Let me first off start my saying that I tried to search for a similar thread, but I didn't find anything useful. I put the important stuff in red.
I want to know if there are any inescapable followups when I hit someone with a wizard foot cancel and they wind up above and in front of me, as if they didn't DI at all. If not, what is my best one.
I just picked up ganon because after playing sonic for so long, it feels good to kill someone at 70% from the middle of the stage. So far all I know how to hit with is wizard foot, flame choke and instant dash attack. Alot of the people I have played against like to spotdodge the wizard foot and then punish me with whatever, because its all I ever do. So I started using Wizard foot cancel and instantly doing and aerial side B (do you call it something different in the air?) to punish the spotdodge with some easy damage or a Ganoncide. Then something shocking happened. I hit a guy with the wizard cancel and my buffed left side B turned into a buffed side B to the right(something brawl does that, no idea why). But I wound up grabbing him almost immediately after hitting him with the kick, killing us both (i was already up a stock 110-15).
So I tried it against a level 9 cpu and they always get hit by the Ganoncide grab if the foot hits them at around 20 percent. Now I am aware (or at the very least assuming) that someone could DI up from the wizard foot and I would just kill myself for nothing.
I also managed to follow it up with Uair and hit, which was a waste, and Fair, which killed link from 20 percent for me(guess he got punched too far). The Uair seemed to just put the cpu in a better position than I was, resulting in ME getting gimped. I only managed to hit with the first kick from Nair which was a similar effect to Fair, but just less damage and knockback. The fair looked the best, but fair always does. Sadly for me, the irony of it is that with a little more damage it seems to be far enough to kill just about anyone, but with a little more damage I'll wind up missing anyway.
I want to know if there are any inescapable followups when I hit someone with a wizard foot cancel and they wind up above and in front of me, as if they didn't DI at all. If not, what is my best one.
I just picked up ganon because after playing sonic for so long, it feels good to kill someone at 70% from the middle of the stage. So far all I know how to hit with is wizard foot, flame choke and instant dash attack. Alot of the people I have played against like to spotdodge the wizard foot and then punish me with whatever, because its all I ever do. So I started using Wizard foot cancel and instantly doing and aerial side B (do you call it something different in the air?) to punish the spotdodge with some easy damage or a Ganoncide. Then something shocking happened. I hit a guy with the wizard cancel and my buffed left side B turned into a buffed side B to the right(something brawl does that, no idea why). But I wound up grabbing him almost immediately after hitting him with the kick, killing us both (i was already up a stock 110-15).
So I tried it against a level 9 cpu and they always get hit by the Ganoncide grab if the foot hits them at around 20 percent. Now I am aware (or at the very least assuming) that someone could DI up from the wizard foot and I would just kill myself for nothing.
I also managed to follow it up with Uair and hit, which was a waste, and Fair, which killed link from 20 percent for me(guess he got punched too far). The Uair seemed to just put the cpu in a better position than I was, resulting in ME getting gimped. I only managed to hit with the first kick from Nair which was a similar effect to Fair, but just less damage and knockback. The fair looked the best, but fair always does. Sadly for me, the irony of it is that with a little more damage it seems to be far enough to kill just about anyone, but with a little more damage I'll wind up missing anyway.