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Meta Knight and Stage Builder

Joined
Oct 23, 2007
Messages
1,303
Location
Rochester, NY
Thanks for the suggestions. I just don't want it to be designed too much for him so that others wouldn't want to play it. How about those brown blocks that fall if you stand on them for too long?
 

verditude

Smash Journeyman
Joined
Nov 15, 2007
Messages
346
A box, with a little hole in the top so you can get inside, sorta like this:

______ ______
1...................1
1...................1
1...................1
1...................1
1...................1
1.._______......1

but center the bottom platform.
... is space.
 
Joined
Oct 23, 2007
Messages
1,303
Location
Rochester, NY
Small platforms, definitely.
as much ground as possible, but you need ledges for edguarding.
Well that's no help at all...

Meta Knight doesn't seem like he needs a lot of stable ground to fight efficiently. What I was thinking was something like this: A flat bed of spikes with two of those falling arrow blocks on either side for the initial staring points. A thin platform moves from side to side over the spikes, and another above it moving side to side as well, in the opposite directions.
 

Rx-

A.K.A. Disafter
Joined
Jul 7, 2007
Messages
3,370
Location
Dallas, Tx
I would say build a very small stage, with a bunch of small objects that would force opponents into the open air. Keep them at high percents with your Mach Tornado, and finish them with the Shuttle Loop.

Springs and Spikes are good. High Ceilings/Blocked Ceilings are bad.
 

Half-Split Soul

Smash Lord
Joined
Feb 5, 2008
Messages
1,686
How about a stage with some kind of closed space(s) and small holes to fly out of? That would allow MK to guard opponents trying to recover and use his fast attacks and B-moves to damage them and to send them flying.
 

Omegakyogre

Smash Cadet
Joined
Jan 10, 2008
Messages
55
Location
Glendale, CA
Well that's no help at all...

Meta Knight doesn't seem like he needs a lot of stable ground to fight efficiently. What I was thinking was something like this: A flat bed of spikes with two of those falling arrow blocks on either side for the initial staring points. A thin platform moves from side to side over the spikes, and another above it moving side to side as well, in the opposite directions.
You want specifics, eh? Alright:

Choose the largest stage type available, but make it empty except for a small stage in the center. That way, MK can almost always recover while other (non-gliding) characters fall to their death because of their not-as-awesome recovery.

The stage itself can be whatever you want as long as it is small (The Halberd stage's platform and Yoshi's Island are good examples that work well with MK).
 
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