Let it be known that G&W's UpB is a great counter against the tornado. I'm pretty sure there aren't many G&W's that know how to do this exactly, but some probably already knew that UpB is a good choice to use while already in the tornado.
UpB doesn't stop tornado. So technically it doesn't belong in this list. However, UpB is the perfect counter move against MK. Some G&W's know that G&W while in the tornado can SDI left/right and sometimes use UpB which pushes MK way up in the air because of the air push. This is only somewhat useful, because it doesn't always work.
My useful technique: When MK is approaching with the tornado, G&W needs to jump at MK and use UpB right before entering the tornado. The timing for this isn't really tight, but depends more on the location of G&W before using UpB. The tornado is shaped like a V. Now Imagine it to be a box/square. G&W needs to be at the bottom left/right corner of this box when executing UpB. Or in other words, perpendicular to the sides of the V.
If down correctly, MK will be pushed all the way to the blastzone and G&W only half that distance. This allows G&W to get back to the ground with ample time to punish MK with and smash attack (fsmash is best option) or edgehob. Also let it be known that it's NOT possible for G&W to keep MK in the air with his uair trumpet if the MK simply smashes his control stick down repeatedly really fast (SDI the air from the trumpet just fastfall over and over). Yeah it works, seriously.
Let the ****** begin!
Another little trick. If you know MK will glide attack you out of his UpB, then you can time UpB just right and push him up and away without hurting him (sometimes you have to get hit by his UpB, haven't figured out the timing yet). Then you can punish in the same manner like you would after UpBing his tornado. The timing for this is a little harder and weirder.
Here is a video so you guys can get a visual of how-to and how-not-to perform this trick.
http://www.youtube.com/watch?v=x1wub4Jg8dY
http://www.youtube.com/watch?v=TbvfUzbns-8 (Awesome bonus video, this was a real match)
UpB doesn't stop tornado. So technically it doesn't belong in this list. However, UpB is the perfect counter move against MK. Some G&W's know that G&W while in the tornado can SDI left/right and sometimes use UpB which pushes MK way up in the air because of the air push. This is only somewhat useful, because it doesn't always work.
My useful technique: When MK is approaching with the tornado, G&W needs to jump at MK and use UpB right before entering the tornado. The timing for this isn't really tight, but depends more on the location of G&W before using UpB. The tornado is shaped like a V. Now Imagine it to be a box/square. G&W needs to be at the bottom left/right corner of this box when executing UpB. Or in other words, perpendicular to the sides of the V.
If down correctly, MK will be pushed all the way to the blastzone and G&W only half that distance. This allows G&W to get back to the ground with ample time to punish MK with and smash attack (fsmash is best option) or edgehob. Also let it be known that it's NOT possible for G&W to keep MK in the air with his uair trumpet if the MK simply smashes his control stick down repeatedly really fast (
Let the ****** begin!
Another little trick. If you know MK will glide attack you out of his UpB, then you can time UpB just right and push him up and away without hurting him (sometimes you have to get hit by his UpB, haven't figured out the timing yet). Then you can punish in the same manner like you would after UpBing his tornado. The timing for this is a little harder and weirder.
Here is a video so you guys can get a visual of how-to and how-not-to perform this trick.
http://www.youtube.com/watch?v=x1wub4Jg8dY
http://www.youtube.com/watch?v=TbvfUzbns-8 (Awesome bonus video, this was a real match)