Not buying it...
I'm not terribly impressed, sure it's been a lot of work, but what does it all mean? By reducing all the factors of the characters to a single number, and then ranking them, the characters lose all their depth.
When you reduce all the factors of a character to a single number, the number becomes inaccurate. If say, Doc (hypothetically) had the best ranking in this system, does that also mean that Doc should have the best recovery as well? What about his juggle game, or edge-guarding? Following the chart, one would assume that Doc is the best in all of these categories, even if the reality is very different.
I feel that the only way to make it remotely accurate would be to have many different rankings, in a variety of categories and settings, such as a separate ranking for a best 2/3 match, a best 3/5 match, and a best 4/7 match, then in each category have separate rankings for aspects such as: Ground game (a separate ranking sub group for each type of opponent, heavy,light, floaty, fast fallers, etc), air game (again, a separate ranking sub group for each type of opponent, heavy,light, floaty, fast fallers, etc), edge-guarding (a separate sub-group for guarding various types of adversaries recovering from various positions on the field. below the stage, left, right, etc, and light, heavy, floaty, fast faller, etc for each of the positions as well.), Recovery (a sub-category for each of different recovery scenarios), as well as other rankings for other aspects of characters which have escaped me at this time.
Well, that's my two cents anyway. Bravo on the efforts so far regardless.
I'm not terribly impressed, sure it's been a lot of work, but what does it all mean? By reducing all the factors of the characters to a single number, and then ranking them, the characters lose all their depth.
When you reduce all the factors of a character to a single number, the number becomes inaccurate. If say, Doc (hypothetically) had the best ranking in this system, does that also mean that Doc should have the best recovery as well? What about his juggle game, or edge-guarding? Following the chart, one would assume that Doc is the best in all of these categories, even if the reality is very different.
I feel that the only way to make it remotely accurate would be to have many different rankings, in a variety of categories and settings, such as a separate ranking for a best 2/3 match, a best 3/5 match, and a best 4/7 match, then in each category have separate rankings for aspects such as: Ground game (a separate ranking sub group for each type of opponent, heavy,light, floaty, fast fallers, etc), air game (again, a separate ranking sub group for each type of opponent, heavy,light, floaty, fast fallers, etc), edge-guarding (a separate sub-group for guarding various types of adversaries recovering from various positions on the field. below the stage, left, right, etc, and light, heavy, floaty, fast faller, etc for each of the positions as well.), Recovery (a sub-category for each of different recovery scenarios), as well as other rankings for other aspects of characters which have escaped me at this time.
Well, that's my two cents anyway. Bravo on the efforts so far regardless.