Quick Tips
- Down-smash after down-throw? NO (yes only if they used getup attack)
- Bucket anything? NO
- If you manage to get Wario in a grab release (his feet dangle over a ledge) then you can follow up with: fsmash(kills at 74% on FD), dsmash (slightly charged), dair spike (guaranteed but difficult), or even judgment.
- Wario has so much air mobility that he can weave around your bair and punish you. Spam nair walls to win this match.
- If Wario tries to use a fully charged fart on you and you UpB at the same time, Wario will get sent flying past the ceiling and die even at 0%. Uair also works.
Videos
- N/A
General Matchup
- Wario's biggest asset is his incredible air speed/movement coupled with a good short hop. This allows him to move back and fourth through the air simliar to jigglypuff in melee to either bait attacks or to slip in through openings quickly to stike the opponent or land a grab.
- Despite his famous characteristic of being fat, wario has quite a bit of speed to his attacks. His aerials in general are all very fast and can start some very devastating combos.
- Wario doesn't have very much range on his moves, or too much priority, thus gw will almost always beat him in that department.
- Wario has a pretty good assortment of reliable, stong, and fast kill moves. First off, the fart. It can be either half charged or full charged for effective use. When full charged it does something like 40 damage with pretty decent knockback (110 seconds (slightly less than 2 minutes)) and when half charged it does less damage but quite a bit more knockback that can kill really early (55 seconds (bit less than a minute)). His other kill moves are his up air (very strong when fresh), and his forward smash (this move has SA frames, so watch out).
- Wario's recovery is very interesting to say the least. He has the bike, bike jump, double jump, up b, and even farts to recover. This allows him to change his recovery path almost every time he comes back to make him hard to edgeguard.
- Wario's edgeguarding usually consists of fairs off the stage for gimps on some characters, but it is likely that unless he suicide bites you, you won't be getting edgeguarded.
- Wario's combos are usually combinations of nairs, dairs, bites, boosted upsmashes, up airs, sometimes fairs, and farts/fsmashes for finishers. Become familiar with the ranges on the moves and the proper way to di out of these attacks to minimize the damage you take.
- Gw's combos will probably be simliar to other characters, except take note that up air combos will be minimized because he can move through the air faster than you, thus escaping the upair chains.
Basic Strategies
- Edgeguarding is best done by trying to fair to interrupt key moves. If you see him get on his bike and he's near you (probably a mistake on the wario's part) make sure to keep a fair out directly above him for when he jumps. Also, take note that wario cannot auto sweetspot the ledge, so make sure you either dsmash or dtilt to hit him out if they miss.
- Make sure that when you approach with aerials, you keep your max range up. It isn't as precise as needed for marth or metaknight, but you need to avoid getting bitten or fsmashed from his SA.
- Watch out for wario's amazing sheild pressure game. It is very possible (especially since gw's grab isn't very long) for them to dair on your shield and then back off too far for you to grab. If you find that wario is pressuring your shield too much, make good use of your up b out of shield before he gets to you to relocate.
- Wario players will usually admit that his range is his worst asset, thus this needs to be abused to full capacity. Approach with good spacing while he's in the air and you will beat him often.
- Going for the kill can be quite difficult to do since he can move so fluently in the air. If you think you can get away with it, randomly smashing at times you normally wouldn't could certainly score a kill now and again. Be sure not to spam your smashes when its time to kill, he will punish you hard for this and rack up damage quickly. Up smash does particularly well because wario doesn't have any excessive range to punish you with.
- When grabbing make sure to mix it up between upward throws and dthrows. Wario isn't particularly easy to tech chase, however he also is hard to chase in the air with up throw to up air, so use both and see which gives better results.
- When he dthrows, make sure that you vary your pattern frequently. They usually expect you to roll into, shield, or to spot dodge. I think rolling away and up b are much safer options, just make sure to mix it up enough.
- Watch out for the boosted upsmash. Wario can cover a lot of ground very quickly with this, so it can throw anyone off. This move and the dair can be smash di'd out of try to make use of that.
Stages
- Moving stages and stages with missing ledges work wonders as usual. Rainbow cruise, frigate, etc work well.
- Wario works pretty well on neutrals, stages with low ceilings could work against you like corneria, up to you and your comfort level on that stage.
Frame Data
- Neutral B: 8-73
- Side B: 20
- Up B: 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28
- Down B: 16 (0-17 seconds), 10 (17-57 seconds), 5 (57-110 seconds), 9 (full charge, super armor from 5-10)
- Fsmash: 9 (super armor from 8-11)
- Dsmash: 8 (behind)
- Usmash: 11, 13, 15, 17, 19, 21
- Ftilt: 14
- Dtilt: 5
- Utilt: 12
- Nair: 4, 15
- Fair: 5
- Bair: 9
- Uair: 8
- Dair: 9, 11, 13, 15, 17, 19, 21
- Jab: 8, 17
- Dash Attack: 4
- Standing Grab: 6
- Dash Grab: 10
- Pivot Grab: 8