G13_Flux
Smash Lord
- Joined
- Jan 1, 2013
- Messages
- 1,076
So, like every other character, i think wolf deserves a MU thread.
As a wolf main, Ive found him to be an extremely interesting character, with mixed attributes similar to the likes of the space animals and captain falcon. Hes got the "in your face" pressure that is characteristic of a space animal, coupled with a slew of combo set ups that can completely lock down an opponent and lead into bread and butter kills. However, the biggest thing thats different about wolf from the characters hes derived from, is his amazing mobility coupled with great stage control options. With amazing ground speed, amazing air speed, amazing fast fall speed, ranged gound attacks, a great SHFFL, and a bulky, slow moving projectile that he can WL out of and use in conjunction with a wavebounce, wolfs ability to command space throughout the stages gives him something that really sets him apart from other characters in his archetype.
from my theory on wolf, his worst MUs (ones where hes disadvantaged) are going to come from defensive characters that can turn the tides on him just as quickly as he can produce damage on them. some characters that fit this playstyle are peach (my other main), DDD, and snake. in all three of these MUs, i believe wolf is at least slightly disadvantageous, because they hit him hardest where it hurts (when hes offstage), and they all have the tools to deal with his amazing offensive abilities (all three have some combination of amazing OOS options, stage control options better than wolfs, and the ability to defend themselves when confronted close range by wolf).
I can elaborate on these more, but ill let u guys put some thoughts in first.
As a wolf main, Ive found him to be an extremely interesting character, with mixed attributes similar to the likes of the space animals and captain falcon. Hes got the "in your face" pressure that is characteristic of a space animal, coupled with a slew of combo set ups that can completely lock down an opponent and lead into bread and butter kills. However, the biggest thing thats different about wolf from the characters hes derived from, is his amazing mobility coupled with great stage control options. With amazing ground speed, amazing air speed, amazing fast fall speed, ranged gound attacks, a great SHFFL, and a bulky, slow moving projectile that he can WL out of and use in conjunction with a wavebounce, wolfs ability to command space throughout the stages gives him something that really sets him apart from other characters in his archetype.
from my theory on wolf, his worst MUs (ones where hes disadvantaged) are going to come from defensive characters that can turn the tides on him just as quickly as he can produce damage on them. some characters that fit this playstyle are peach (my other main), DDD, and snake. in all three of these MUs, i believe wolf is at least slightly disadvantageous, because they hit him hardest where it hurts (when hes offstage), and they all have the tools to deal with his amazing offensive abilities (all three have some combination of amazing OOS options, stage control options better than wolfs, and the ability to defend themselves when confronted close range by wolf).
I can elaborate on these more, but ill let u guys put some thoughts in first.