My friend got a Japanese version of Brawl and since I'm Japanese, we're capable of getting some matches in. We will upload videos (1vs1) as soon as we get the right equipment.
Now for important findings.
Metaknight does lack killing power, HOWEVER, metaknight is absolutely amazing at edgeguarding. Get the guy off the edge via
-dsmash (best smash)
-forward air
-neutral air
and follow it up with a nair or fair off the ledge for a easy K.O. I find myself K.Oing my friends ike and Captain Falcon around 60-100% consistantly. And the good thing is, it is ricidulously EASY to rack up damage with metaknight. Some things.
-neutral B eats through a lot of things. The last frame of the move has knockback so you won't get punished
-forward B eats through a lot of things. Slightly more pounishable unless you get the last hit again.
-Down B I am still testing. Its nice to insantly move fast, but it has a decent lag after the move.
General Tips when using metaknight
-Abuse his aerials. They're one of the best in the game. PERIOD. (Marth and Meta has the best aerials atm)
-Use multiple aerials in the air with multiple jumps for spacing mindgames and to gurantee yourself a safe landing.
-DTILT IS AMAZING. Comes out insanely fast, nice edgeguard properties, Meta himself moves forward slightly as you use it, goes under shields. This move has almost NO downside.
-Meta has nice Vertical K.O.s against floaties with Uptilt, upsmash, and Nair.
-Upair can combo incredibly well (into more upairs) due to its weak knockback and how it sends opponents straight up. Haven't tested if its a viable K.O. move against really floaties
Cons
-Light
-Slightly low killing power
-his most reliable way of actually getting kills is not his individual moves, but his edgeguard abilities (which is really dependent on enemy characters and their UpB)
Pros
-His moves eats through EVERYTHING
-Really fast moves both aerials and grounds
-nice grab range and nice combo potential out of throws (although most of them really depend on opponent DI)
-His B moves are insanely great
-Incredibly easy to mindgame opponent due to Meta's insane movepool
Now for important findings.
Metaknight does lack killing power, HOWEVER, metaknight is absolutely amazing at edgeguarding. Get the guy off the edge via
-dsmash (best smash)
-forward air
-neutral air
and follow it up with a nair or fair off the ledge for a easy K.O. I find myself K.Oing my friends ike and Captain Falcon around 60-100% consistantly. And the good thing is, it is ricidulously EASY to rack up damage with metaknight. Some things.
-neutral B eats through a lot of things. The last frame of the move has knockback so you won't get punished
-forward B eats through a lot of things. Slightly more pounishable unless you get the last hit again.
-Down B I am still testing. Its nice to insantly move fast, but it has a decent lag after the move.
General Tips when using metaknight
-Abuse his aerials. They're one of the best in the game. PERIOD. (Marth and Meta has the best aerials atm)
-Use multiple aerials in the air with multiple jumps for spacing mindgames and to gurantee yourself a safe landing.
-DTILT IS AMAZING. Comes out insanely fast, nice edgeguard properties, Meta himself moves forward slightly as you use it, goes under shields. This move has almost NO downside.
-Meta has nice Vertical K.O.s against floaties with Uptilt, upsmash, and Nair.
-Upair can combo incredibly well (into more upairs) due to its weak knockback and how it sends opponents straight up. Haven't tested if its a viable K.O. move against really floaties
Cons
-Light
-Slightly low killing power
-his most reliable way of actually getting kills is not his individual moves, but his edgeguard abilities (which is really dependent on enemy characters and their UpB)
Pros
-His moves eats through EVERYTHING
-Really fast moves both aerials and grounds
-nice grab range and nice combo potential out of throws (although most of them really depend on opponent DI)
-His B moves are insanely great
-Incredibly easy to mindgame opponent due to Meta's insane movepool