Trieste SP
Smash Champion
Important: This data is only for MID sized Mii Swordfighter.
Move | First Active | Total Frames | Active Duration | Damage | Launch Angle | Knockback Growth | Base Knockback | Notes
Jab 1 | 6 | 18 | 6-7 (2) | 4% | 85°
Jab 2 | 6 | 22 | 6-7 (2) | 3% | 60°
Jab 3 | 7 | 38 | 7-11 (5) | 5% | 55°
Dash Attack | 9 | 47 | 9-11 (10) 12-18| 6% (Sourspot) / 10% (Normal) | 60° | | | The sourspot is Tip of Sword for this attack, everywhere else is Normal.
Forward Tilt | 11 | 34 | 11-13 (3) | 12% | 0°
Up Tilt | 8 | 32 | 8-12 (5) | 7% | 85°
Down Tilt | 5 | 19 | 5-6 (2) | 8% | 60°
Move | First Active | Total Frames | Active Duration | Damage | Charge Window | Active After Charge | Launch Angle | Knockback Growth | Base Knockback | Notes
Forward Smash | 16 | 59 | 16-18 (3) | Uncharged 14% (Normal) 15% (Sweetspot1) 16% (Sweetspot2) | 9 | 7 | 0° | | | Normal is most of the blade. Sweetspot1 is very slightly behind the tip. Sweetspot2 is the extreme tip
| | | | Charged 19% (normal) 21% (Sweetspot1) 22% (Sweetspot2)
Up Smash 1 | 11 | 59 | 11 (1) | 4% | 5 | 6 | 130° | | | It has a bind spot. (Mario) will not be hit if he's Standing behind you
Up Smash 2 | 14 | 59 | 14 (1) | 3% | 5 | 6 | 104°
Up Smash 3 | 20 | 59 | 20 (1) | 3% | 5 | 6 | 110°
Up Smash 4 | 26 | 59 | 26 (1) | 7% | 5 | 6 | 95°
| | | | Uncharged 17% Charged 23%
Down Smash (Front) | 7 | 53 | 7-8 (2) | Uncharged 12% | 4 | 3 | 27°
| | | | Charged 16%
Down Smash (Rear) | 15 | 53 | 15-16 (2) | Uncharged 15% | 4 | 3 | 32°
| | | | Charged 21%
Move | First Active | Total Frames | Active Duration | Landing Lag Window | Landing Lag | Damage | Launch Angle | Knockback Growth | Base Knockback | Notes
Neutral Air | 11 | 48 | 11-24 (14) | 6-32 | 15 | 8% | 0° |
Forward Air 1 | 11 | 46 | 11 (1) | 1-50 | 17 | 3% | 361° |
Forward Air 2 | 16 | 46 | 16 (1) | 1-50 | 17 | 3% | 361° |
Forward Air 3 | 21 | 46 | 21 (1) | 1-50 | 17 | 5% | 60° |
Back Air | 8 | 37 | 8-9 (2) | 1-28 | 15 | 14% | 0° |
Up Air | 11 | 44 | 11-13 14-23 (13) | 11-29 | 16 | 16% | 80° |
Down Air | 14 | 58 | 14-37 (13) | 5-79 | 30 | 9% (Rare - 10%) | 220° |
Down Air (Landing) | 14 | 58 | 2-3 (2) | 5-79 | 30 | 9% (Rare - 10%) | 250° |
Move | First Active | Total Frames | Active Duration | Damage | Launch Angle | Knockback Growth | Base Knockback | Notes
Gale Strike | 23 | | | Approx. 2% damage | 86° | | | Damage Varies By Distance, Losing Damage Over Distance Traveled
Shuriken of Light | 1 | | | Max - 18% Min - 1% | 70° | | | Damage Varies by Distance, GAINING Damage Over Distance Traveled and NO HIT STUN at point-blank distance
Blade Fury | 6-7 | 34 | | Min - 9% Max - 23% | 45° | | | Maximum Charge is many very weak hits followed by a 16% finisher
Airborne Assault | | | | Min - 7%/10% Max - 16%
Slash Launcher | 3-8 | 8 | | Min - 6% Max - 10% | 50°
Chakram | 1 | | | 6%/6.5% Multiple hits - 13% | | | | Has variable firing modes, a single-hit 'smash toss' or a 'hovering boomerang' multi-hit
Stone Scabbard | 1-3 | | | 13% | 50° | | | 5%, 3%, 5% over 3 hits
Skyward Slash Dash | 24 (Startup) 2-3 (leap) | | | 10% | 50° (Startup) 45° (leap)| | | Multiple 1% hits followed by a 5% finishing hit
Hero's Spin | 4-8 | 36 | | Min - 14% Max - 19% | 45°
Hero's Spin Air | 8 | 22 | | 14% | 80° (On First Active) | | | 4%, 2%, 2%, 2%, and a 4% finishing hit
Blade Counter | 6-7 | 7 | | Min - 18% | 48° | | | Multiplier is approx. 1.2x to 1.21x
Reversal Slash | | | | 6% | 110° | | | Projectile Reflect (Multiplier 1.48x)
Power Thrust | 12-16 | 32 | | Max Range - 8% Close Range - 10% | 35°
Final Edge (Final Smash) | | | | Approx 48% - 54% | 38° | | | Many, many projectiles that do approx. 8% each
Move | First Active | Total Frames | Active Duration | Damage | Launch Angle | Knockback Growth | Base Knockback | Notes
Grab | 6 | 28 | 6-7 (2) |
Dash Grab | 8 | 28 | 8-9 (2) |
Pivot Grab | 9 | 33 | 9-10 (2) |
Ground Release | | 29 |
Air Release | | 39 |
Grab Releasing | | 29 |
Pummel | 16 | Weight dependent | | 3% |
Forward Throw | 11/13 | 40 | | 5% | 45° |
Back Throw | 15/16 | 45 | | 6% | 45°
Up Throw | 21/23 | 49 | | 6% | 80°
Down Throw | 35/40 | 57 | | 4% | 80° | | | As 2%, 2% over two hits
Move | Start | Total Frames | Ending Lag | Invincibility | Invincibility Duration | Attack On
Forward Roll | 3 | 30 | 11 | 4-19 | 16
Back Roll | 3 | 30 | 11 | 4-19 | 16
Spot Dodge | 2 | 27 | 8 | 3-19 | 17
Air Dodge | 2 | 33 | 5 | 3-28 | 26
Forced Ledge Hold | | 20 |
Ledge Climb | | 44 | 1 | 1-43 | 43
Ledge Roll | | 49 | 22 | 1-27 | 27
Ledge Jump | | 12 | | 1-12 | 12
Ledge Attack | | 55 | 36 | 1-19 | 19 | 22
Neutral Tech | | 26 | 6 | 1-20 | 20
Forward Roll Tech | | 40 | 20 | 1-20 | 20
Back Roll Tech | | 40 | 20 | 1-20 | 20
Forced Knock Down Wait | | 26
Neutral Get Up | | 29 | 7 | 1-22 | 22
Forward Roll | | 35 | 11 | 1-24 | 24
Back Roll | | 35 | 4 | 1-31 | 31
Get Up Attack | | 45 | 23 | 1-22 | 22 | 17.21
Move | Start | Total Frames
Item Drop | 5 | 23
Item Throw (Ground) | 10 | 20
Back | 14 | 20
Up | 15 | 20
Down | 8 | 18
Dash | 6 | 45
Item Throw (Air) | 10 | 20
Back | 14 | 20
Up | 15 | 20
Down | 8 | 18
Soft Landing | 2
Hard Landing | 5-6
Air Dodge Landing | 21
Initial Dash | 13
Jump Squat | 7
Sources:
https://docs.google.com/spreadsheet..._XW9af870NqIzZbOvVt3AdyaUQ/edit#gid=615232391
http://pastebin.com/PzTjdtx8
http://opensa.dantarion.com/s4/mastercore2/index.php?char=miiswordsman&mode=view104
Special thanks to everyone who helped me with this![/COLOR]
Jab 1 | 6 | 18 | 6-7 (2) | 4% | 85°
Jab 2 | 6 | 22 | 6-7 (2) | 3% | 60°
Jab 3 | 7 | 38 | 7-11 (5) | 5% | 55°
Dash Attack | 9 | 47 | 9-11 (10) 12-18| 6% (Sourspot) / 10% (Normal) | 60° | | | The sourspot is Tip of Sword for this attack, everywhere else is Normal.
Forward Tilt | 11 | 34 | 11-13 (3) | 12% | 0°
Up Tilt | 8 | 32 | 8-12 (5) | 7% | 85°
Down Tilt | 5 | 19 | 5-6 (2) | 8% | 60°
Forward Smash | 16 | 59 | 16-18 (3) | Uncharged 14% (Normal) 15% (Sweetspot1) 16% (Sweetspot2) | 9 | 7 | 0° | | | Normal is most of the blade. Sweetspot1 is very slightly behind the tip. Sweetspot2 is the extreme tip
| | | | Charged 19% (normal) 21% (Sweetspot1) 22% (Sweetspot2)
Up Smash 1 | 11 | 59 | 11 (1) | 4% | 5 | 6 | 130° | | | It has a bind spot. (Mario) will not be hit if he's Standing behind you
Up Smash 2 | 14 | 59 | 14 (1) | 3% | 5 | 6 | 104°
Up Smash 3 | 20 | 59 | 20 (1) | 3% | 5 | 6 | 110°
Up Smash 4 | 26 | 59 | 26 (1) | 7% | 5 | 6 | 95°
| | | | Uncharged 17% Charged 23%
Down Smash (Front) | 7 | 53 | 7-8 (2) | Uncharged 12% | 4 | 3 | 27°
| | | | Charged 16%
Down Smash (Rear) | 15 | 53 | 15-16 (2) | Uncharged 15% | 4 | 3 | 32°
| | | | Charged 21%
Neutral Air | 11 | 48 | 11-24 (14) | 6-32 | 15 | 8% | 0° |
Forward Air 1 | 11 | 46 | 11 (1) | 1-50 | 17 | 3% | 361° |
Forward Air 2 | 16 | 46 | 16 (1) | 1-50 | 17 | 3% | 361° |
Forward Air 3 | 21 | 46 | 21 (1) | 1-50 | 17 | 5% | 60° |
Back Air | 8 | 37 | 8-9 (2) | 1-28 | 15 | 14% | 0° |
Up Air | 11 | 44 | 11-13 14-23 (13) | 11-29 | 16 | 16% | 80° |
Down Air | 14 | 58 | 14-37 (13) | 5-79 | 30 | 9% (Rare - 10%) | 220° |
Down Air (Landing) | 14 | 58 | 2-3 (2) | 5-79 | 30 | 9% (Rare - 10%) | 250° |
Gale Strike | 23 | | | Approx. 2% damage | 86° | | | Damage Varies By Distance, Losing Damage Over Distance Traveled
Shuriken of Light | 1 | | | Max - 18% Min - 1% | 70° | | | Damage Varies by Distance, GAINING Damage Over Distance Traveled and NO HIT STUN at point-blank distance
Blade Fury | 6-7 | 34 | | Min - 9% Max - 23% | 45° | | | Maximum Charge is many very weak hits followed by a 16% finisher
Airborne Assault | | | | Min - 7%/10% Max - 16%
Slash Launcher | 3-8 | 8 | | Min - 6% Max - 10% | 50°
Chakram | 1 | | | 6%/6.5% Multiple hits - 13% | | | | Has variable firing modes, a single-hit 'smash toss' or a 'hovering boomerang' multi-hit
Stone Scabbard | 1-3 | | | 13% | 50° | | | 5%, 3%, 5% over 3 hits
Skyward Slash Dash | 24 (Startup) 2-3 (leap) | | | 10% | 50° (Startup) 45° (leap)| | | Multiple 1% hits followed by a 5% finishing hit
Hero's Spin | 4-8 | 36 | | Min - 14% Max - 19% | 45°
Hero's Spin Air | 8 | 22 | | 14% | 80° (On First Active) | | | 4%, 2%, 2%, 2%, and a 4% finishing hit
Blade Counter | 6-7 | 7 | | Min - 18% | 48° | | | Multiplier is approx. 1.2x to 1.21x
Reversal Slash | | | | 6% | 110° | | | Projectile Reflect (Multiplier 1.48x)
Power Thrust | 12-16 | 32 | | Max Range - 8% Close Range - 10% | 35°
Final Edge (Final Smash) | | | | Approx 48% - 54% | 38° | | | Many, many projectiles that do approx. 8% each
Grab | 6 | 28 | 6-7 (2) |
Dash Grab | 8 | 28 | 8-9 (2) |
Pivot Grab | 9 | 33 | 9-10 (2) |
Ground Release | | 29 |
Air Release | | 39 |
Grab Releasing | | 29 |
Pummel | 16 | Weight dependent | | 3% |
Forward Throw | 11/13 | 40 | | 5% | 45° |
Back Throw | 15/16 | 45 | | 6% | 45°
Up Throw | 21/23 | 49 | | 6% | 80°
Down Throw | 35/40 | 57 | | 4% | 80° | | | As 2%, 2% over two hits
Forward Roll | 3 | 30 | 11 | 4-19 | 16
Back Roll | 3 | 30 | 11 | 4-19 | 16
Spot Dodge | 2 | 27 | 8 | 3-19 | 17
Air Dodge | 2 | 33 | 5 | 3-28 | 26
Forced Ledge Hold | | 20 |
Ledge Climb | | 44 | 1 | 1-43 | 43
Ledge Roll | | 49 | 22 | 1-27 | 27
Ledge Jump | | 12 | | 1-12 | 12
Ledge Attack | | 55 | 36 | 1-19 | 19 | 22
Neutral Tech | | 26 | 6 | 1-20 | 20
Forward Roll Tech | | 40 | 20 | 1-20 | 20
Back Roll Tech | | 40 | 20 | 1-20 | 20
Forced Knock Down Wait | | 26
Neutral Get Up | | 29 | 7 | 1-22 | 22
Forward Roll | | 35 | 11 | 1-24 | 24
Back Roll | | 35 | 4 | 1-31 | 31
Get Up Attack | | 45 | 23 | 1-22 | 22 | 17.21
Item Drop | 5 | 23
Item Throw (Ground) | 10 | 20
Back | 14 | 20
Up | 15 | 20
Down | 8 | 18
Dash | 6 | 45
Item Throw (Air) | 10 | 20
Back | 14 | 20
Up | 15 | 20
Down | 8 | 18
Soft Landing | 2
Hard Landing | 5-6
Air Dodge Landing | 21
Initial Dash | 13
Jump Squat | 7
https://docs.google.com/spreadsheet..._XW9af870NqIzZbOvVt3AdyaUQ/edit#gid=615232391
http://pastebin.com/PzTjdtx8
http://opensa.dantarion.com/s4/mastercore2/index.php?char=miiswordsman&mode=view104
Special thanks to everyone who helped me with this![/COLOR]
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