I was recently asked a question about Meta Knight's apparent lack of strength and what exactly this means for us prospective Meta Knight players. I decided to post the Q & A here for the benefit of everyone.
Machspeed said:Hi, I'm an aspiring Meta Knight user, and since you have experience, I thought why not come ask you :D.
Alright, I've been meaning to ask for quite awhile. Now, Meta Knight's wearing down capabilities are nice I know with his speedy weapon I know. He can build percents like a charm. The only thing I'm worried about, is to finish off characters. People have been saying the knight's KOing capabilities are really low compared to other characters.
Mind clarifying this for me?
Thanks in advance,
Machspeed
t!MmY said:The clarification is simple. I tried out all his attacks, and none of them had significant power to KO. I routinely had to get opponents to 130 - 150 percent before KOing them without aid from a powerful item.
U-smash was DI'd out of very easily and is best as a triple-hit damage racker or a vertical launcher at low percents - it was very unreliable as a KO move.
D-smash felt very weak and wasn't particularly useful as either a combo starter or a finisher, but probably as an edge-guard option.
F-smash was Meta Knight's best choice to go for a KO. It wasn't especially strong, but it was strong enough to KO lighter characters somewhere near the 130% mark.
The other options I had available to me was:
F-air on a damaged opponent as they tried to return to the stage (around 130%) hoping that the close proximity to the side-border would offset the weakness of the attack.
Building an insane amount of damage (over 150%) and then striking with a moderately powerful attack like U-air, F-air, or Up Special.
Spiking with a Footstool Jump or D-air as an edge guard.
Hope this helps. I'm going to post this in the Meta Knight thread to spark discussion and help answer questions that other people might have.