iRJi
Smash Champion
- Joined
- Sep 9, 2008
- Messages
- 2,423
How it was tested: Frame by frame using recording software. 60 FPS (100% confirmed) (Adobe Premiere Pro).
Note 1: I tested the moves two times using 2 different videos I have recorded. However, I am still going to retest this this weekend.
Note 2: If you have any other additional data that you have properly tested, please inform me and I will update this.
Note 3: It would be the most ideal to wait until we get a file dump of the character, but this should suffice until that time.
Note 4: If you like things like this, or would like to find out more information about tournaments and competitive play, please give me a follow or a like:
EDIT 1: Let me apologize for what happened when I originally posted this. The 2 videos I used to record happened to be BOTH in 30 FPS despite me changing the settings on my capture device. This lead the results to be inaccurate. I have now fixed the issue, and retested it with 2 different videos. Both videos are 60 FPS (I confirmed twice to make sure). All available data has been updated, as well as some minor additional information. I will still add more information this Sunday.
Cheers!
Facebook: https://facebook.com/smashleaguegaming
Twitter: https://twitter.com/_iRJi
----- Aerials -----
Forward Air:
Damage: 13
Starts on/Active through Frame(s): 7-8
Ends on Frame: 52
Back Air:
Damage: 11
Starts on/Active through Frame(s): 13-18
Ends on Frame: 48
IASA: 39
Neutral Air:
Damage: 12 (Total)
Starts on/Active through Frame(s): 7, 11, 15, 19, 23, 27, 31, 35, 39
Ends on Frame: 56
IASA: 46
Up Air:
Damage: 11
Starts on/Active through Frame(s): 10-20
Ends on Frame: 56
IASA: 50
Down Air:
Damage: 15
Starts on/Active through Frame(s): 15-16
Ends on Frame: 56
IASA: 50
----- Special Moves -----
Neutral B:
Damage: 25 (Fully Charged)
Starts on/Active through Frame(s): Both small and large Shadowball release time: 23
Ends on Frame: 48
Down B:
Damage: 1
Starts on/Active through Frame(s): 16-22
Ends on Frame: 47
Up B:
Damage: 0
Starts on/Active through Frame(s): 8
Ends on Frame: 52
Intangable through frames: 11-19
Forward B:
Damage: 9
Starts on/Active through Frame(s): 12
Ends on Frame: 41
----- Smash Attacks (A-Button moves): -----
Forward Smash:
Damage: 19
Starts on/Active through Frame(s): 19
Ends on Frame: 51
Down Smash:
Damage: 15
Starts on/Active through Frame(s): 21
Ends on Frame: 43
Up Smash:
Damage: 16
Starts on/Active through Frame(s): 9, 14, 18, 22, 26, 30, 33
Ends on Frame: 73
Jab 1:
Damage: 4
Starts on/Active through Frame(s): 6
Ends on Frame: 22
IASA: 14
Jab 2:
Damage: 8
Starts on/Active through Frame(s): 16, 21, 26, 31, 36, 41, 46,
Ends on Frame: 64
Dash Attack:
Damage: 10
Starts on/Active through Frame(s): 10-19
Ends on Frame: 38
----- Tilts -----
Down Tilt:
Damage: 5
Starts on/Active through Frame(s): 6-11
Ends on Frame: 20
Up Tilt
Damage: 6
Starts on/Active through Frame(s): 8-15
Ends on Frame: 29
Forward Tilt:
Damage: 10
Starts on/Active through Frame(s): 10-15
Ends on Frame: 35
----- Miscellaneous -----
Grab (Standing):
Damage: 0 (Pummel: 2)
Starts on/Active through Frame(s): 7
Grab (Pivot/Dash):
Damage: 0 (Pummel: 2)
Starts on/Active through Frame(s): 9
Note 1: I tested the moves two times using 2 different videos I have recorded. However, I am still going to retest this this weekend.
Note 2: If you have any other additional data that you have properly tested, please inform me and I will update this.
Note 3: It would be the most ideal to wait until we get a file dump of the character, but this should suffice until that time.
Note 4: If you like things like this, or would like to find out more information about tournaments and competitive play, please give me a follow or a like:
EDIT 1: Let me apologize for what happened when I originally posted this. The 2 videos I used to record happened to be BOTH in 30 FPS despite me changing the settings on my capture device. This lead the results to be inaccurate. I have now fixed the issue, and retested it with 2 different videos. Both videos are 60 FPS (I confirmed twice to make sure). All available data has been updated, as well as some minor additional information. I will still add more information this Sunday.
Cheers!
Facebook: https://facebook.com/smashleaguegaming
Twitter: https://twitter.com/_iRJi
----- Aerials -----
Forward Air:
Damage: 13
Starts on/Active through Frame(s): 7-8
Ends on Frame: 52
Back Air:
Damage: 11
Starts on/Active through Frame(s): 13-18
Ends on Frame: 48
IASA: 39
Neutral Air:
Damage: 12 (Total)
Starts on/Active through Frame(s): 7, 11, 15, 19, 23, 27, 31, 35, 39
Ends on Frame: 56
IASA: 46
Up Air:
Damage: 11
Starts on/Active through Frame(s): 10-20
Ends on Frame: 56
IASA: 50
Down Air:
Damage: 15
Starts on/Active through Frame(s): 15-16
Ends on Frame: 56
IASA: 50
----- Special Moves -----
Neutral B:
Damage: 25 (Fully Charged)
Starts on/Active through Frame(s): Both small and large Shadowball release time: 23
Ends on Frame: 48
Down B:
Damage: 1
Starts on/Active through Frame(s): 16-22
Ends on Frame: 47
Up B:
Damage: 0
Starts on/Active through Frame(s): 8
Ends on Frame: 52
Intangable through frames: 11-19
Forward B:
Damage: 9
Starts on/Active through Frame(s): 12
Ends on Frame: 41
----- Smash Attacks (A-Button moves): -----
Forward Smash:
Damage: 19
Starts on/Active through Frame(s): 19
Ends on Frame: 51
Down Smash:
Damage: 15
Starts on/Active through Frame(s): 21
Ends on Frame: 43
Up Smash:
Damage: 16
Starts on/Active through Frame(s): 9, 14, 18, 22, 26, 30, 33
Ends on Frame: 73
Jab 1:
Damage: 4
Starts on/Active through Frame(s): 6
Ends on Frame: 22
IASA: 14
Jab 2:
Damage: 8
Starts on/Active through Frame(s): 16, 21, 26, 31, 36, 41, 46,
Ends on Frame: 64
Dash Attack:
Damage: 10
Starts on/Active through Frame(s): 10-19
Ends on Frame: 38
----- Tilts -----
Down Tilt:
Damage: 5
Starts on/Active through Frame(s): 6-11
Ends on Frame: 20
Up Tilt
Damage: 6
Starts on/Active through Frame(s): 8-15
Ends on Frame: 29
Forward Tilt:
Damage: 10
Starts on/Active through Frame(s): 10-15
Ends on Frame: 35
----- Miscellaneous -----
Grab (Standing):
Damage: 0 (Pummel: 2)
Starts on/Active through Frame(s): 7
Grab (Pivot/Dash):
Damage: 0 (Pummel: 2)
Starts on/Active through Frame(s): 9
Last edited: