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Looks to be easier. Marth's does a lot of janky things and people are still surprised when PPU and such get weird spikes. Roy's also seems pretty jank but it is a lot easier to ensure that you are on top of your enemy than exactly one sword length away.Do you think it'll be easier or harder to hit than Marth's?
Yeah, as shown in the trailer, weak DAir -> BAir is a great killing combo.The sour spot of dair is very good for combos.
It looked in the video like it's more or less the same as far as I can tellDair seems more more combos and as you said set ups anyway. Being able to kill with it would be a nice occasional bonus. Any word on Roy's recovery. Were it as bad as in melee he would have the worst in PM.
Thanks for the responses.
To Oro/anyone else:
Does his counter still scale damage/KB and does it still do the stupid semispike (plsyes)?
If they keep the old counter stats, he'll have the strongest counter in Project M.
So does this mean that Marth will move down in the tier list?
You know I was trolling, right?Hard to say. Fundamentally Marth's tools just work so much nicer, both in a spacing sense and in a killing sense. He has the range to kill opponents on platforms with FSmash tippers, the grab range and the gimping tools in Dtilt on fast fallers. But with the way that Roy is shaping up? He'll be a completely different kind of beast. Again, I see him as being a lot more combo-oriented, perhaps even more "powerful" than Marth is whereas Marth is a lot more safe.
Tough to say all around though.
You know I was trolling, right?
Mmmm, well I am curious to really try him out. I'm thinking of playing as him in Melee just to get the feelz for him. It's hard for me to really say anything and what he possesses because we've barely seen anything on him you know?I didn't know. XD Even if you had the troll face. But to be honest it is an honest question that depending on how Roy turns out, it could take some wind from the sails of Marth as far as battling spacies go, IMO.
I really disagree. On a fundamental level Marth has the advantage because smash, especially melee, is a game very movement centric. Fox is one of the best characters not only because of his amazing moveset but more importantly the great degree with which he responds to controls. So Roy will be cool, and fun, he may even be very good, but Marth won't have anything to worry about because he's got a better dash, and run speed, along with his tipper combo and kill game, which lends itself to more survivability. Roy will be cool, but the nature of Melee makes it so he almost can't be better than Marth. Definitely different, but doubtfully better.I didn't know. XD Even if you had the troll face. But to be honest it is an honest question that depending on how Roy turns out, it could take some wind from the sails of Marth as far as battling spacies go, IMO.
Except Fox's shine combos.However, both his weight and fall speed made him really susceptible for... well... just about anything.
Thought so. Thanks.Marth runs faster.
The way I see it, Marth will be difficult to surpass for Roy because Marth's sweetspots are at the tip. This allows Marth to play pretty aggressively without over-extending.
As far as I could tell from the small amount of footage, Roy's attacks seem to be a little quicker than Marth's (faster fall speed, overall less landing lag, endlag and maybe/hopefully start-up lag as well). So Marth can space from a distance and be on the offensive while Roy has to get in there to get things going, to offset his inherent spacing disadvantage to Marth, it would be a fitting design to increase his speed to counter-balance that disadvantage.
I hope that's how he works at least. It'd be tight, he's all about the fire and hastiness, impulsion, recklessness. He just wants to get in there and hit 'em, and he'll stitch together the combos just fine. In contrast, Marth is calm, collected, calculated and efficient.
That's exactly my point!But Roy has t3h ph1r3!
didnt he wall jump out of Up-B in the video?Dair seems more more combos and as you said set ups anyway. Being able to kill with it would be a nice occasional bonus. Any word on Roy's recovery. Were it as bad as in melee he would have the worst in PM.