View attachment 151466
why does sonic's utilt hit BEHIND him? lol
video in question:
https://youtu.be/FwpxThsxoNk?t=145
Anything that makes it slightly more versatile I'll take, lol
I cant remember the video but I saw a video of a Sonic using a dsmash to edgeguard on Lylat. It's the Smash 4 one.
That's kind of a bummer.
There's a clip from the official tournament (mango vs mkleo, I think), in which something similar happens (also with a fully charged SD). There's a timestamp in the OP.
This could be bad. So far, everything seems to point to:
- full charge = always goes through shield;
- no charge = stops on shield.
Which hinders our mixups by a ton.
On a side note, I'm loving this new pushback effect on SCR:
@2:32
@2:15
Hm. The new pushback effect is kinda weird cuz it looks like it will really limit our combo routes, but could maybe make for some I guess inconvenient edgeguarding against opponents? Since it sends low, kinda like what dash attack used to do.
Gonna collect some notes from @PeliSSB on Twitter here.
-You can’t spin dash footstool at all
-More nerfs: when Sonic is in ball form after spin dash he can’t airdodge aka easier to OOS punish spin
IMPORTANT: This also means you CANT airdodge out of witch time
-ANOTHER MINOR NERF: If you hold Spin Dash for too long it’ll eventually automatically release
-HUGE NERF: Spring has either minimal or NO i frames
-Dtilt is a combo move for sonic but it’s pretty underwhelming imo, short range and has too much end lag for combos and not enough hitstun, I could only get nair and uair at high % which is eh
-MINOR NERF: Weak hit of bair has far less KB, it won’t be killing well anymore
-I’m not sure what causes it but sometimes Spin Charge Roll pushes them into the ground instead of comboing, if the opponent techs there is nothing you can do
-MINOR NERF: All jabs have slightly less range, I couldn’t even outrange squirtle jab with it, worse OOS option INDIRECT BUFF: Weaker magnet hands makes it easier to fsmash recoveries
-Grab is frame 7, has less range and more end lag - Jab has less range, it’s only slightly more than the nerfed grab - Uair doesn’t work
-MINOR BUFF: Fair has more knockback, got kills at around 110 only slightly offstage with no rage BUT ppl still fall out of it sometimes
Keep in mind that there's still some opinion injected here since its in his own words but a lot of disappointing things to note here...