You can't DI mid-attacks. You can only SDI during hitLAG, not hitSTUN.
regardless, it's not hard to DI out of range of the second hit. or at least isn't TOO hard.
It's an incredibly amazing defensive option. It comes out 2 frames slower than his jab, is faster than most character's tilts, respectable KO power, Safe on block, etc.
if it's being used as a defensive option, pretty soon "respectable kill power" becomes poop. It has uses, but the other smashes on the list are better, especially considering Pit could really USE range and power as opposed to speed.
Snakes hate their Uair. Sheik would kill for a move with that kind of power. Just because a character likes X move and dislikes Y move doesn't mean that the move itself isn't that great.
no... that's a bad example. Snake has awful control of the air. if sheik had snake's Uair, she'd **** with it because she can zip through the skies and position herself midair... something snake can't do. Game and watch cannot position that usmash to be reliable against people. not very often at all. it has too poor of range to use against grounded oponents, especially when Dsamsh and Fsmash kill so well and have much more speed/power. And against aerial opponents, he cannot position for it with its poor range and speed. as well as there being no good reason for his foe to BE there. he's gotta use it to outprioritize and punish a foe that makes a bad decision, but he can't use it otherwise. at least not well enough to consider the move anywhere near as good as it's being placed.
Only if they suck at DI can they get hit with a tipper Usmash out of Ftilt. Fsmash out of Ftilt has nothing to do with Usmash.
Typo. it was supposed to say Usmash... I thought that would be obvious though.
Shiek's boost smash in particular is notorious for being incredibly difficult, possibly the most difficult (useful) Brawl tech due to its incredibly picky timing. That, combined with the fact that it usually has to be partially charged combined with not that much horizontal priority means it's pretty easy to counter from mid-range and that hitting Sheik out of her smash charge can probably be fatal due to the 20% boost in knockback on Sheik's light frame.
even if sheik's boost smash is difficult enough to work only 50% of the time, because of how good it is, that's enough. it's easily bested horizontally (so is game and watches) but it's not meant to TRY to compete with grounded foes. because of how fast it is, sheik can release the boost smash at any point along the slide distance to punish ANY airborne foe and be essentially unpunishable when doing so.
it's too fast to counter unless you expected it. it's strong enough to KO at fairly low damages.
it's hard, if possible, to punish if it's attemped while you are airborne.
it can poke through some platforms.
at low damages, it hits twice for heavy damage.
Dacus gives it exceptional range.
Can be comboed into reliably against a few characters, semi reliably against a few more, and occasionally against everyone.
it's not the best, but I'd make it top 10.