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Minions' Revenge - A new minion comes, and an old friend returns.

Plasmakirby1

Smash Journeyman
Joined
Jul 4, 2009
Messages
346
Location
why do you care?
Finally fixed all in-game probs with dedede stadium. My goal is to have it done by/on Saturday for a release as my birthday special. just need to fix collisions, Put up the ropes and poles, close up the bleachers, add a working floor, and put up the far wall with columns.

Before I go too much farther, I need to ask a question. Doe this stage look too big? keep in mind that I'm gonna add big poles around the corners
 

Plasmakirby1

Smash Journeyman
Joined
Jul 4, 2009
Messages
346
Location
why do you care?
Alright, here's the current progress. It's looking MUCH better now that the walls are up, and the lighting is changed.

I'll finish fixing up the bleachers, then I'll add Bandanna Dee to the audience
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
OKAY! here I am with news x3
I am planing to make 2 stage to minsion revenge!
but I needing some help and support x3

First stage that I will make is... *trums*
Bomb away from mario party (1 or 2)! and it gonna be over pirate ship (the best choose)
http://www.youtube.com/watch?v=gI-MOiH_QEg

I see one problem that I want to know if it can be fix, that is to make the stage still and on place so the "bomb pillar" (or I replace it with the ship) and the platform are still all the time.
otherwise is it easy to the platform and I bet if the bombpillar is on screen all the time, they keep shooting bombs

Next stage I will make is... *trums*
Hexagon Heat from mario party 2 (or even mushroom mix-up from mario party).
http://www.youtube.com/watch?v=HFmuA2qZxZs&feature=related

hexagon heat will be in a stage with lava and if mushroom mix-up will be made, it gonna be over Melee DK stage

The idea with this stage is make random one safe platform "hexagon" in air and the other fall in lava and later raise up just like the video. dont know how many platforms they will be, maybe 3-5.
the problem I see here is to attach collusion on the model since I dont know how to do that ^^;
and to make it randomly fall. otherwise we can make it in order xD
 

Serrix

Smash Journeyman
Joined
Mar 7, 2010
Messages
224
Location
Johto Region
Ok guys. I won't be on for the next week and perhaps an extra few days. I'm moving, and the new house doesn't have internet yet. So, no updates to the OP.

Yes! More stages! This is good! (And, pikazz, are you still working on Dusknoir? :3)
 

redsonicblast

Smash Rookie
Joined
Jan 30, 2010
Messages
8
Alright, here's the current progress. It's looking MUCH better now that the walls are up, and the lighting is changed.

I'll finish fixing up the bleachers, then I'll add Bandanna Dee to the audience

WOW!!

That looks great!

I must admit though, when I first saw that I thought "Punch-out."

Could you make a spinoff punch-out stage based on the DeDeDe area stage that you are currently working on? (of course after your other projects;))
 

GeminiCrossFade

Smash Ace
Joined
Mar 16, 2010
Messages
811
Silent

Soooooo... >.> I noticed that the thread has been silent for a while... <.< Whats up guys any progress on things... Serrix?? maybe workin on scyhter or sumthing... Kangaroogreen?? Ever figure out what a rasta is?... Hows that DeDeDe stage coming along... Im doing fine with toad jus waiting for those animations from Roo... (Ive also just started playing TouHou... My addiction to that game is outta control)... Pikazz?? any new machinima's coming out maybe.... Sorry for the randomness im just not tryna have this thread die
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
Yes! More stages! This is good! (And, pikazz, are you still working on Dusknoir? :3)
yeah X3
yes, I am still working on dusknoir :3
but firstly I want to make him work probely on DK since he fits him well and I will have him in my main machinima very very soon D:
still cant fix the problems ;_;

Pikazz?? any new machinima's coming out maybe....
sorry but no machinima soon D:
I am with my father and have summer work and I dont have my wii with me ;_;
will be with him in couple of weeks, one week as already been x3

but I have write the script to my main series and done a little work on "ode to minsion" machinima.
"minsions revenge" will be made soon i guess x3
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367
man, i'm gone for 2 weeks, and almost nothing happened in this thread? i think i'll have to do something about that....

Waddle Doo Beta 0.1!
http://www.mediafire.com/?bje4uelcio8iv46

the main point in doing this pretty close to my last release is becuase i noticed how Waddle Doo's new attacks werent really working with Pikachu's PSA, so i fixed that. i now have a PSA that fixes the hitboxes of Waddle Doo's attacks (like how holding A could hit from a good distance, but both the up tilt and up smash you had to be on top of the other fighter to hit), and i finished off the rest of his A attacks, also having the PSA to go with them. personally, i think the new aerial attacks are great, i have the neutral as an avatar now. and yes, i'm kind of proud that i've learned enough about PSA to do stuff like that.

next are the specials, which may or may not take a while.

and Kisamefishfries, do you have a Shy Guy model that we could work on? otherwise we can't put it in the list, we've only put things in the list that are being worked on.
 

GeminiCrossFade

Smash Ace
Joined
Mar 16, 2010
Messages
811
man, i'm gone for 2 weeks, and almost nothing happened in this thread? i think i'll have to do something about that....

Waddle Doo Beta 0.1!
http://www.mediafire.com/?bje4uelcio8iv46

the main point in doing this pretty close to my last release is becuase i noticed how Waddle Doo's new attacks werent really working with Pikachu's PSA, so i fixed that. i now have a PSA that fixes the hitboxes of Waddle Doo's attacks (like how holding A could hit from a good distance, but both the up tilt and up smash you had to be on top of the other fighter to hit), and i finished off the rest of his A attacks, also having the PSA to go with them. personally, i think the new aerial attacks are great, i have the neutral as an avatar now. and yes, i'm kind of proud that i've learned enough about PSA to do stuff like that.

next are the specials, which may or may not take a while.

and Kisamefishfries, do you have a Shy Guy model that we could work on? otherwise we can't put it in the list, we've only put things in the list that are being worked on.
Awsome ill download this right away!!!!... I havent worked on toad much due to me being extremely lazy these past few weeks also im still waiting on those animations from roo.. Thats no excuse... Ill begin reworking on him soon T_T
 

kangaroogreen

Smash Ace
Joined
Nov 22, 2009
Messages
812
Location
Somewhere in twoson.
HEY! I'm back from vacation. :)

anything good happen?
hmm, slow thread. -_-

anyway, I'm starting wheelie's special moves now, and I need to know which move should be his normal "wheel dash" move.

Should it be his side-b, or normal-b?
 

MasterOfKnees

Space Pirate
Joined
Jan 4, 2010
Messages
8,579
Location
Denmark
NNID
KneeMaster
Switch FC
SW-6310-1174-0352
HEY! I'm back from vacation. :)

anything good happen?
hmm, slow thread. -_-

anyway, I'm starting wheelie's special moves now, and I need to know which move should be his normal "wheel dash" move.

Should it be his side-b, or normal-b?
As it is his main attack in the games I vote for normal-b as most main attacks are normal-b (Samus, Mario, Yoshi, Kirby it goes on and on).
 

Get A Load of This!

Smash Journeyman
Joined
Aug 4, 2009
Messages
370
Location
Bergen
..Didn't I come up with some ideas for specials for Wheelie already? Good ones?

EDIT: I did! I did taw a putty tat!

Neutral B: Quick Spin - A multi-hit attack with slow forward momentum, Wheelie drops to its side and spins. The first few frames have super armor and reflect projectiles. However, whiffing will leave Wheelie open to attack until the spin stops, where he has no actual end lag, being able to chain into another attack taking advantage of the move's hitstun.

Side B: Boost - At face value, just a quick to come out tackle with low damage and moderate knockback that lasts until the A button is pressed. However, pressing B at any moment will slow Wheelie to a crawl, before hitting the gas like no tommorow, with stellar knockback and doing about 23% with a large disjointed hitbox around it. The burst comes out quicker than a Falcon Punch, but is unlikely to land due it having to use the initial special.

Up B: Space Jump - Wheelie temporarily transforms into a star that can be controlled in any direction, similar to Lucario's Extremespeed and travels around the same distance as Mario's Super Jump Punch. The move does no knockback, but it cannot be hit during the move. It takes about a half second to start up, and leaves it in freefall afterward.

Down B: Rev - Wheelie makes a loud sound, then shoots flames behind, out of the exhaust. The fireball travels in an arc, backwards and skywards. It does a large amount of damage, but does not cause flinching. There is also a powerful outwards windbox near Wheelie.
 

kangaroogreen

Smash Ace
Joined
Nov 22, 2009
Messages
812
Location
Somewhere in twoson.
..Didn't I come up with some ideas for specials for Wheelie already? Good ones?

EDIT: I did! I did taw a putty tat!

Neutral B: Quick Spin - A multi-hit attack with slow forward momentum, Wheelie drops to its side and spins. The first few frames have super armor and reflect projectiles. However, whiffing will leave Wheelie open to attack until the spin stops, where he has no actual end lag, being able to chain into another attack taking advantage of the move's hitstun.

Side B: Boost - At face value, just a quick to come out tackle with low damage and moderate knockback that lasts until the A button is pressed. However, pressing B at any moment will slow Wheelie to a crawl, before hitting the gas like no tommorow, with stellar knockback and doing about 23% with a large disjointed hitbox around it. The burst comes out quicker than a Falcon Punch, but is unlikely to land due it having to use the initial special.

Up B: Space Jump - Wheelie temporarily transforms into a star that can be controlled in any direction, similar to Lucario's Extremespeed and travels around the same distance as Mario's Super Jump Punch. The move does no knockback, but it cannot be hit during the move. It takes about a half second to start up, and leaves it in freefall afterward.

Down B: Rev - Wheelie makes a loud sound, then shoots flames behind, out of the exhaust. The fireball travels in an arc, backwards and skywards. It does a large amount of damage, but does not cause flinching. There is also a powerful outwards windbox near Wheelie.
Oh yeah! I remember those. :)

and the down-B is pretty much his up-smash. :p
and the neutral-B is his down smash.
 

GeminiCrossFade

Smash Ace
Joined
Mar 16, 2010
Messages
811
Both of the Waddle Dee projects died off due to something or other being wrong with the model. Forget what exactly.
Yup its as he says. Anywho.. whats up guys? Any new projects coming up? Im recently trying to figure out if I can grab a heartless model from KH and morph it onto pikachu for Serrix cuz I really wanna see that continue. Im getting help on my toad animations due to the fact that im posting this right now from my wii and I have no computer atm... Thx Kangaroogreen... So yea thats wraps up what I wanted to say kthxbai (copying tommo. no offense or nothing but it was just to cool to resist)
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367


now who said Waddle Dee wasn't going to be done?

but as GALOT said, the Waddle Doo model wont work as i would like, specifically that Waddle Dee can only have up to 41 bones. so Waddle Dee can only replace one of the Alloys, which i've kind of been doing while i try to figure out how to make Waddle Doo's specials work in PSA. this Waddle Dee is over the Green Alloy, and right now has nost of Waddle Doo's animations. i may make a few new ones for him, but i dont know how many people have access to the Alloys. if you guys want, i'll get Waddle Dee going and release him.


Edit: Gemini, i think i took the Shadow files off my Mediafire. if you want the files, i can PM them to you.
 

GeminiCrossFade

Smash Ace
Joined
Mar 16, 2010
Messages
811


now who said Waddle Dee wasn't going to be done?

but as GALOT said, the Waddle Doo model wont work as i would like, specifically that Waddle Dee can only have up to 41 bones. so Waddle Dee can only replace one of the Alloys, which i've kind of been doing while i try to figure out how to make Waddle Doo's specials work in PSA. this Waddle Dee is over the Green Alloy, and right now has nost of Waddle Doo's animations. i may make a few new ones for him, but i dont know how many people have access to the Alloys. if you guys want, i'll get Waddle Dee going and release him.


Edit: Gemini, i think i took the Shadow files off my Mediafire. if you want the files, i can PM them to you.
As a response to Snoppy getting waddle to work. Thats awsome but I forgot to add the alloy code so now this is my response


Ive been tryna find a model to morph into shadow and if shadow looks cool enough id like you to send me those files.
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367
and sent the PM. anyways, i can upload my RSBE.gct with Waddle Dee. the CSS it has has access to Giga Bowser, Zero Suit Samus, all the Alloys, and Trainer independant Pokemon. this way people can actually play as him. i kind of figured some of the newer people here might not have it, the codes came from the Fully New Character Archive when i first got here, and it might still be there, though. it was needed to use any of the model swaps back then, and i'm not surprised that since the bone adder came out that it's not as popular now. but like i said, i can upload my .gct file with Waddle Dee so you can have access to him.
 

GeminiCrossFade

Smash Ace
Joined
Mar 16, 2010
Messages
811
and sent the PM. anyways, i can upload my RSBE.gct with Waddle Dee. the CSS it has has access to Giga Bowser, Zero Suit Samus, all the Alloys, and Trainer independant Pokemon. this way people can actually play as him. i kind of figured some of the newer people here might not have it, the codes came from the Fully New Character Archive when i first got here, and it might still be there, though. it was needed to use any of the model swaps back then, and i'm not surprised that since the bone adder came out that it's not as popular now. but like i said, i can upload my .gct file with Waddle Dee so you can have access to him.
I can add the codes to mine. Mind posting them here? Im sycked about waddle doo. I cant wait for a beta release. Once i get to the point of PSA im gunna start working on a 2nd project
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367
Independent Pokemon Engine +no wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262]
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2815524 0000000D
* 7C641B78 2C030011
* 4182000C 2C030012
* 40A20008 38600010
* 2C03002C 40A20008
* 3860000C 2C03002D
* 40A20008 38600017
* 2C03002E 40A20008
* 3860000A 2C03002F
* 40A20008 3860000E
* 2C030030 40A20008
* 38600000 2C030031
* 40A20008 38600006
* 4E800020 00000000
* C29472D8 00000003
* 2C04002E 4180000C
* 90810058 38000000
* 9801005D 00000000

Giga and Company Engine V2 [spunit262]
* C2684964 00000013
* 881400B8 2C00003F
* 41A00088 2C030010
* 40A20008 38600011
* 2C030026 40A20008
* 38600012 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 2C03000C 40A20008
* 3860002C 2C030017
* 40A20008 3860002D
* 2C03000A 40A20008
* 3860002E 2C03000E
* 40A20008 3860002F
* 2C030000 40A20008
* 38600030 2C030006
* 40A20008 38600031
* 987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safety.

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
* 80693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 04697EEC 60000000
* 046900E8 60000000
* 04697F58 60000000

Custom CSS V3 [spunit262] [18 lines]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900D8 00000008
* 2C170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 0000002D
* 00010206 161F0811
* 12091A0E 0713251B
* 21260D05 14171022
* 200B270C 15240304
* 0A231918 4C4A4E40
* 465C5D5E 29000000
* 465C5D5E 29000000

Alloy victory poses
* 0477F8EC 60000000


turns out the codes are still in the Fully New Character Archive. but here are the necissary codes to play as the Alloy's. obviously it doesn't have everything you may want, but just add these to your .gct and it'll let you choose the Alloys. just one note, they're on the bottom row (these codes add a 5th row), but their CSP's are Mario's, Captain Falcon's, Zelda's, and Kirby's, but it should be obvious which CSP goes with which Alloy. oh, and if anyone cares, if you want to put anything over the Alloys, they can only have one costume, they can't have B attacks (yes, i'm aware that Mr. Weegee got specials working on the Alloys, but it's buggy and unfinished), and their file names are Zakochild (Yellow), Zakoboy (Red), Zakogirl (Blue), and Zakoball (Green, and the one Waddle Dee is replacing).

as for Waddle Dee, let me fix up the PSA and maybe a few new animations, and i'll do a beta release tomorrow.
 

GeminiCrossFade

Smash Ace
Joined
Mar 16, 2010
Messages
811
Independent Pokemon Engine +no wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262]
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2815524 0000000D
* 7C641B78 2C030011
* 4182000C 2C030012
* 40A20008 38600010
* 2C03002C 40A20008
* 3860000C 2C03002D
* 40A20008 38600017
* 2C03002E 40A20008
* 3860000A 2C03002F
* 40A20008 3860000E
* 2C030030 40A20008
* 38600000 2C030031
* 40A20008 38600006
* 4E800020 00000000
* C29472D8 00000003
* 2C04002E 4180000C
* 90810058 38000000
* 9801005D 00000000

Giga and Company Engine V2 [spunit262]
* C2684964 00000013
* 881400B8 2C00003F
* 41A00088 2C030010
* 40A20008 38600011
* 2C030026 40A20008
* 38600012 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 2C03000C 40A20008
* 3860002C 2C030017
* 40A20008 3860002D
* 2C03000A 40A20008
* 3860002E 2C03000E
* 40A20008 3860002F
* 2C030000 40A20008
* 38600030 2C030006
* 40A20008 38600031
* 987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safety.

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
* 80693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 04697EEC 60000000
* 046900E8 60000000
* 04697F58 60000000

Custom CSS V3 [spunit262] [18 lines]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900D8 00000008
* 2C170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 0000002D
* 00010206 161F0811
* 12091A0E 0713251B
* 21260D05 14171022
* 200B270C 15240304
* 0A231918 4C4A4E40
* 465C5D5E 29000000
* 465C5D5E 29000000

Alloy victory poses
* 0477F8EC 60000000


turns out the codes are still in the Fully New Character Archive. but here are the necissary codes to play as the Alloy's. obviously it doesn't have everything you may want, but just add these to your .gct and it'll let you choose the Alloys. just one note, they're on the bottom row (these codes add a 5th row), but their CSP's are Mario's, Captain Falcon's, Zelda's, and Kirby's, but it should be obvious which CSP goes with which Alloy. oh, and if anyone cares, if you want to put anything over the Alloys, they can only have one costume, they can't have B attacks (yes, i'm aware that Mr. Weegee got specials working on the Alloys, but it's buggy and unfinished), and their file names are Zakochild (Yellow), Zakoboy (Red), Zakogirl (Blue), and Zakoball (Green, and the one Waddle Dee is replacing).

as for Waddle Dee, let me fix up the PSA and maybe a few new animations, and i'll do a beta release tomorrow.
Sure thing hmm maybe Ill goto Kc-mm and requests some csp's of waddle dee.. Anyone know where I can get someone to vertex Emp....
 

kangaroogreen

Smash Ace
Joined
Nov 22, 2009
Messages
812
Location
Somewhere in twoson.
turns out the codes are still in the Fully New Character Archive. but here are the necissary codes to play as the Alloy's. obviously it doesn't have everything you may want, but just add these to your .gct and it'll let you choose the Alloys. just one note, they're on the bottom row (these codes add a 5th row), but their CSP's are Mario's, Captain Falcon's, Zelda's, and Kirby's, but it should be obvious which CSP goes with which Alloy. oh, and if anyone cares, if you want to put anything over the Alloys, they can only have one costume, they can't have B attacks (yes, i'm aware that Mr. Weegee got specials working on the Alloys, but it's buggy and unfinished), and their file names are Zakochild (Yellow), Zakoboy (Red), Zakogirl (Blue), and Zakoball (Green, and the one Waddle Dee is replacing).

as for Waddle Dee, let me fix up the PSA and maybe a few new animations, and i'll do a beta release tomorrow.
my css code has all those plus sheik and either one of the independent ice climbers. :p
 

kangaroogreen

Smash Ace
Joined
Nov 22, 2009
Messages
812
Location
Somewhere in twoson.
Gimme Gimme Gimme
oh, uh. sure. just gotta find the codes folder. :ohwell:

Edit: just add these codes to the ones posted above, except for the "custom css v3" code. don't add that.

Warioman fix
4A000000 90180F3A
38000000 00000028
4A000000 90180FB8
60000006 00000000
38000000 00002D00
10000000 00000017
38000001 00002D01
10000000 00000017
E2000001 00000000
4A100000 0000005C
62000000 00000000
E0000001 80008000

Hold Shield for Giga & Company V2 [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000

Maximum CSS code
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000031
00090D05 0C15011A
18120713 250B1903
04171022 020E0F14
24112106 161F1B08
1D1E1C23 200A2627
50624C55 4A4E4046
29000000 00000000

the ice climber icon on the bottom line is popo, and the rob next to it is nana.
 

GeminiCrossFade

Smash Ace
Joined
Mar 16, 2010
Messages
811
oh, uh. sure. just gotta find the codes folder. :ohwell:

Edit: just add these codes to the ones posted above, except for the "custom css v3" code. don't add that.

Warioman fix
4A000000 90180F3A
38000000 00000028
4A000000 90180FB8
60000006 00000000
38000000 00002D00
10000000 00000017
38000001 00002D01
10000000 00000017
E2000001 00000000
4A100000 0000005C
62000000 00000000
E0000001 80008000

Hold Shield for Giga & Company V2 [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000

Maximum CSS code
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000031
00090D05 0C15011A
18120713 250B1903
04171022 020E0F14
24112106 161F1B08
1D1E1C23 200A2627
50624C55 4A4E4046
29000000 00000000

the ice climber icon on the bottom line is popo, and the rob next to it is nana.

Thx man that helps alot. That means... wait snoppy think you could try to port waddle dee to popo again?
 
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