Angell
Smash Cadet
- Joined
- May 23, 2014
- Messages
- 73
So If you have been on the Zelda boards anytime after 3.5 dropped (which you probably have) you would know that there was mass outrage about her current build. Zelda was a high-mid-tier in 3.0.2 and now she is low-mid to low. While you can win with every character, you have to outplay your opponent a lot to win as Zelda. Making reads and playing defensive. Well... kind of. There are like 7 or 8 threads on the Zelda boards about fixing or improving her current design. But something that is never discussed within these threads is her movement speed and other movement options.
For a defensive character she has an absurdly short wavedash, her dash dance is too short and she is very venerable to dd camping, and her slow dash speed means she is too slow to cover reads. There have been times when I have had a perfect read on a roll away, but because Zelda is so slow I cant even punish my opponent. I think making an effort to kind of address these kinds of things would make Zelda mains feel less robbed. I think these are even changes that would get past Zelda Johners. It would raise her skill cap and she would feel "more like melee"
Thoughts?
For a defensive character she has an absurdly short wavedash, her dash dance is too short and she is very venerable to dd camping, and her slow dash speed means she is too slow to cover reads. There have been times when I have had a perfect read on a roll away, but because Zelda is so slow I cant even punish my opponent. I think making an effort to kind of address these kinds of things would make Zelda mains feel less robbed. I think these are even changes that would get past Zelda Johners. It would raise her skill cap and she would feel "more like melee"
Thoughts?