sirlaser
Smash Journeyman
Can someone explain please?
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Fox is airborne on 4, not 5. It's like this:fox:
1. input jump
2.-4. knee bend
5. airborn, input shine
6. shine comes out
7. input jump
8.-10. knee bend
11. airborn, input shine
12. shine comes out
You don't need a whole frame dedicated to inputting something...>___________________________>
These things are not instantaneous. . .
See the bold part where it tells the player that they must have their shine out for 2 frames? Or perhaps that's telling the player they need to make Fox's jump last one more frame? Idk WTF is happening on frame 7. There's another anomaly right after. How come you input the shine on frame 11 (the first airborne frame), but you don't shine until frame 12. Are you supposed to wait until you've been off the ground for one frame before you shine?fox:
1. input jump
2.-4. knee bend
5. airborn, input shine
6. shine comes out
7. input jump
8.-10. knee bend
11. airborn, input shine
12. shine comes out
Yes, ACTUALLY, You do.You don't need a whole frame dedicated to inputting something...
How dare you? Never question Brookman's methods again.otherwise Brookman is correct, albeit he's being somewhat unnecessarily belligerent while doing so.
Useless information. We're dealing in Fox years here.the difference is around 6 seconds in dog years
this post will help you more than book mans
great, this is what i thought was true lolthe frame that the game reads the input is the frame that the move comes out
Holy ****. Mind-blasting. It works.fox= triplets bxb fast
falco= metronome bxbx moderate