Rhubarbo
Smash Champion
- Joined
- Jun 21, 2007
- Messages
- 2,035
I just completed the SSE today, and I must admit, it was a giant disappointment. If an excessive amount of time was devoted to completing this, I think that the development team was really screwing up their priorities.
What I'm here to argue about is that the SSE should have been a beafier version of Melee's Adventure Mode. Here are some good aspects of the Adventure Mode.
Pros:
-Builds levels based on the rich worlds of Nintendo characters
-Doesn't make up anything
Let's look at the cons of this mode:
-Too short
-No story
-No cut scenes
Now, to build a successful mode for Brawl, what should have been done??? Take Melee's Aventure mode and start to add cut scenes to it. Develop a story. Introduce Ganondorf, Bowser, Dedede or Master Hand as a villain for example. After the opening cut scene, drop the character you CHOSE (more on this later) into a level actually based off Nintendo's games with Nintendo enemies. Simply add more cutscenes as you progress through levels and place a plot twist before the ending.
Simple enough, no? This concept would have been much more superior than the SSE where nothing but the characters are based off Nintendo games. The leveles you go through are all so generic. Even though some of them are inspired by other games, they end up feeling bland and boring. A few minor cameos would have even been appreciated. Are they there...no. There are some exceptions like the Sky World (which is based off what the land of Kid Icarus is portrated like in Brawl, not even the native game) and the Forest from Zelda (which is completely bland by the way).
Also, the think about the SSE is that it doesn't develop it's characters properly because it attempts to cram 32 characters (Wolf, Jigglypuff and Toon Link don't have story line relevance) into one story with equal roles. What should have been done is have series of story lines that you choose to play from a select screen. So, Mario, Luigi, Peach, Bowser, DK, Diddy, Wario and Yoshi for example, would all be in the same story. The stories of course would be much shorter but would at least adequately develop their characters. To unite all characters, their could be one final series where the worlds collide and everyone must fight one common enemy (WHICH HAS TO BE MASTER HAND).
Speaking of which, why was Tron the final boss in Brawl? God, that was literally the most un-inspired way to end a Smash Bros game. Smash Bros is about uniting worlds together, but the SSE feels like it brought a bunch of characters into a random place based off an amateur fan fic. This is kind of like seeing Tails flying off a building with a serious expression on his face (Sonic Adventure). That just doesn't fit.
What are your thoughts?
P.S. I have already started a Smash novel that is a story+game. Essentially, you read the story, then when you reach a certain point, you are posed with a challenge that you do in Brawl in VS Mode. If you complete the challenge, you continue reading on. There are also branching paths depending on certain conditions.
What I'm here to argue about is that the SSE should have been a beafier version of Melee's Adventure Mode. Here are some good aspects of the Adventure Mode.
Pros:
-Builds levels based on the rich worlds of Nintendo characters
-Doesn't make up anything
Let's look at the cons of this mode:
-Too short
-No story
-No cut scenes
Now, to build a successful mode for Brawl, what should have been done??? Take Melee's Aventure mode and start to add cut scenes to it. Develop a story. Introduce Ganondorf, Bowser, Dedede or Master Hand as a villain for example. After the opening cut scene, drop the character you CHOSE (more on this later) into a level actually based off Nintendo's games with Nintendo enemies. Simply add more cutscenes as you progress through levels and place a plot twist before the ending.
Simple enough, no? This concept would have been much more superior than the SSE where nothing but the characters are based off Nintendo games. The leveles you go through are all so generic. Even though some of them are inspired by other games, they end up feeling bland and boring. A few minor cameos would have even been appreciated. Are they there...no. There are some exceptions like the Sky World (which is based off what the land of Kid Icarus is portrated like in Brawl, not even the native game) and the Forest from Zelda (which is completely bland by the way).
Also, the think about the SSE is that it doesn't develop it's characters properly because it attempts to cram 32 characters (Wolf, Jigglypuff and Toon Link don't have story line relevance) into one story with equal roles. What should have been done is have series of story lines that you choose to play from a select screen. So, Mario, Luigi, Peach, Bowser, DK, Diddy, Wario and Yoshi for example, would all be in the same story. The stories of course would be much shorter but would at least adequately develop their characters. To unite all characters, their could be one final series where the worlds collide and everyone must fight one common enemy (WHICH HAS TO BE MASTER HAND).
Speaking of which, why was Tron the final boss in Brawl? God, that was literally the most un-inspired way to end a Smash Bros game. Smash Bros is about uniting worlds together, but the SSE feels like it brought a bunch of characters into a random place based off an amateur fan fic. This is kind of like seeing Tails flying off a building with a serious expression on his face (Sonic Adventure). That just doesn't fit.
What are your thoughts?
P.S. I have already started a Smash novel that is a story+game. Essentially, you read the story, then when you reach a certain point, you are posed with a challenge that you do in Brawl in VS Mode. If you complete the challenge, you continue reading on. There are also branching paths depending on certain conditions.