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I'll be on this one.The rest that you listed is good, too, but in particular it would be nice to know the game re-classifies glide landing(s).
I already told you I'd do any formatting type stuff.....I can spreadsheet, I just hate formatting it. lmao
way too much work for less "reward". You know this, no one is going to read and learn thatU-Air String Evaluation: At what percent for each character does U-Air stop stringing based on knockback/frame testing
I would and I'm sure that any Meta Knight who puts effort into studying Brawl would (a.k.a. Orion/Havok/etc. probably would).way too much work for less "reward". You know this, no one is going to read and learn that
Technically it's 2^9, not 10!.3) Staleness - 10!
I didn't realize that Dtilt had quite that much variation, but my main point was toward safety. I believe that Dtilt might not be shield-grabbable for some of the cast. I don't mean spacing it to poke; I mean that it might be useful as a boxing tool.D-tilt is whack. Its four hitboxes all deal different damage (the weakest being the farthest away). Weirder still, the two stronger hitboxes make a weaker sound on impact.
Also, it hits on frames 3-4 and can be interrupted frame 16.Technically it's 2^9, not 10!.
Hit is more important, however I was just thinking of something in particular. I'll get with Fino when I can haha.Dnyce is on the dtilt project. You should talk to him in skype chat to coordinate exactly what you want.
At the moment, we were looking into combo advantages on successful hit, not necessarily hitting an opponent's shield.