Neb
Smash Lord
Bummer. Have we noticed anything else?
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How bad did Diddy get hit?I can't even complain. More knockback on utilt as a new potential KO option/usmash mixup? We could have been worse off... like Diddy. We're benefiting either way.
Realistically, G&W's juggles are pretty polarizing. Though if he didn't get any buffs, then that sucks.Kills somewhere around 170... thats not a kill move. This is a solid nerf on something that didn't need it at all. Sakurai confirmed for total idiot. Especially if thats ALL we got...
Yes.Say, correct me if I'm wrong, but did the windbox in Mr. G&W's D-Tilt do damage before this patch?
Because either I've gone insane, or it's much easier to deal said damage. It could just be me though.Yes.
This was messaged to me on facebook this morning. I have to go to work like now but can anyone check if these are true? I played with him last night and didn't notice these changes. This is just damage not knockback apparently.
Mrgame:
DashAtk: 10 > 11
Ftilt: 10> 11
Dtilt: 6 > 5 Fsmash(flame) 18>20
Usmash 16>18 Nair 17>19
Fair 11>13
Uair 16>18
Dair 11>12
F/B/Uthrow 8>9
I wish it was true. Everything does the same amount of damage as it did before.^I have to try these on people when i'm able. I have a big tourney this weekend.
everyone check this out
This was messaged to me on facebook this morning. I have to go to work like now but can anyone check if these are true? I played with him last night and didn't notice these changes. This is just damage not knockback apparently.
that's kinda annoying because racking damage was already the easy part about using the character but my hope is knockback was also changed. if you have an unupdated 3ds or something someone should test
All of those are false, sadly.^I have to try these on people when i'm able. I have a big tourney this weekend.
everyone check this out
This was messaged to me on facebook this morning. I have to go to work like now but can anyone check if these are true? I played with him last night and didn't notice these changes. This is just damage not knockback apparently.
that's kinda annoying because racking damage was already the easy part about using the character but my hope is knockback was also changed. if you have an unupdated 3ds or something someone should test
starts from 0% if you're looking for footage like thisSomeone mind providing some footage of the new utilt? I don't have my console, and could use something for speculating new options.
Yeah, the only one we've noticed anyways. There might be some others but we're gonna have to wait for patch notes to come out to confirm anything else it seems.Lol. The one change to G&W and it hardly affects me at all (hard to use tilts with Wiimote sideways). Is this the only major change from this patch for G&W?
That was already a thing.I may just be crazy, but does d-tilts windbox hit multiple times now. I am seeing it do 4% damage just from the windbox if you catch it in the center of the manhole. The edge of it does 1% still and in between seems to do 3% consistently. I feel like it did this before though and that I am just noticing now xp
That's pretty much because most of us shunned it for Chain Judge (including me). I'll be honest, it's not a terrible custom, but I wouldn't use it just because of how many 1s you get. That and the 9 is a little weaker (which tbh doesn't bug me much, it still kills really early). Other than those cons, it's good because it comes out a bit faster and also takes out all the jank numbers.Like there's not even any sets with extreme judge i don't even understand why
Chain Judge is overrated, I was playing some friendlies and my opponent, a Robin, was able to punish me for landing 3s (possibly 4s too, don't remember). It has really bad hitstun for lower numbers.My point is if there are 10 loadouts why are there NO OTHER JUDGEMENTS.
isnt the whole point of customs to give the characters more options?
Like do we really need 10 with chain judge?
I PREFER chain judge, but having none of the others is really stupid when we're allowed 10 different loadouts
i forget do we have any of the long range buckets? because i was trying to use that vs a Custom villager and it would have really helped but couldn't .
The main thing against Villager's EXTREME BALLOONS is that he has some measure of control over when and where they detonate and with Panic Overload you have to basically he on top of them. It might still work, I dunno. They do deal enough percent to yield a powerful bucket (with the default 6% per hit seems to be a OHKO) so that's something. If he's ledge camping and decides to try to pressure you with Lloids, make him regret it by chasing the rocket across the stage and bucketing it when it explodes on its own (it deals 12% so that's two levels).With rage it's still an OHKO or close and when you can't get close to a saptree villager having a long range punish move like that helps. It's theoretical but i mean, if I can bucket the little derp without getting close that's worth trying.