Discuss all information pertaining to Ness in this thread.
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Pretty much if what I said happened, Ness would be a legend. FUZZ PICKLES SHALL RULE THE EARTH, AND THE ALIENS WILL BE BOUND TO LEAVE!!!Ness needs to be legend!
How about making his PK Thunder like Lucario's Up-B except it goes slower, it electrifies thus it does actual damage.I think he flat out needs a new up b. You can't efficiently recover with pkt
But Ness couldn't do anything even remotely similar to teleporting in his Earthbound game, the very source of his material in Smash. The teleporting in 64 was from a glitch. Other chars could do it too.Wasn't Ness able to teleport in his original game?
Give Ness a teleport up-b thats slower then mewtwo's but quicker then zelda's and let Lucas keep his current one.
Pardon? Have you played Earthbound before?But Ness couldn't do anything even remotely similar to teleporting in his Earthbound game, the very source of his material in Smash. The teleporting in 64 was from a glitch. Other chars could do it too.
Oh, my bad, that's what that was? I never played the game, but I watched someone do that. Didn't realize it was teleporting. Since they always needed to be running first, I assumed it had something or other to do with acceleration and stuff, kinda like Back to the Future. Probably would have helped if I'd watched it in English... -_- Even so, how would one recreate that in Smash?Pardon? Have you played Earthbound before?
http://earthbound.wikia.com/wiki/Teleport
Lol.
It was even in the intro to melee. It was a PSI ability he used to go from town to town. Ness would run a short distance in front of him, a portal would appear, and he'd reappear in a totally diffrent area. Like a wormhole.
He even gets a stronger ability later that let him teleport even without the running start called the Teleport Tornado.
Dang, Ness will have his cake and eat it too. Tbh, I kinda like how Ness's PK Fire goes downwards. You can use it while above the enemy to cover your descent, especially since Ness tends to floating everywhere with those DJ's.Ness (and Lucas) need the same hitstun as everyone else. Adding that unnecessary content in Brawl was not just a waste of time, it made both characters much worse.
While we're at it, make Ness' PK Thunder launch him about 3-4 times as far (I'm not joking), have his helpless state afterwards not as long. Actually, get ride of it entirely, minus 1-5 frames. Quite frankly, as it is, PK Thunder is risky. So, to counter its' riskiness, give it a giant reward.
Also, give Ness more grab range, make his aerials all combo better, give him his Smash 64/Project M down smash, make PK Fire not go downward (and awful), make PK Flash go much farther much more quickly, give his Yo-Yo a tad more range, make his down tilt either a new move or go farther, and give his down B the pre and post lag of a shine.
Pretty much if what I said happened, Ness would be a legend. FUZZ PICKLES SHALL RULE THE EARTH, AND THE ALIENS WILL BE BOUND TO LEAVE!!!
Pre and post lag? .......0? O_ogive his down B the pre and post lag of a shine.
Well, in P:M, you get to choose when Ness DJC's. Allows for flexibility and adaptability to different players' playstyles.Also, am I the only one I didn't like Ness could DJC with his aerials? I honestly preferred him being able to DJC only with his Specials and Item Throws. =P
I know that, lolz, but assuming that he was talking about the Spacies' melee shines, they had a start-up and cool-down of 0 frames, since the move came out on frame 1 and was JC'able.@Bubbaking: I think Pre lag means Start-up time and post lag is Cooldown.
I think he means PKT2.Thundersmash? O_o
I would really love this for Ness. I would also love a more accurate version of the Onett stage. If not then I'll be fine with a new Earthbound stageI´d really like it if Ness would be more true to his EarthBound character to. Give him some more attacks involving his Yo-Yo and Bat (on tilts and aerials for example) and PK attacks he actually used himself as PK Teleport for Up B, and PK Rockin for B while Side B becomes PK Flash (that´d be similar in animation to PK Fire is now, but with random effects as tripping, shield breaking ect. plus a charge function) and of coarse fixing his grab release and he´d be much better already I think. Also, it´d be mad cool if they could put in Mortal Damage as a passive sort of ability of Ness, giving him light super armour effect or decreased knockback on moves that´d normally kill him at a given %. Can´t see that happening but oh well, just throwing out ideas.
Sorry, it's because I can't find the correct world do discribe that.Well, as is, Ness is pretty original as far as Smash Bros. is concerned. It's just that he's using moves he never really used at all in Mother 2. The only one who isn't original is Lucas; that Luigified brat needs a near full overhaul in his moves.
If Ness' PK Thunder is kept, one thing I think they should do is have the projectile phase through objects (namely, opponents), so that they can't just willingly jump into the PK Thunder 1 projectile and negate the recovery as easily. Just food for thought.
The problem is, Ness rarely uses any offensive PSI in Earthbound - he's more of a support/medic type character in terms of the PSI he uses(Lucas and Ninten are the same), so I don't begrudge Sakurai for having Ness use moves he didn't originally.I agree with some people here. Ness really needs moves that HE uses, and not borrowed ones. This will make him more...uh...original!!!
So... Ness is a White Mage?The problem is, Ness rarely uses any offensive PSI in Earthbound - he's more of a support/medic type character in terms of the PSI he uses(Lucas and Ninten are the same), so I don't begrudge Sakurai for having Ness use moves he didn't originally.
PKT is easy to use. That doesn't stop it from being one of the worst recoveries on the face of the planet. Anyone can run into or shoot Ness's PKT and it's removed immediately. Even if you fail, you can just let PKT2 hit you and Ness probably won't make it to the ledge due to hitlag and the fact that he was probably spacing his recovery so that he could snap to the ledge without being gimped. Both Ness's AND Lucas's PKT's could be absorbed or reflected by chars like G&W, the Spacees, Zelda, and even themselves. G&W, in particular, could always jump out to where the PK kid was, absorb the PKT, and always make it back.I can't believe how many people are calling for a new recovery move. PK Thunder really isn't that difficult, folks.