hyperhopper
Smash Ace
where is the thread with the list of all the brawl codes
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thank you soo much for not being an asshat. do you know how badly my butt would get fried for asking that kind of q on shoryuken.com?
thats not really the same tech that he is talking about. multiple arrow looping and the arrow rain are different.
If you go to the pit boards and look up the thread that has all of his ATs in it, ( it should be stickeyed) thats should have what you need.
It's just a variation of arrow looping.
thats not really the same tech that he is talking about. multiple arrow looping and the arrow rain are different.
If you go to the pit boards and look up the thread that has all of his ATs in it, ( it should be stickeyed) thats should have what you need.
What do you mean? Brawl+ codeset? Just random codes? BBrawl?where is the thread with the list of all the brawl codes
It's just a variation of arrow looping.
Thanyouthankyousah!
Not Really.
Arrow Looping Is Shooting An Arrow And Directing It In A Circle So That It Stays Within The Borders Of The Stage And Thus Stays Active. You Can Do This While Firing Another Arrow, And Control Both ( Or All 3 Or All 4) Arrows At Once.
Arrow Rain Is Firing 3 Arrows Straight Up Into The Air, To The Point Where They Are Outside The Stage Boundaries. And Than Firing Another Arrow Straight Up Out Side The Visual Screen But Looping It Back Down Withing The Stage Boundaries And After It Comes Back Down The 3 Arrows You Shot Before Somehow One By One Come Back Down In That General Area.
So You Need To Be Able To Arrow Loop In Order To Arrow Rain But They Are Entirely Different Moves
@ The Guy Who Originally Asked This Question.
Yea, Some Of The Other Fighting Game Communitys Are Kinda Douchy, And Smash Community Is Awesome. It Also Helps That You When Through The Proper Channels In Order To Get Your Question Answered. As Opposed To Like Making A Thread In Some Random Place Just To Ask That Question.
If I choose to turn tap jump off, will that really damage my competitive ability?
(Especially for R.O.B./Jigglypuff/Lucario?)
I ask because I recall with Tap Jump on, you can jump out of guards, and even u-smash out of guards.
have you searched?
i mean the giant thread with ALL brawl gecko codes, for almost everythinghttp://www.smashboards.com/forumdisplay.php?f=209
Of Course, I do not know what type of codes you are looking for. What do you mean? Cheat codes? Texture hacks? Code to modify characters?
I'm assuming that you want cheats. The link above however, to my knowledge at least, is more about mods and hacks for brawl.
Here are a few well known sites for cheats: http://www.cheatplanet.com/
http://www.gamefaqs.com/
http://www.mycheats.com/
And ya know whats weird? I haven't actually PLAYED brawl for months now! lol at mahself.
When practicing against the computer, you have to have a specific goal in mind when practicing, the same way you have to have a specific idea in mind when practicing against people. its just that usually with people, you get feedback as to what you are doing wrong so you are directed as to what to improve on with that training session.
if you played against a guy that said "wow, good game" after every game, than you probably wouldnt improve. but usually after a match, if your friend goes, "wow, your DI is awful" than you are probably going to spend the next few games working on your DI. Whereas you cant get that kind of feedback from the cpu, so you have to know ahead of time what you are working on.
Why would you do that ? You gain litterally nothing from it, except dying sooner.
That. It would make ness/link/insert character with poor recovery here not die to falco so hard as he does, and help the spacies against pikachu. But seeing as it isn't in the rules... meh.It's up to the TO, there's no indication in the SBR ruleset either way. But I'd assume banned; it artificially rebalances the game.
The reason he'd want to do it is so he doesn't get caught in particular chaingrabs. For example, iirc Pika can infinite Falco but only if he grabs him at very low percents.
Where is ROB's , marths, and snake frame data??????
link please?
IMO, there are very, very few parts of Brawl that have the potential to reveal anything new about the raw game mechanics. There are probably some subtle character- (or even matchup-)dependent tricks that noone has really noticed or found a way to make useful in the metagame yet.... but Brawl never really had many ATs. A few solid ones (like glide-tossing and b-reversal stuff), a bunch of game-mechanic quirks that take some time to learn the details of (priority, momentum-cancelling, etc.), and then a large amount of teensy silly character-dependent tricks and glitches.I was hoping to get a bit of help on developing new advanced techs.
I smash a lot with a guy named Savvy and we've been thinking of devoting some of this time to trying to advance the game in ways that haven't been found yet.
I'd like advice, links, or any helpful information pertaining to:
-Understanding the mechanics behind known AT's
-Understanding mechanics to develop new AT's
-A list of any moves that with AT potential or abnormal properties
-Threads or websites that may prove useful
-Anything else you can think of
I am devoted to this game and will make use of the information given to the best of my ability. Please take some time to help me out if you can think of anything.
You didn't look too well... Marth's Frame Data is stickied (clearly titled Marth's Frame Data) which is probably why you didn't get an answer. Snake Frame Data is normally on the first page, SuSa mad the thread if I remember correctly. R.O.B..... no idea.I no...but its hard to find them.
And when I ask under the boards...no one answers.
That would be 1/3@Destroy; You have to hit your shield button 20 frames before you hit the ceiling. Basically 1/4 of a second before.
@above; Pretty sure it doesn't for both cases.