• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Mii Brawler's Turnaround Slide

Azazel

Smash Journeyman
Joined
Sep 25, 2014
Messages
415
Location
Costa Mesa, CA
http://smashboards.com/threads/sliding-d-smash-and-other-trickery.381050/

I brushed off the above thread since it seemed impractical and not very special since you can achieve similar effects by walking, drifting + landing, canceling dash/run; but for whatever reasons, Mii Brawler has a very large slide from Turnaround.
For reference, the slide you gain is same as a Jump Canceled Item Toss which for Mii Brawler is very far. The most notable part is that you are be in a Standing stance whilst you slide I.E. you have access to all of Mii Brawlers moves.

The only limiting factor is that very little of Mii Brawlers moves carry his momentum.
Only moves that carry his momentum are:
  • Specials (seems to make you lose momentum faster)
  • U-tilt
  • Grab
  • Jump
  • Charging Usmash (but not the move itself, Also Usmash seems to make you lose momentum faster, you go the same distance as a JC Usmash)
  • Item Toss
  • Side taunt
  • Up taunt
  • Shield
  • Spot dodge (If you Spot dodge just as the Run animation starts, you get the boost from the Turnaround + Run, This slides the furthest)
Although Mii Brawler may have access to all his moves, only few benefit. the only moves that benefit from a Turnaround Slide is U-tilt, Shield, and Spot dodge. otherwise you may as well just have been walking, though don't limit yourself.

The only use I've found was approaching with. Spot Dodge slide ludicrously far. And U-tilt can cross-up shields utilizing the slide. Standing grab is interesting, you slide farther than dash grab, dragging the opponent farther across the stage. this allows you to get earlier D-throw > Helicopter kick kills.

The input is pretty simple,
Dash :GCR: > Turnaround :GCL:(Hold) > :GCN: (just as the run animation starts, Needs some precise timing to maximize slide)
You are now sliding significantly far, while in a standing position.

 
Last edited:

Shakyy

Addicted to Ice.
Joined
Apr 6, 2013
Messages
63
Location
Aldinga Beach, SA
NNID
Shakyy
Mii brawlers turn around slide can give him so much stage control without the negativity of leaving him vulnerable like other stage control options do, it also allows him to move his opponent around and force them to lose a lot of stage control from something as small as a pivot grab.
 
Top Bottom