The_NZA
Smash Lord
- Joined
- Apr 7, 2007
- Messages
- 1,979
Hey guys,
I've been playing Ness for 14 years, and as a result, I'm part of a small minority of players that knows what it means to play tournie level Melee Ness (made it out of pools at NSA2). Occasionally, I 'll get this itch that something feels less good. This happened in 3.02 when I felt like Dash attack was still off, and after bringing it up with Gmaster, he was able to confirm that it infact had lower range than in Melee and that was corrected in this patch.
Well, I want to bring up one more itch I had that I decided to test yesterday. I remember in Melee, DJC bair on a shield to dash away was safe from shield grabs. Now, I know in PM it is also safe on the shield of many characters, but it requires a lot of precision depending on the character's grab range. Some characters feel impossible to DJC bair and dash away from, like Marth, but I had an inkling in my head that I was able to get away with it in Melee.
I decided to run some tests and this is what I found:
Melee:
View My Video
PM:
[URL=http://tinypic.com/r/16jrgit/8]View My Video[/URL]
Excuse the sloppiness in the melee execution--I really don't play that game that much anymore. However, notice that I was able to DJC bair and dash away successfully with consistency at the end there. The only times it failed was with an input error (I forgot to fast fall), or because I went way too close to the Marth. Watch the PM footage, and notice that I'm not really able to successfully bair and run away even once.
I did this test twice on each tv, and only published a small snippet. DJC bair being safe on shield would be a major boon to Ness's neutral game. It was a staple in putting on pressure for Melee Ness, alongside fair, auto cancel dair, and wd grab. Having this option back would help diversify Ness's neutral game away from pure pkfire, fair, grab, and feints, and it would also make getting kills at those percentages where bthrow won't work far more reliable and safer.
So, who wants to see this back?
EDIT:
To clarify -- This isn't about tech specific for Ness v. Marth. It was easier to evade any OOS option with DJC bair in Melee than it is in PM.
EDIT EDIT:
I am including links of more footage. I didn't initially include this footage because there are a lot of executional mistakes but I figure there's no harm in sharing. I tested this whole thing 3 times on each setup over and over on Marth's shield. I am pretty good at spacing, and I noticed a tactile and obvious apparent difference in ease with the Melee bair, even though I have almost exclusively played PM for 2 years now, and haven't seriously played Melee in 7-8 years. Please also excuse my random ramblings of what i'm observing--much of it was baseless hypothesis and guesses on why it felt easier.
PM:
View My Video
View My Video
Melee:
View My Video
View My Video
I've been playing Ness for 14 years, and as a result, I'm part of a small minority of players that knows what it means to play tournie level Melee Ness (made it out of pools at NSA2). Occasionally, I 'll get this itch that something feels less good. This happened in 3.02 when I felt like Dash attack was still off, and after bringing it up with Gmaster, he was able to confirm that it infact had lower range than in Melee and that was corrected in this patch.
Well, I want to bring up one more itch I had that I decided to test yesterday. I remember in Melee, DJC bair on a shield to dash away was safe from shield grabs. Now, I know in PM it is also safe on the shield of many characters, but it requires a lot of precision depending on the character's grab range. Some characters feel impossible to DJC bair and dash away from, like Marth, but I had an inkling in my head that I was able to get away with it in Melee.
I decided to run some tests and this is what I found:
Melee:
View My Video
PM:
[URL=http://tinypic.com/r/16jrgit/8]View My Video[/URL]
Excuse the sloppiness in the melee execution--I really don't play that game that much anymore. However, notice that I was able to DJC bair and dash away successfully with consistency at the end there. The only times it failed was with an input error (I forgot to fast fall), or because I went way too close to the Marth. Watch the PM footage, and notice that I'm not really able to successfully bair and run away even once.
I did this test twice on each tv, and only published a small snippet. DJC bair being safe on shield would be a major boon to Ness's neutral game. It was a staple in putting on pressure for Melee Ness, alongside fair, auto cancel dair, and wd grab. Having this option back would help diversify Ness's neutral game away from pure pkfire, fair, grab, and feints, and it would also make getting kills at those percentages where bthrow won't work far more reliable and safer.
So, who wants to see this back?
EDIT:
To clarify -- This isn't about tech specific for Ness v. Marth. It was easier to evade any OOS option with DJC bair in Melee than it is in PM.
EDIT EDIT:
I am including links of more footage. I didn't initially include this footage because there are a lot of executional mistakes but I figure there's no harm in sharing. I tested this whole thing 3 times on each setup over and over on Marth's shield. I am pretty good at spacing, and I noticed a tactile and obvious apparent difference in ease with the Melee bair, even though I have almost exclusively played PM for 2 years now, and haven't seriously played Melee in 7-8 years. Please also excuse my random ramblings of what i'm observing--much of it was baseless hypothesis and guesses on why it felt easier.
PM:
View My Video
View My Video
Melee:
View My Video
View My Video
Last edited: