doom dragon 105
Smash Lord
Falco dude they need to be fast, friend is a falco secondary and I see and know the **** he must press to be good
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tech skill is a relative term that just refers to doing exactly whatever it is that you want to do. on the basis that no one actually wants to multishine 40 times in place as fox in a tournament setting, that doesn't really count as being technical, it's more like just screwing off and hoping you get it.Before this goes any further, someone should probably specify what "technical" actually means.
You win the thread. Plain and simple.tech skill is a relative term that just refers to doing exactly whatever it is that you want to do. on the basis that no one actually wants to multishine 40 times in place as fox in a tournament setting, that doesn't really count as being technical, it's more like just screwing off and hoping you get it.
obviously the most intensive aspects of technical ability are spacing, timing, or other precision, not so much finger speed, since finger speed has less overall utility. I think we can all agree that fox spamming nair shine or upthrow upair is not very technical.
whatAlso I agree Joe. I think Sheik has the 2nd most technical potential.
I agree totally.I think sheik can actually be played ridiculously technical
needle cancels, short initial dash animation makes pivoting/foxtrotting/dash dancing really crazy, up b stalling, needle/waveland game on platforms, short shorthop window
plus she can do a lot of fast autocancels to control space
definitely a character with a high technical ceiling
and if anyone says "LOL drephen, spotdodge, dsmash, ftilt, dthrow slap" then they're dum
This is why I keep arguing that Falco is easily the most technical character at a high level, and on practical terms, because unlike other characters, such as Fox, Ics, Falcon, Samus, etc at the same level, he's REQUIRED to be played at a high technical level, unlike the other characters, whos gameplay becomes DD > Grab > do stufftech skill is a relative term that just refers to doing exactly whatever it is that you want to do. on the basis that no one actually wants to multishine 40 times in place as fox in a tournament setting, that doesn't really count as being technical, it's more like just screwing off and hoping you get it.
obviously the most intensive aspects of technical ability are spacing, timing, or other precision, not so much finger speed, since finger speed has less overall utility. I think we can all agree that fox spamming nair shine or upthrow upair is not very technical.
lllllllllltech skill is a relative term that just refers to doing exactly whatever it is that you want to do. on the basis that no one actually wants to multishine 40 times in place as fox in a tournament setting, that doesn't really count as being technical, it's more like just screwing off and hoping you get it.
obviously the most intensive aspects of technical ability are spacing, timing, or other precision, not so much finger speed, since finger speed has less overall utility. I think we can all agree that fox spamming nair shine or upthrow upair is not very technical.
I don't know if this video's been brought to our attention, but here it is, just in case:Sheik is sooooooooooo technical.
Ftilt>fair where you at?
Any good Fox main/secondary should not ever mess this up. This isn't 2005/2006 anymore.1. fox
2. ice climbers
3. samus
4. falco
5. sheik
6. peach
7. ness
8. pikachu
not necessarily based on their style of required play, but useful things they can do that happen to be very hard.
fox i can't even continously nair shine on shields more than like 3 or 4 times before i **** up. add in multishine mixups, and just basic character control, and u've got one tough cookie. regular nair shine run away mindgame tactics is not hard though lol, and thats how most foxes actually play.
icies with their endless desyncs and grab mixups. These may not even be so hard, but it always seemed like to much to learn for me to ever pick them up. zjiin has the coolest icies tricks i've ever seen though, so they are second on my list.
samus. shffmc is teh impossible, and i have never superwavedashed in my life
falco. he is like fox, but easier. he has some tricky platform work, but nothing too crazy.
sheik has alot of finetune controlling with her aerials and needles. reverse needles, fastfall needles, needle isai drops, autocancelling everything, as well as alot of platform utility.
peach. quick float cancelling and djc's plus controlling float heights and stuff is slightly difficult
ness and yoshi both have alot of cool djc stuff, plus ness has that crazy yyg ive never been able to do either
pikachu has some sicknasty upb work
thats all i can think of for now, nothing else seems hard, but every character has the capacity to be played very technically and precisely controlled through pivots, sexy platform work, learning exactly how all the aerials work and flow
ICs are really technical. I like watching wobbles play.1. fox
2. ice climbers
3. samus
4. falco
5. sheik
6. peach
7. ness
8. pikachu
not necessarily based on their style of required play, but useful things they can do that happen to be very hard.
fox i can't even continously nair shine on shields more than like 3 or 4 times before i **** up. add in multishine mixups, and just basic character control, and u've got one tough cookie. regular nair shine run away mindgame tactics is not hard though lol, and thats how most foxes actually play.
icies with their endless desyncs and grab mixups. These may not even be so hard, but it always seemed like to much to learn for me to ever pick them up. zjiin has the coolest icies tricks i've ever seen though, so they are second on my list.
samus. shffmc is teh impossible, and i have never superwavedashed in my life
falco. he is like fox, but easier. he has some tricky platform work, but nothing too crazy.
sheik has alot of finetune controlling with her aerials and needles. reverse needles, fastfall needles, needle isai drops, autocancelling everything, as well as alot of platform utility.
peach. quick float cancelling and djc's plus controlling float heights and stuff is slightly difficult
ness and yoshi both have alot of cool djc stuff, plus ness has that crazy yyg ive never been able to do either
pikachu has some sicknasty upb work
thats all i can think of for now, nothing else seems hard, but every character has the capacity to be played very technically and precisely controlled through pivots, sexy platform work, learning exactly how all the aerials work and flow
from my understanding, he mains sheik and 2nds falco, thoughAny good Fox main/secondary should not ever mess this up. This isn't 2005/2006 anymore.
...Sheik is sooooooooooo technical.
Ftilt>fair where you at?
It's between Fox and Iceys to me. Fox for obvious reasons, but could you imagine someone with PERFECT control over their Iceys?
Because Fox goes even with, or counters Falco depending on the stage?wait, soap seconds falco?
Why haven't you been CPing foxes with that ****?
Either way it's better than playing Sheik vs FoxBecause Fox goes even with, or counters Falco depending on the stage?
Well as everyone has been saying Samus is really technical IF you are including esoteric ATsi dont understand why samus is placed so high. shes like my third best character and if anything i consider her one of the easiest players to get quickly good with. her wavedash is easy, you dont need to jc grabs because it doesnt make much of a difference, and cant really shffl like cfalcon, fox, or falco ergo. the only thing i guess is fullhop double missles which arent that bad.
i think phanna kind of brainwashed us all
this this thisWell as everyone has been saying Samus is really technical IF you are including esoteric ATs
You're missing the part where Falco is still, even if that is true, an easier character to play against Fox than Sheik is?Because Fox goes even with, or counters Falco depending on the stage?