Azazel
Smash Journeyman
http://smashboards.com/threads/sliding-d-smash-and-other-trickery.381050/
I brushed off the above thread since it seemed impractical and not very special since you can achieve similar effects by walking, drifting + landing, canceling dash/run; but for whatever reasons, Mii Brawler has a very large slide from Turnaround.
For reference, the slide you gain is same as a Jump Canceled Item Toss which for Mii Brawler is very far. The most notable part is that you are be in a Standing stance whilst you slide I.E. you have access to all of Mii Brawlers moves.
The only limiting factor is that very little of Mii Brawlers moves carry his momentum.
Only moves that carry his momentum are:
The only use I've found was approaching with. Spot Dodge slide ludicrously far. And U-tilt can cross-up shields utilizing the slide. Standing grab is interesting, you slide farther than dash grab, dragging the opponent farther across the stage. this allows you to get earlier D-throw > Helicopter kick kills.
The input is pretty simple,
I brushed off the above thread since it seemed impractical and not very special since you can achieve similar effects by walking, drifting + landing, canceling dash/run; but for whatever reasons, Mii Brawler has a very large slide from Turnaround.
For reference, the slide you gain is same as a Jump Canceled Item Toss which for Mii Brawler is very far. The most notable part is that you are be in a Standing stance whilst you slide I.E. you have access to all of Mii Brawlers moves.
The only limiting factor is that very little of Mii Brawlers moves carry his momentum.
Only moves that carry his momentum are:
- Specials (seems to make you lose momentum faster)
- U-tilt
- Grab
- Jump
- Charging Usmash (but not the move itself, Also Usmash seems to make you lose momentum faster, you go the same distance as a JC Usmash)
- Item Toss
- Side taunt
- Up taunt
- Shield
- Spot dodge (If you Spot dodge just as the Run animation starts, you get the boost from the Turnaround + Run, This slides the furthest)
The only use I've found was approaching with. Spot Dodge slide ludicrously far. And U-tilt can cross-up shields utilizing the slide. Standing grab is interesting, you slide farther than dash grab, dragging the opponent farther across the stage. this allows you to get earlier D-throw > Helicopter kick kills.
The input is pretty simple,
Dash > Turnaround (Hold) > (just as the run animation starts, Needs some precise timing to maximize slide)
You are now sliding significantly far, while in a standing position.
You are now sliding significantly far, while in a standing position.
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