andy122888
Smash Apprentice
After our turnout in Janurary at G3. Me, Xisin, and Hilt want to run a two day smashfest right at G3 Arcade. The owners have promised us more room, a 24 hour stay and best of all no increased venue fee. Here is what has been planned so far.
Location
G3 Arcade and Inet Cafe 146 East Main St. Morehead, Ky 40351
Prices
Venue fee: $5
Registration for Singles: $10
Registration for Doubles: $20 per team
Payout for Doubles
1st 60%
2nd 30%
3rd 10%
Friday March 20th
5 PM: Smashfest begins
More will be posted later this is what we have confirmed so far.
Saturday March 21st
11:00 AM Registration for doubles begins
11:50 AM Registration for doubles ends
12:00 PM Doubles tournament begins
3:00 PM Intermission
4:00 PM Registration for singles begins
4:50 PM Registration for singles end
5:00 PM Singles tournament begins
Ruleset
• 3 Stock
• 8 minute timer
• Items are set to "off" and "none"
• All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is recommended for any "finals" matches)
• In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
• No player may choose a stage they have already won on in that set unless agreed upon by both players.
• In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
• If the timer runs out, the victor is determined first by stock and then by percentage.
• If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
• You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
• Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Bans
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Pokemon Stadium 1
Counter
Delfino
Distant Planet
Pirate Ship
Yoshi Island (Pipes)
Halberd
Castle Siege
Lylat Cruise
Brinstar
Frigate Orpheon
Jungle Japes
Luigi's Mansion
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
All other stages are banned
Additional Rules for Double's Play
• Life Stealing is allowed
• Set team attack to ON
Additional Rules
• Stage Striking is allowed.
• Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
• Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule.
• Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
• Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.
• Pirated copies of Brawl or modded Wii consoles will not be used for tournament matches.
• The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.
• It is recommended to have a station set up specifically for Gamecube controllers; this prevents intereference from wiimotes in future matches, whether intentional or accidental. This is a great way to make sure the finals go smoothly. Alternatively, you could make a station for wiimotes only, but it is recommended to have a GC only station.
These rules MAY change overtime so please use this time to debate and suggest ideas for what you hope to see on Monday March 23rd these rules will be set in stone.
Also PM me if you plan to attend I would like to get a guest list started. Also tell me if you plan on bringing a setup so you can have your Venue Fee waived we want 12 Setups this time. Also rules mat change once the new SBR rules come out so keep a watch for that as well.
People bringing setups
I heard most people enjoyed it last time (Thanks) so we only hope to make it 10 times better this time. See ya there.
Location
G3 Arcade and Inet Cafe 146 East Main St. Morehead, Ky 40351
Prices
Venue fee: $5
Registration for Singles: $10
Registration for Doubles: $20 per team
Payout for Doubles
1st 60%
2nd 30%
3rd 10%
Friday March 20th
5 PM: Smashfest begins
More will be posted later this is what we have confirmed so far.
Saturday March 21st
11:00 AM Registration for doubles begins
11:50 AM Registration for doubles ends
12:00 PM Doubles tournament begins
3:00 PM Intermission
4:00 PM Registration for singles begins
4:50 PM Registration for singles end
5:00 PM Singles tournament begins
Ruleset
• 3 Stock
• 8 minute timer
• Items are set to "off" and "none"
• All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is recommended for any "finals" matches)
• In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
• No player may choose a stage they have already won on in that set unless agreed upon by both players.
• In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
• If the timer runs out, the victor is determined first by stock and then by percentage.
• If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
• You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
• Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Bans
- MK’s Infinite Cape
- Stalling
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Pokemon Stadium 1
Counter
Delfino
Distant Planet
Pirate Ship
Yoshi Island (Pipes)
Halberd
Castle Siege
Lylat Cruise
Brinstar
Frigate Orpheon
Jungle Japes
Luigi's Mansion
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
All other stages are banned
Additional Rules for Double's Play
• Life Stealing is allowed
• Set team attack to ON
Additional Rules
• Stage Striking is allowed.
• Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
• Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule.
• Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
• Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.
• Pirated copies of Brawl or modded Wii consoles will not be used for tournament matches.
• The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.
• It is recommended to have a station set up specifically for Gamecube controllers; this prevents intereference from wiimotes in future matches, whether intentional or accidental. This is a great way to make sure the finals go smoothly. Alternatively, you could make a station for wiimotes only, but it is recommended to have a GC only station.
These rules MAY change overtime so please use this time to debate and suggest ideas for what you hope to see on Monday March 23rd these rules will be set in stone.
Also PM me if you plan to attend I would like to get a guest list started. Also tell me if you plan on bringing a setup so you can have your Venue Fee waived we want 12 Setups this time. Also rules mat change once the new SBR rules come out so keep a watch for that as well.
People bringing setups
- Xisin
I heard most people enjoyed it last time (Thanks) so we only hope to make it 10 times better this time. See ya there.