ZELDA, SHEIK, AND ANY COMBINATION OF THE TWO
DIFFICULTY:
ZELDA: EVEN - 55:45
SHEIK: EVEN - 55:45
ZELDA/SHEIK (Switching between the two): EVEN - 55:45
CHAINGRAB: NO (Neither)
DIFFICULTY:
ZELDA: EVEN - 55:45
SHEIK: EVEN - 55:45
ZELDA/SHEIK (Switching between the two): EVEN - 55:45
CHAINGRAB: NO (Neither)
Shiek/Zelda, the ninja/magical princess of Brawl. This is an interesting match up for D3. Lets see, where to begin...
Firstly, realize that the king does not have a chain grab on neither Shiek or Zelda, and depending on which of the two your fighting/your opponents playstyle, you may be forced to approach. Approaching with our lovable penguin as many of you probably know is not D3's strongest suit, however it is possible. Full hop down airs, short hopped back airs, and forward tilts are probably your best options in this fight, especially if your being needle camped or set ablaze by din's fire.
In my opinion, DeDeDe has a slight edge when fighting against Shiek. Since Zelda's alter ego has no multiple hitting aerial attacks, any instance in which your opponent improperly spaces an aerial attack means a free grab, which you should then proceed to back throw. I'm not sure if down throw, forward tilt combo works or not since Shiek is pretty light, so just opt for a back throw unless it's severely decayed and doing 10% or less. Be cautious if the Shiek your fighting is more ground oriented and aggressive. Getting caught up in a foward tilt lock is free damage for Shiek if you don't SDI (smash DI) up and out of there quickly. Racking up damage on D3 as Shiek is fairly easy during the early percents, but I believe the main reason D3 has a small advantage over Shiek in this match is due to her lack of killing power. That boost smash hurts bad, but once you get around that, she should have some trouble killing you if she's decayed her Fair/Bair, but even then, that's not one of her best killing moves (vanish). You should only be getting hit by vanish through mind games or if the Shiek user forces you to Up B from off the stage. In most instances, this wont happen, but smart Shiek users can hit you from your jumps via needles sometimes causing you to use your super jump. This puts you in a bad position, so recover carefully. On the flip side, edge guarding Shiek is pretty easy. Back air her to oblivion, as her Up B doesn't cover very much horizontal or vertical distance to save this ninja if you hit her decently far away from the stage. I'm not saying go out of your way to gimp her, but a few well placed bairs is enough to do the trick. If all else fails, up tilt kills at around 100% (give or take).
Zelda on the other hand can be troublesome for such a big and heavy character such as D3. Most Zelda users will force you to approach them, throwing Din's fire out until you do so. If I'm not mistaken, a back aerial can cancel these flames out if you hit it right, so keep that in mind if your shields low. Once you get to close to Zelda however, her multi - hitting smash attacks simply eat D3 alive. Her up smash is beastly, again SDI out of there quickly or you'll be eating a good amount of damage. Normally this isn't a problem for DeDeDe due to his weight, but Zelda by no means lacks killing power. She has a spike, though hard and a bit risky to perform, an up air to kill you off the top, and a monstrous forward air that make users with bad DI, or just users who are unaware of her power, make them sorry for underestimating her. Honestly, I use waddle dees/doos/gordos alot in this match up, even if she can just reflect them back. Approaching her is hard, you have to constantly be mixing it up or prepare to be punished. Again, full hop down airs to shield poke, as well as back airs. Going in for the shield grab on the ground can be risky, as Zelda users down tilt trips, and trips, and trips some more. SDI away, less you eat a down smash. Like Shiek, you **** Zelda offstage, as her Up B covers a lot of distance, but is easily thwarted by smart use of invincibility frames. Back air her way off stage, wait for her to announce she's using her Up B, grab, then do a get up attack/roll if necessary to edge hog. Your main goal this fight is getting her off stage asap and making sure she doesn't come back. Zelda out camps you, plain and simple, and with the ability to shut down most of your approaches, this is going to be a long and tedious fight.
All in all, Ziek is a rough match up for King DeDeDe, especially if they just stay Zelda (which most will). Your going to have to play a tight spacing game, and generally just smart decision making if you hope to win this fight.
lmao so biased, serin u can't just say the ratio without even talking about things and assuming ddd *****.
sheik/zelda should be using both characters, sheik really does run circles around ddd, the main problem is that it's hard to not get shield grabbed. ddd can honestly win this matchup with only bthrows because he can just run up to sheik, put up his shield, and wait to punish something. so because of that, sheik kinda does have to run away, and then attack whenever ddd does something weird. but still, u can sometimes just run up to him and autocancel fair to double jab -> grab and he can't do much if he decides to not shield grab the fair (but he can shield grab the jabs.)
waddle dee helps at preventing needles. but sheik can also ftilt them to refresh moves haha, and decayed ftilt is better than fresh ftilt
this matchup is tough on both sides, because sheik can't mess up and get shield grabbed too much. honestly if ur gonna just jump up and do bairs, sheik can just stay on the ground and charge needles, or heck, even crawl. ur ftilt and dtilt are good options since ftilt outranges sheik and dtilt outprioritizes her... but if sheik blocks it ur gonna get punished, shes fast enough to punish those.
sheik can't mess up cuz she's gonna get shield grabbed
ddd can't messup cuz he's gonna take a lot of damage from an ftilt combo
it's easy to ftilt nair ddd at like 90% and then transform
zelda fishing for KO's is not THAT scary for DDD, u just gotta play a little cautious, you have a big body to get hit by sweetspotted fair/bair kick, but obviously ddd won't be in that position. she's gonna be fishing for smash attacks, but those usually take an air dodge approach or a dtilt setup, and it's hard for zelda to even get close. since it's a high % battle, obviously this is gonna take some camping and baiting. so there will be a lot of waddle dees and dins fire. ddd can easily sidestep, bair, or even utilt dins fire, but zelda is going to be throwing them out anyway if you cant hit her when she does it. IMO, ddd's approaches are better so zelda might be taking quite a bit of damage if she can't get that kill right away.
however, just be careful since a powershielded ddd ftilt can result in ur death. and it's not like ddd can just utilt or bair zelda easily, she's almost never going to be in that position. so u might find it actually pretty hard to KO zelda. she can be gimped and easily edgeguarded though, so if you do happen to fthrow or bthrow her, the edge guard shouldn't be that hard. IMO that's zeldas biggest problem. she has to sweetspot, but if ur edge hogging she just falls onto the stage slowly and then get punished/die.
overall i think the matchup is 50:50, it doesnt really favor either side cuz i think they have equal spacing and damage racking games. it's also a very fun matchup cuz there's no 0-death stuff, besides ddd gimping the other character. but sometimes sheik can guess shields correctly and end up doing 80% with one rushdown. sheik has a lot of ways to bait out attacks since she's so fast, and it's just a matter of ddd spotting them and counterattacking/shield grabbing at the right moment. it's fun cuz the matchup isnt really 'gay' in any way, and pretty dependent on skill and experience