ChronoBound
Smash Hero
- Joined
- Sep 20, 2006
- Messages
- 8,998
You also cannot say that Smash's roster will never decrease. Stop feeding your ego.Alright, you went from "definite" to "very, very likely". That's good.
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You also cannot say that Smash's roster will never decrease. Stop feeding your ego.Alright, you went from "definite" to "very, very likely". That's good.
Lol. I never said that at all. You're the only one that's speaking in definites here, which is just ridiculous.You also cannot say that Smash's roster will never decrease. Stop feeding your ego.
Smash 64 was a low budget game that was not even planned to be relased outside Japan. Heck, Smash 64 was supposed to have Bowser, Mewtwo, and Dedede. The comparison is not valid. Also, Brawl was made on hardware that was only a slight jump over the GameCube.Making progress.....
But still, N64's graphics compared to gamecube suck, more people on gamecube roster.
/end topic.
Exactly. That Brawl was able to make a bigger roster increase than Melee with only a slight upgrade in hardware really doesn't support the argument that you retracted earlier.Also, Brawl was made on hardware that was only a slight jump over the GameCube.
No, it does support my argument since because the developer's were experienced with the hardware (much of the Wii's architecture is based off the GameCube), which means, that programming the graphics was the least of their worries regarding Brawl. With Brawl, they were working on last-gen hardware that they had experience with, which allowed them to focus more on the roster than the actual graphics engine.Exactly. That Brawl was able to make a bigger roster increase than Melee with only a slight upgrade in hardware really doesn't support the argument that you retracted earlier.
@Spadefox: You got any better things for ChronoBound to do here? Besides, you know that "arguing" is fun.
This might happen if Sakurai concentrates a little more on balancing 1vs1 play, which he might have time for if he starts earlier and doesn't put out a release date so hastily.Well, I hope that Smash 4 will have at least SOME time dedicated to character balance. Though Brawl isn't horribly unbalanced, it still suffers from characters that are so good, such as Meta-Knight, you have to get in an argument to say that their worst match-up is below 45-55 (MKs favor) and then see character's such as Captain Falcon that are hard-pressed to find an advantageous one. We can't expect a game with the balance of Guilty Gear or BlazBlue, but we can expect at least SOME effort put into balancing the game.
Fixed. Good Read.. Also, Metal Gear is basically identified with competitor consoles.Snake is not dead, but has retired with a few months to live, according to MGS4
Finally, if you can't accept that the possibility that Smash Bros.'s roster will eventually decrease (as it has with many other fighting series), then you are going to be in for a rude awakening. Also, stop with **** myth thart Metal Gear had it beginnings on Nintendo. Metal Gear began on the MSX2. Metal Gear was then ported to the NES against Kojima's will. Kojima was so embarrassed by the port of Metal Gear and Snake's Revenge on the NES, that they decided to make Metal Gear 2 for the MSX2.
Yeah, I would definitely prefer to wait longer for a better game than to get a poor member of a series quickly.This might happen if Sakurai concentrates a little more on balancing 1vs1 play, which he might have time for if he starts earlier and doesn't put out a release date so hastily.
They are both theories. The latter part of the theory (the part with Roy and Mewtwo being cut for Sonic and Wolf) is based off of a list within the game's coding that contains planned victory themes for every character on the game's roster with the exception of Wolf (Sakurai said Sonic was the last character added, which means that Wolf was the second to last character added since he was not planned to have his own victory theme, whereas Mewtwo and Roy were planned to be given unique victory themes).That was a very good essay, but I only have one issue. Your view of how Sakurai cut supposed clones because he heard people didn't like them...or that Mewtwo and Roy were cut for Sonic and Wolf. Where is your proof for such statements?
I already mentioned in the disclaimer before the list that a lot of the characters on the list could be made into unique characters. Also, I know Isaac uses a sword, however, so did Ganondorf but that didn't stop Sakurai from making his moveset nothing but punches and kicks.Doesn't, like, Isaac fight fight with a sword?
This is true; however, think about the other way around: When does Peach use a frying pan (besides cooking behind the scenes lol)? Yeah, Chrono, good equivalent to Ganondorf, too.Doesn't, like, Isaac fight fight with a sword?
Peach has a frying pan weapon in Super Mario RPG.This is true; however, think about the other way around: When does Peach use a frying pan (besides cooking behind the scenes lol)? Yeah, Chrono, good equivalent to Ganondorf, too.
...hmm, didn't know that. Thx for that tidbit of info!Peach has a frying pan weapon in Super Mario RPG.
Look at it this way; which would you prefer - the Black Knight being in Brawl, but as a clone of Ike (for some of his moves), or the Black Knight not being in Brawl at all?Heeeeeere's where I disagree with you Chrono.
It's true, clones do increase the roster and lower development time...
...But with so many members of the Smash fanbase disliking or downright hating clones, why not just increase the development time? If you don't like Captain Falcon...
...Go for someone else.
:/
...Hmmmm. That's a good point Mardyke. I feel the same with Wolf, too...Look at it this way; which would you prefer - the Black Knight being in Brawl, but as a clone of Ike (for some of his moves), or the Black Knight not being in Brawl at all?
What would you prefer in Smash?Words.
this essay is stupid.
At what point was there an explanation as to why clones are necessary?
The only thing clones are necessary for is filling up space with a limited amount of time. Ideally, all the characters would have been given their own movesets. If it makes a better game, why not lengthen the production time? Why exactly are clones necessary to represent more characters from Nintendo's franchises?
Smash as it is with clones < Smash with all the same characters but given their own movesets.
I would prefer Ganondorf to stay, by all means, but for him to have his own moveset. Why does a change in a character suggest they can no longer stay?What would you prefer in Smash?
Ganondorf being a clone or no Ganondorf at all? (just as an example)
1. Ideally, developers would use as much time as they need to get a good job done. I know that's not realistic, but niether is the claim that clones are necessary. Clones are THE thankless extra, not originals. Maybe they shoudl have taken the time they spent on SE to instead develop characters. Where is the replay value? Fighting matches, and who does the fighting rely on as a whole? The characters. And who cares how long it takes? Do you have any idea how long it takes Bethesda to develop Elder Scrolls or Fallout 3? They take hell of a long time but they always become masterpieces.You're overlooking several obvious factors:
#1: Developers do not have all the time in the world, and cannot simply ask for more production time on a whim unless it is crucial to the game as a whole and not just for one thankless extra like a single new character.
#2: A lot of people want a lot of characters in Smash.
I wanna see Ed/Will. I wanna see Isaac. I wanna see Little Mac. I wanna see Micaiah, Mach Rider, K.Rool, Samurai Goroh, etc. in Smash. Is it realistic to expect them all? Hell no - it's hard work to program a character that works and is perfectly balanced. How do you expect them to get everyone in balanced and with their own original moveset?