SanAntonioSmasher
Smash Apprentice
- Joined
- Nov 15, 2014
- Messages
- 191
Mega man is a pretty unique character in that he lacks many good, go-to true combos. However, he does have many useful attack strings and situational combos.
I can organize them all in this thread, but I would need the communities help (especially with at which %s they work). I know the old tech thread had many of these, but its almost too long to go through at this point.
I listed a few to get this started. Hopefully there are other useful ones I'm forgetting.
True combos
Z1MGA upper - diagonal down blade into utilt (or usmash)
Z-drop blade (any %) or dair (50-80%) on standing opponent causes them to fly in direction opposite the side they are hit on. Predict direction, and catch with utilt or usmash. You can also footstool prior to z-drop.
Standing next to opponent downward item throw blade into fsmash (20-90%? true combo?)
F-tilt lemons if point-blank, jump on last shot if you want nair for knock back, or use c-stick down after first shot to perform sliding jabs
Attack strings/Non-guaranteed combos
Rising full hop fair to landing uair
Landing uair into uair
Landing uair into grab if shielded (best on tall characters)
Down throw into fair/bair/uair, at lower percents you can try to string multiple fairs or bairs
I can organize them all in this thread, but I would need the communities help (especially with at which %s they work). I know the old tech thread had many of these, but its almost too long to go through at this point.
I listed a few to get this started. Hopefully there are other useful ones I'm forgetting.
True combos
Z1MGA upper - diagonal down blade into utilt (or usmash)
Z-drop blade (any %) or dair (50-80%) on standing opponent causes them to fly in direction opposite the side they are hit on. Predict direction, and catch with utilt or usmash. You can also footstool prior to z-drop.
Standing next to opponent downward item throw blade into fsmash (20-90%? true combo?)
F-tilt lemons if point-blank, jump on last shot if you want nair for knock back, or use c-stick down after first shot to perform sliding jabs
Attack strings/Non-guaranteed combos
Rising full hop fair to landing uair
Landing uair into uair
Landing uair into grab if shielded (best on tall characters)
Down throw into fair/bair/uair, at lower percents you can try to string multiple fairs or bairs