RanserSSF4
Banned via Administration
I've been playing the game for a week now and learned a lot from videos of the japanese version and playing it myself.
Just want to give out my personal likes and dislikes on the game so far from a competitive aspect. Some of these include mechanics, gameplay, and more.
Likes:
- There are true combos in Smash 4. They're aren't as insane as Melee's but definitly more reliable and usable than Brawl.
- gameplay is faster.
- Off-stage gameplay is now better
- Edgestalling is no longer possible
- Pivot/turnaround cancel
- the character balance is pretty well done. Some characters are still weaker than others, but that doesn't make them bad characters. most are competitively viable and there's so many MU's.
- offensive play is better
- Defensive play, while still pretty strong, is no where near as broken as Brawl, which I like.
- mix-ups and spacing is important and I like that. I always prefered mix-ups over combos, even though I still like combos.
- Airdodging is no longer OP. They now have landing lag, making them punishable.
- Ground Game is improved, making the game more ground-based than other before.
- Every character, while some play the same like in Brawl, most have their own unique style of gameplay (DHD: Camping character and Little Mac: rushdown/In your face).
- A lot of the buffs are really good choice (Jigglypuff Rest is better and Bowser is faster).
- I personally like the Rage effect. While I do agree that it makes combos harder, it does make killing opponents eariler more nessassary than ever.
- Most of the best characters I've been playing are offensive/aggressive characters.
Dislikes:
- Vectoring, while I don't think it will hurt combos a lot, it will make matches last a long time.
- Blastzones are too huge.
- The controls on the 3DS are hit-or-miss
- A lot of the glitches are gamebreaking for competitive play. Not all of them, but a lot are gamebreaking.
- Some of the nerfs to some characters are completly unnessary (Fox and Falco having landing lag on lasers).
- Some characters play the same as Brawl (Marth).
So far, I'm liking the game a lot so far. I do think it has major problems that should get fixed, but I do think it's better than brawl by a long shot in competitive play. It won't be as competitive as Melee, but it will be better than Brawl. It does have aspects and problems that make it similar to Brawl, but that isn't a bad thing IMO. It does play differently than Brawl and camping is no where as annoying or OP like Brawl, but it's still a solid option.
What are your thoughts about the game so far? Go ahead and leave critcism below if you disagree. Just don't be giant jerks about it.
Just want to give out my personal likes and dislikes on the game so far from a competitive aspect. Some of these include mechanics, gameplay, and more.
Likes:
- There are true combos in Smash 4. They're aren't as insane as Melee's but definitly more reliable and usable than Brawl.
- gameplay is faster.
- Off-stage gameplay is now better
- Edgestalling is no longer possible
- Pivot/turnaround cancel
- the character balance is pretty well done. Some characters are still weaker than others, but that doesn't make them bad characters. most are competitively viable and there's so many MU's.
- offensive play is better
- Defensive play, while still pretty strong, is no where near as broken as Brawl, which I like.
- mix-ups and spacing is important and I like that. I always prefered mix-ups over combos, even though I still like combos.
- Airdodging is no longer OP. They now have landing lag, making them punishable.
- Ground Game is improved, making the game more ground-based than other before.
- Every character, while some play the same like in Brawl, most have their own unique style of gameplay (DHD: Camping character and Little Mac: rushdown/In your face).
- A lot of the buffs are really good choice (Jigglypuff Rest is better and Bowser is faster).
- I personally like the Rage effect. While I do agree that it makes combos harder, it does make killing opponents eariler more nessassary than ever.
- Most of the best characters I've been playing are offensive/aggressive characters.
Dislikes:
- Vectoring, while I don't think it will hurt combos a lot, it will make matches last a long time.
- Blastzones are too huge.
- The controls on the 3DS are hit-or-miss
- A lot of the glitches are gamebreaking for competitive play. Not all of them, but a lot are gamebreaking.
- Some of the nerfs to some characters are completly unnessary (Fox and Falco having landing lag on lasers).
- Some characters play the same as Brawl (Marth).
So far, I'm liking the game a lot so far. I do think it has major problems that should get fixed, but I do think it's better than brawl by a long shot in competitive play. It won't be as competitive as Melee, but it will be better than Brawl. It does have aspects and problems that make it similar to Brawl, but that isn't a bad thing IMO. It does play differently than Brawl and camping is no where as annoying or OP like Brawl, but it's still a solid option.
What are your thoughts about the game so far? Go ahead and leave critcism below if you disagree. Just don't be giant jerks about it.