RED6
Smash Apprentice
- Joined
- Oct 9, 2011
- Messages
- 84
Hey, there! In spite of a West Michigan Circuit not having happened so far this Summer, I decided to try and get the ball rolling by hosting my very first tournament! I present you with REDfest, a tournament to heighten skills, hand out advice, pass some salt around, and raise some hype! I want to see West Michigan continue to grow and become more of a force to reckon with in smash bros. To anyone interested in traveling out to this that isn't in West Michigan, I believe I speak for everyone when I say we'd appreciate as much skillful players as we can gather. With that said, let's make this happen!
-Red
TO Staff
Red
MoneyMatchMike
Venue Fee: $5
Melee Singles: $5
P:M Doubles: $5 ($10/Team)
P:M Singles: $5
**A Venue Fee will not be required from those who bring setups.
Schedule
12:00pm Event Starts (friendlies) - Bracket Registration BEGINS
-----
1:00pm Melee Bracket Registration ENDS
1:30pm Melee Singles
-----
4:00 Project: M Doubles Bracket Registration ENDS
4:30pm Project: M Doubles
-----
6:30 Project: M Singles Bracket Registration ENDS
7:00 Project: M Singles
-----
Party Time!
Parking/Food
The venue is on a one-way street, and you can park just past the house in a parking lot on the left. If you have any troubles finding it or need somewhere else, speak with me and I'll figure something out for you.
Snacks/Drinks will be provided, but there are many restaurants within a 5-10 minute drive as well as gas stations. If you need any specifics, I'll be glad to let you know where everything is.
General Rules
- Non-first party controllers must be inspected by TO staff before use in tourney.
- If you are more than 5 minutes late to your set, you will lose the first match. If you are more than 10 minutes late to your set, you lose the set.
- Bracket matches take priority over friendlies and money matches. The TO reserves the right to prematurely end any match.
- Players are responsible for their own equipment and property. The TO is not responsible for any lost or stolen items.
- Wireless controllers are discouraged due to interference and unreliability.
- Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (such as interfering with recovery), the person who initiated the pause loses two stocks. If there is any doubt in the ruling of a pausing incident, stop what you are doing and CALL ONE OF THE TOs TO YOUR MATCH.
- Coaching is allowed only between games, not during.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Any hacks or mods applied to a setup may be inspected by a TO, who reserves the right to have those hacks disabled if they are deemed inappropriate for tournament play.
Melee and Project: M Rules
- Items set to OFF and NONE.
- 4 stock, 8:00 timer.
- Sets are played best two out of three, with all Semi-Finals and Finals matches being played best three of five.
- Double blind character pick if either player requests so.
- Best of one Rock Paper Scissors for port priority if requested.
- Dave's Modified Stupid Rule: Players may not counterpick to the stage they last won on.
- Gentleman's Clause: Players may play on any stage if agreed on by all players.
- If a match times out, winner is determined by stock, and then percentage. If both stock and percentage are the same, play a one stock, three minute game with the same characters and stage.
- If Sudden Death occurs, play a one stock, three minute game with the same characters and stage.
Playing a Set
1. Best of one Rock Paper Scissors for port priority if requested.
2. Double Blind character selection if requested.
3. Highest port priority strikes first.
4. Strike order: 1-2-2-1
[Play Game]
5. Winner bans 1 (Melee) or 4 (Project: M) stages. Bans apply for only one game.
6. Winner selects character.
7. Loser selects character and stage.
8. Repeat steps 5-8 until set is complete.
Melee-specific rules
- Stage strike order: 1221
- Bans: Winner may ban one stage per game.
Melee Stages
- Battlefield
- Final Destination
- Yoshi's Story
- Fountain of Dreams
- Dreamland 64
- Pokemon Stadium (counterpick only)
- Kongo Jungle 64 (counterpick only)
Project: M-specific rules
- Input assist OFF.
- If the match ends due to a suicide move (e.g. Ganon's side-B; DDD's swallow; etc.), the player who initiated the move wins.
- Stage strike order: 1221
- Bans: Winner may ban 4 stages per game.
Project: M Stages
Starter
- Battlefield
- Final Destination
- Yoshi's Story
- Norfair
- Pokemon Stadium 2
- Smashville
- Fountain of Dreams
Counterpick
- Dracula's Castle
- Yoshi's Island
- Metal Cavern
- Pokemon Stadium 1
- Rumble Falls
- Skyloft
Doubles
- Remove WarioWare, Metal Cavern, Fountain of Dreams, and Yoshi's Story from available stages.
- Add Kongo Jungle 64 and SSE: Jungle.
- SSE: Jungle replaces WarioWare as a starter.
TO Contact Info
Red: PM RED6 on Smashboards or e-mail me at Chet.DeLano@Hotmail.com
-Red
TO Staff
Red
MoneyMatchMike
Venue Fee: $5
Melee Singles: $5
P:M Doubles: $5 ($10/Team)
P:M Singles: $5
**A Venue Fee will not be required from those who bring setups.
Schedule
12:00pm Event Starts (friendlies) - Bracket Registration BEGINS
-----
1:00pm Melee Bracket Registration ENDS
1:30pm Melee Singles
-----
4:00 Project: M Doubles Bracket Registration ENDS
4:30pm Project: M Doubles
-----
6:30 Project: M Singles Bracket Registration ENDS
7:00 Project: M Singles
-----
Party Time!
Parking/Food
The venue is on a one-way street, and you can park just past the house in a parking lot on the left. If you have any troubles finding it or need somewhere else, speak with me and I'll figure something out for you.
Snacks/Drinks will be provided, but there are many restaurants within a 5-10 minute drive as well as gas stations. If you need any specifics, I'll be glad to let you know where everything is.
General Rules
- Non-first party controllers must be inspected by TO staff before use in tourney.
- If you are more than 5 minutes late to your set, you will lose the first match. If you are more than 10 minutes late to your set, you lose the set.
- Bracket matches take priority over friendlies and money matches. The TO reserves the right to prematurely end any match.
- Players are responsible for their own equipment and property. The TO is not responsible for any lost or stolen items.
- Wireless controllers are discouraged due to interference and unreliability.
- Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (such as interfering with recovery), the person who initiated the pause loses two stocks. If there is any doubt in the ruling of a pausing incident, stop what you are doing and CALL ONE OF THE TOs TO YOUR MATCH.
- Coaching is allowed only between games, not during.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Any hacks or mods applied to a setup may be inspected by a TO, who reserves the right to have those hacks disabled if they are deemed inappropriate for tournament play.
Melee and Project: M Rules
- Items set to OFF and NONE.
- 4 stock, 8:00 timer.
- Sets are played best two out of three, with all Semi-Finals and Finals matches being played best three of five.
- Double blind character pick if either player requests so.
- Best of one Rock Paper Scissors for port priority if requested.
- Dave's Modified Stupid Rule: Players may not counterpick to the stage they last won on.
- Gentleman's Clause: Players may play on any stage if agreed on by all players.
- If a match times out, winner is determined by stock, and then percentage. If both stock and percentage are the same, play a one stock, three minute game with the same characters and stage.
- If Sudden Death occurs, play a one stock, three minute game with the same characters and stage.
Playing a Set
1. Best of one Rock Paper Scissors for port priority if requested.
2. Double Blind character selection if requested.
3. Highest port priority strikes first.
4. Strike order: 1-2-2-1
[Play Game]
5. Winner bans 1 (Melee) or 4 (Project: M) stages. Bans apply for only one game.
6. Winner selects character.
7. Loser selects character and stage.
8. Repeat steps 5-8 until set is complete.
Melee-specific rules
- Stage strike order: 1221
- Bans: Winner may ban one stage per game.
Melee Stages
- Battlefield
- Final Destination
- Yoshi's Story
- Fountain of Dreams
- Dreamland 64
- Pokemon Stadium (counterpick only)
- Kongo Jungle 64 (counterpick only)
Project: M-specific rules
- Input assist OFF.
- If the match ends due to a suicide move (e.g. Ganon's side-B; DDD's swallow; etc.), the player who initiated the move wins.
- Stage strike order: 1221
- Bans: Winner may ban 4 stages per game.
Project: M Stages
Starter
- Battlefield
- Final Destination
- Yoshi's Story
- Norfair
- Pokemon Stadium 2
- Smashville
- Fountain of Dreams
Counterpick
- Dracula's Castle
- Yoshi's Island
- Metal Cavern
- Pokemon Stadium 1
- Rumble Falls
- Skyloft
Doubles
- Remove WarioWare, Metal Cavern, Fountain of Dreams, and Yoshi's Story from available stages.
- Add Kongo Jungle 64 and SSE: Jungle.
- SSE: Jungle replaces WarioWare as a starter.
TO Contact Info
Red: PM RED6 on Smashboards or e-mail me at Chet.DeLano@Hotmail.com