Well, I have to say I appreciate that you're answering Link related questions. So I guess I should say... Thanks!
Now I have some really specific questions. Please bare with me.
SPECIAL ATTACKS
Spin Attack
Okay, we know it's nerfed in terms of power. But it seems it's like that with everyone. It also lost the "semi-spiking" property. But what about speed? I've read that "Up-B" in general for every character have been buffed in terms of starting speed. Does this apply to Link's Spin Attack? Can Link Spin Attack out of his shield quick enough or does the game physics allow him to Spin Attack out of his shield quick enough to make it a reliable defensive tactic?
Since his Up+B was nerfed, its not very wise to use it when your enemy on low damage. However, it activates quicker and and ending animation has slightly less lag
Hookshot
I read that it's comes out a bit faster, but has a bit more recovery time, and the range is slightly shorter. True? Also, is it more reliable this time around since L-cancel is basically eliminated from the game?
Hookshot comes out instantly, as for recovery I didnt really pay attention how long it would take to retract but I do believe he leaves it longer. Sadly, it is indeed shorter. As for use in grabing, it comes out quickly and he retracts it back quickly if he misses
In videos I've seen players have been just using the Spin Attack to recover and not using the hookshot at all. I have to admit even in Melee few players use the hookshot. But is there any reason to this other than preferance? Is it because the hookshot gives less range than the Spin Attack recovery and it's just generally safer since there is an "auto edge grab" even when they are in hookshot range?
His Up+B in the air has more horizontal range and easier to grab edges are the reasons people choose to Up + B rather than hookshot. The benefit i see in using a hookshot instead of up+B is when you want to cut your aerial dodge short
Aerial attack wise, does the hookshot have more stun and provide potential for combos?
With the recent discovery of hookshot cancel, if he lands while doing a hookshot in the air, it would completely cancel, it can be use more often to stun people, but I dont know about comboing
STANDARD ATTACKS
The Illusion Stabs
You haven't answer Lunar6's first question. Which is a really good question Lunar6. Does Link have the "Illusion Stabs." If rapidly pressing "A" after the first two jabs doesn't trigger the "Illusion Stabs," then did you try holding "A" after the first two jabs trigger the "Illusion Stabs" as Lunar6 suggested to see if it activates?
Sorry, I keep on forgetting to try this out. But from my experience, you cannot do illusion stab simply by rapid pressing on A. (Either that, I'm not pressing fast enough)
Neutral Aerial A
It's made pretty clear that Link has more range on basically all his moves. Does this effect his N-air in terms of priority?
Dont trust me on this, I havn't play long enough to find out, but it still feel like it has the same priority in melee just with longer reach.
Back Aerial A
Link's B-air. Simply put, is it as bad as some people are saying? Like, "hard to combo with" or "not enough knockback?" I'm reading a lot of good things about Toon Link's B-air so it seems odd that Link's B-air isn't getting much praise.
Having low knockback on his B-air is good thing because you can set up combos, and people who said its "Hard to combo with" are Link noobs. Two easy combo with b-air:
1.) [Enemy on the ground]Do a b-air and land, he has no lag whatsoever. If the enemy is not knock back that far, quickly turn around and do a downsmash. If he knock back with a slight distances, do a fsmash (comes out quicker in this game).
2.)[Enemy in the air with low damage] do a b-air then jump again and do either a.) another b-air b.) neutral air c.) d-air
Forward Aerial A
I hear it has fast start up and recovery now. Why don't i see it use that often in videos? Why aren't there people doing "F-air, fast fall, jab, jab, etc" strings?
It starts up faster than in melee, almost instant but not quite. Its because it has more knockback.
BALANCE
How does Link do against the rest of the cast so far? Is the game balance amongst the characters? This question kind of apply to every character.
As long you know what you doing, he can dominate any character. As for the whole game itself, its so well balance that you can play as Link against any character, even SHIEK! (I hate those stupid chain grabs). Every characters have their strength and weakness, but it is NOT to a point where certain characters are better suit fighting certain characters. I'm telling you this game is well balance. Though sometimes i question about Pit and Metaknight
If you would please answer the question with specific details. Thanks in advance.