Kadano
Magical Express
Melee in 60 fps is smooth … kind of. Anyone who has a 120hz+ monitor knows that 60 fps are nowhere near the maximum framerate our eyes perceive as perfectly smooth, natural motion. To be truly indistinguishable from natural motion, it would probably require something like 10khz or even more. So if we can approach this distant figure in some way, we should go for it imho.
Has anyone here looked into how Melee handles speed-ups and speed-downs? Could we tell the game to calculate frames twice as often per second when we emulate it in Dolphin to achieve 120 fps?
This would change the gameplay. It would make it easier to edgeguard spacies because the warping effect of their side-Bs wouldn’t be as severe and for characters like Marth, it would be easier to sweetspot them.
Has anyone here looked into how Melee handles speed-ups and speed-downs? Could we tell the game to calculate frames twice as often per second when we emulate it in Dolphin to achieve 120 fps?
This would change the gameplay. It would make it easier to edgeguard spacies because the warping effect of their side-Bs wouldn’t be as severe and for characters like Marth, it would be easier to sweetspot them.
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