crisspy727
Smash Apprentice
Well Ace explained the set up better than me and he also has more credibility so I'll post his video for better understanding.
The point of the chart is the show how early you could start the kill setup with Deep breathing and without it so you could measure their death %.
Also after learning more about the game I've have added a new category which is for people who are are trying to DI for maximum survival which is either holding left or right depending which way your Nair has launched them.
Some character has more an success rate due to how fast they fall and their air mobility to DI also characters with high air mobility you or smaller hitbox you might have to perform an Jdc Usmash.
The best way to either confirm these kills would be either yo perform a retreating Nair or or SH in the same location for their whiffed grab. But the retreating Nair would make it all easier since they are positioned to your liking.
Warning:This was all performed on Final Destination so the best stage to snag an earlier kill would be Town and City.
I
Nair->Upsmash Setup Death%
https://docs.google.com/spreadsheets/d/1wTnvZNwr-pqor06jdoxdEwEu3WALpynowXnEmK6Vggw/htmlview
This set up can not be performed on characters shown below -
-Jigglypuff
-Luigi
-Ness
-Samus
-(Smash Form) Shulk
-Wii Fit Trainer
This set up can not be performed on characters shown below unless Deep breathing is active-
-Jigglypuff
-(Smash Form) Shulk
-Wii Fit Trainer
Also one last note I know people might know that Deep Breathing causes more hitting so for some characters at higher percentage you might have to delay the Usmash to confirm the hit or let them drop just a little. Oh yeah and I really didn't want to get into rage mode since it was a lot more to consider but out of trying it a little my guesstimate is that at 50% rage kills are 5% earlier but at 100% rage it just becomes harder to perform.
The point of the chart is the show how early you could start the kill setup with Deep breathing and without it so you could measure their death %.
Also after learning more about the game I've have added a new category which is for people who are are trying to DI for maximum survival which is either holding left or right depending which way your Nair has launched them.
Some character has more an success rate due to how fast they fall and their air mobility to DI also characters with high air mobility you or smaller hitbox you might have to perform an Jdc Usmash.
The best way to either confirm these kills would be either yo perform a retreating Nair or or SH in the same location for their whiffed grab. But the retreating Nair would make it all easier since they are positioned to your liking.
Warning:This was all performed on Final Destination so the best stage to snag an earlier kill would be Town and City.
I
Nair->Upsmash Setup Death%
https://docs.google.com/spreadsheets/d/1wTnvZNwr-pqor06jdoxdEwEu3WALpynowXnEmK6Vggw/htmlview
This set up can not be performed on characters shown below -
-Jigglypuff
-Luigi
-Ness
-Samus
-(Smash Form) Shulk
-Wii Fit Trainer
This set up can not be performed on characters shown below unless Deep breathing is active-
-Jigglypuff
-(Smash Form) Shulk
-Wii Fit Trainer
Also one last note I know people might know that Deep Breathing causes more hitting so for some characters at higher percentage you might have to delay the Usmash to confirm the hit or let them drop just a little. Oh yeah and I really didn't want to get into rage mode since it was a lot more to consider but out of trying it a little my guesstimate is that at 50% rage kills are 5% earlier but at 100% rage it just becomes harder to perform.
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