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Mewtwo's combo game I could say is rather lacking to be honest. It is in a WAY. That's important to note. If optimized it could have potentially one of the best combo games in Ultimate. It's issue isn't getting damage on, it's the lack of being able to convert off enough attacks. What I mean is many top tiers can convert into combos off basically any hit, and said combo starters are also neutral tools. Think Wolf. He hits basically anything in neutral and can get a combo off it. However Mewtwo's combo starters are far, far more limited. And in Ultimate where not getting hit and having good hitbox's to go with solid movement is key, I see this as the main reason why Mewtwo's combo game is too limited to be broken, as you can see in S4 this limiter wasn't there or at least was mitigated by it's combo starters (cough cough d-tilt cough cough Nair) being broken.I main Mewtwo. I’m still pretty new to ultimate, but I played a lot of Mewtwo in Melee.
So my impressions on mewtwo so far is that he is an underrated character and can have a lot of success, but his combo game leaves some to be desired. Certain match ups I just get wrecked against and I find using Mewtwo can be extra challenging at times, but when you’re on, you’re really on.
Hopefully as I progress I’ll have more to say on the matter, but truth be told, I think of dropping mewtwo to secondary a lot