I’ve been experimenting with Flashing Mach Punch recently. It’s got some weird air stalling and the active hitbox lingers for a bit. I’ve had a surprising amount of success catching airdodges with it after several uair juggles (opponent gets conditioned to dodge it, endlag lines up with the startup/active ftames of FMP) it’s hugely satisfying being able to convert juggles into a kill.
Outside of the changes their special moves bring, I guess the playstyle is pretty binary. Makes sense now why all the discussion has been on their special moves.
I think it’d still be cool to talk about specific matchups but that might be worthy of a new thread.
Side note, anyone here with tournament experience, how much time have they given you to set up your mii? I imagine it’s “function over form”, default everything choose moves and name equals move numbers, but that beefcake flying man suit makes this character for me. I’d love to be able to rock it if I ever get to that level.