Some of my Game Theory-
The metagame is the gameplay that involves decisions and actions from competitors based on the events happening in the game. We've all seen examples of the metagame at work. Players coming up with new solutions, new risks, and new punishes to gain the competitive edge. Getting hit by attacks used to be bad in some situations, but the current metagame has numerous advantages in recovery and punishes for getting hit.
Crouch Cancel rests, ledge teching back airs, CC grabs, and numerous other options and trades that may not have been considered in the past are now relevant in high level gameplay.
Mindgames and exploits are all a part of the metagame, but what about the game outside of the game?
I'm exploring some of the issues, ideas, and advantages of external gaming, or physical and psychological gaming.
Interpersonal Mindgames and Tactics
An easy example of external gaming would be listening to your opponent's shoulder clicks for ledge rolls. Instead of it becoming a mindgame, or an act of prediction, you now have a degree of consistency in quickly determining an opponent's options. The only inconsistency would be your spacing and timing. Then advancing the "metagame" of the external game would be to buffer your ledge recoveries with a ledge attack or simply recovering normally while mashing L or R to influence the opponents punish. Some people may respond subconsciously to the triggers even if they're not aware of the sound, too.
I remember a long time ago, I used to make noise whenever I wanted to influence a response from an opponent. A quick "AHH, BOOM, or a *gasp*" would force shields and airdodges and give me easy punishes. I've even found that many players would give away what they were planning by putting their body into their movements. When someone wanted to go for an offstage gimp or suicide attack, they would also attempt to lunge at me with their body; you could sense the act of aggression from your opponents.
This awareness creates new levels of skill in inhibition control. Calmly recognizing the attack when it happens and using your opponent's physical actions and movements to your advantage. There are even tales of players straight up looking at their opponent's controllers to see how they're going to DI their throws.
I want to know your guys' opinions on that.
Do you think that looking at your opponent's controller is fair game? We have also seen the Mike Haze rule in Brawl, I've even done something similar to Wobbles in tournament before to get him to mess up an infinite. I originally got the idea from MvC players shaking the arcade box while they're getting infinited.
There is definitely a line that shouldn't be crossed and the Mike Haze rule is probably a good line, but just how far should we allow the players playing to distract each other?
On the subject of fairness, there has also been quite a bit of disparity on the past on the "Noise" factor. I love getting hyped and I don't mind the hype when I'm playing, but some players prefer matches to have a chess or golf atmosphere and would prefer to have complete silence while they're playing and then maybe some cheering after the match is over.
These are videogames, this is trash talking on Xbox live and battle.net, we play this game for fun and concentration and focus through all distractions should be another factor in skill just like in the vast majority of popular games and sports like basketball, football, hockey, and soccer. I think crowd cheering is becoming more and more accepted as people are getting used to it, and as long as there is a limit to how unruly the crowd can be, I think it is healthy for the community and the game as whole. It makes the matches more fun and easier for everyone watching to get into it. No personal attacks, no extremely derogatory comments, but harmless banter between regions and fun jabs to a person's gameplay should be fair. ("West Coast DI," "If it ain't "x" it's done," etc.) The home team has to nail their free-throw with a decent amount of quiet; the away team has to nail their free-throws with jeering, wavy balloon things behind the glass, and
this guy
Some of you may have experienced or heard that I stare at you when I get grabs. Sometimes it causes panic and it gets the opponent thinking, "Am I... dead? Will up throw kill me?" and it can even force bad DI if I wanted to backthrow or downthrow instead.
We'll call these things interpersonal tactics and mindgames for now. These are the external factors influencing the way we play, the things that cause pressure and mistakes that other people can influence. It is interesting to see how much we've stopped seeing these types of interactions with each other recently. Controlling your emotions and controlling your opponent’s emotions are unnoticed strategies that need some awareness. Whether intentional or not, I've definitely been a victim of these types of interactions. The subtle pleas from people wanting to get out of pools, the friendly nature of your opponent before a match, the rage and frustration during or between matches, the negativity towards your stage-choices, character choices, and playstyle are all factors that may influence our matches whether you or the opponent meant to or not.
Obviously, these are the types of things that can't be banned, there aren't any rules against deception or being a general **** in any game, but these are issues that people need to be aware of and develop mental toughness towards in order continue playing the game you're used to playing. If you've seen Searching for Bobby Fisher, even in a game of chess, a simple statement like "Trick or treat" can cause all kinds of hesitation, anxiety, and fear in any move you make.
Intimidation, friendliness, emptiness, joy, depression, and excitement are all emotions that influence the way we play. When I play friendlies, I want to have a good time and I also want the person I'm playing to have a good time, too. Some advice I try to give some players is to treat tournament matches like a friendly, playing loose helps a lot. Other people might actually need different advice, like slowing down, take things in steps, step it up a notch. Just like in sports, some people play better angry, other play better calm. Try to understand how you feel when you're performing at your best, and do your best to replicate that feeling.
Worst-case scenario, you can't determine when you actually are playing your best, so the next best thing to do is to simply remain composed. You can be angry or depressed, but you can always regain your composure.
Mental toughness is a quality that I think is overlooked a lot in professional sports. How you respond to adversity, how you handle pressure, and remain consistent is something all great players and athletes have in common.
I'll probably post on this more later, but let me know what you guys think. :D