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New AR codes: Dual 1v1 mode, disabled stage stuff, c-stick in 1p modes

CrypTik

Smash Journeyman
Joined
Mar 30, 2009
Messages
367
Location
Orlando, Florida
Well some of these code requests are a bit beyond my skill, and honestly I'm not planning to spend all my free time hacking from now on - I really got most of what I wanted (though I'm tempted to take a crack at making it so up=jump can be disabled, but I can't figure out how it would be set on a per-player basis easily even if I could get it to do that).

However, getting the c-stick to work in single player was easy and something I've always wanted but just forgot about, so I added that to the original post. Enjoy :).
You could do something with the rumble feature. Having players who set their rumble off would disable tap jump or something like that.
 

Noc

Smash Journeyman
Joined
Dec 30, 2008
Messages
225
Location
Galveston, TX
Is there a code that sets default settings to, for instance, no rumble, stock mode with 4 stocks, 8-min time limit, neutral stages in "random stage select", and friendly fire on?

edit: also items off
 

Zauron

Smash Journeyman
Joined
May 15, 2007
Messages
445
Location
Bothell, WA
So I finally got a copy of 1.2. Unfortunately it is different enough that getting codes for it is still pretty time consuming, as I have to basically re-hack it using my memory of what I tried last time. So no guarantee on getting all these codes converted, but for starters I put in the most requested code (and easiest to do) - c-stick smashes in single player (EDIT: And now stage hazard disabling).

My apologies to any PAL or 1.1 version users out there, as I have no access to those versions, so unfortunately some other kind soul will have to figure out how to convert the codes to those versions - perhaps just comparing the memory addresses used in other codes and adding/subtracting the same amount to these codes may work? My web site has more details on what the actual addresses used for each code are and the process I used to hack some of this stuff.
 

MooseEatsBear

Smash Journeyman
Joined
Nov 29, 2009
Messages
270
So I finally got a copy of 1.2. Unfortunately it is different enough that getting codes for it is still pretty time consuming, as I have to basically re-hack it using my memory of what I tried last time. So no guarantee on getting all these codes converted, but for starters I put in the most requested code (and easiest to do) - c-stick smashes in single player (EDIT: And now stage hazard disabling).

My apologies to any PAL or 1.1 version users out there, as I have no access to those versions, so unfortunately some other kind soul will have to figure out how to convert the codes to those versions - perhaps just comparing the memory addresses used in other codes and adding/subtracting the same amount to these codes may work? My web site has more details on what the actual addresses used for each code are and the process I used to hack some of this stuff.
Awesome, Zauron! I believe in you! You can do it!
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
what was the answer to your question?
You need an AR Max (the 2nd link, and of course, the one I bought second):
http://www.datelgaming.com/Gamecube_Action_Replay_Max_Evo_p/dus0003 - evo.htm

You can use regular GameCube memory cards. If you want one in the first slot with your data, you will need a separate one in the second slot for the AR codes.



On a separate note, any chance of being able to get rid of the blocks on Green Greens? I love that stage so much, but instead of the blocks spawning at the bottom in the beginning, they spawn in the sky and essentially block a lot of vertical KOs (having your opponent float down safely because he got up smashed into invisible blocks is kind of annoying :/).

Glad to hear the cape issue got addressed though. That was insanely distracting for Marth games. XD
 

KAOSTAR

the Ascended One
Joined
May 20, 2008
Messages
8,084
Location
The Wash: Lake City
For the record-Ive entered the version 1.o codes for no stage hazzards and c stick in 1p. Im in training mode, on yoshis and there are no shy guys, but randall is still active.
 

Noc

Smash Journeyman
Joined
Dec 30, 2008
Messages
225
Location
Galveston, TX
I was able to convert the Dual 1v1 Mode code to v1.2 for anyone who is interested. However, I could not convert the last 11 lines of code that allow the winner of each 1v1 to fight each other at the end (since these last lines include 8 and 32-bit conditional AR codes which cannot be converted to the Wiird format for Neogamma, the method I use to play GC games with AR codes). Thus, once each 1v1 is over, you have to pause and reset. Other than that, it works the same as Zauron's v1.0 Dual 1v1 Mode code.
Code:
Dual 1v1 Mode v1.2 (w/o the lines that allow winners to fight each other)
04078AA4 60000000
04078D10 60000000
042707A0 60000000
042707B4 60000000
042707BC 60000000
040792E8 60000000
040792CC 88770020
040792D0 2C0300FF
040792D4 418207A0
00078AC0 00000040
00078D50 00000040
000792FC 00000040
002707D0 00000040
[COLLAPSE="Individual constituent codes"]
Code:
Make sure FF (Friendly Fire) is checked for grabs even with Team mode off
04078AA4 60000000

Make sure FF is checked for melee attacks even with Team mode off
04078D10 60000000

Make sure FF is checked for projectile vs projectile even with Team mode off
042707A0 60000000

Make sure team id's are compared for self-damaging projectiles (Link's bombs)
042707B4 60000000
042707BC 60000000
040792E8 60000000

Check Team of Projectile attacks
040792CC 88770020

Compare Projectile team to "Neutral"
040792D0 2C0300FF

Skip attacks from "Neutral" team (turns off all projectiles and stage hazards when used alone)
040792D4 418207A0

Swap FF logic for grabs (ONLY grab teammates)
00078AC0 00000040

Swap FF logic for melee attacks (ONLY attack teammates)
00078D50 00000040

Swap FF logic for projectiles (ONLY hit teammates)
000792FC 00000040

Swap FF logic for projectile vs projectile attacks (ONLY hit teammate's projectiles)
002707D0 00000040
[/COLLAPSE]
Short video showing the code in action: http://www.twitch.tv/noc0002/b/313072119
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
one of these days there will be a code to force pkmn stadium to only go to certain transformations instead of being random.

someone message me what that happens so i can buy an AR LOL
 
Joined
Oct 10, 2011
Messages
1,126
Location
Boise, ID
NNID
dansalvato
Noc, I might be able to use your AR knowledge to speed progress of Melee Online. Message me if you're interested.

Lovage, I could probably figure that out but lol who would want to do that.
 
Joined
Jun 27, 2005
Messages
10,463
Location
the west
one of these days there will be a code to force pkmn stadium to only go to certain transformations instead of being random.

someone message me what that happens so i can buy an AR LOL
u can make it so it doesnt transform at all which is koo
 

Zauron

Smash Journeyman
Joined
May 15, 2007
Messages
445
Location
Bothell, WA
Does anyone know Zauron and/or is still in contact with him?
I subscribed to this thread ages ago so I got an e-mail it was updated recently.

Unfortunately I'm no longer in the Smash community really - my smash group was at work and I recently quit that job to form my own indie game studio (Crazy Viking Studios). As such I no longer have anyone to play Smash with, though before then it had started to taper off quite a bit anyway - Melee is getting old and I can't stand Brawl even with the hacked versions (they never got the controls or physics right).

My new job is keeping me pretty busy these days so I'm unlikely to really be able to help with any hacking requests. Sorry :(. I can probably answer a question or two.

One day, if things go well, I plan to make a Smash-style fighting game but do it properly - purposefully made for tournament play, and focused on the mechanics rather than having licensed characters fighting each other (it seems every "smash clone" is focused on the characters and the craziness and completely misses the awesomeness that is Smash's unique control scheme and off-the-stage death mechanic). As someone who's studied Smash extensively, reverse engineered it a bit, made several fighting systems based on it from past games I've programmed (Spyro Eternal Night GBA, Spider-Man: Web of Shadows and Shattered Dimensions DS), and used to be a tournament player who played Melee daily since the day it came out, I feel it is my destiny to one day make something like it (especially since Sakurai refuses to make another Melee).
 
Joined
Oct 10, 2011
Messages
1,126
Location
Boise, ID
NNID
dansalvato
Oh, hello.

Since you're busy I won't ask for you to help us directly, but I'm just wondering if you have any information on how Melee and the Gamecube generate and use random values. It's one of the few remaining issues we need to sort out before releasing an alpha of SSBM Online. (EDIT: Never mind, I've made some headway and can likely figure it out on my own. Yay, synchronized turnips!)

Also, keep an eye on Project:M since it's in heavy active development and will likely end up very successful. :]
 

hectohertz

Smash Ace
Joined
Aug 20, 2006
Messages
800
Location
Brooklyn, NY
does anyone know if there's a code to display hit/hurt boxes? I realize you can turn this on via the debug menu, but i haven't found a way to get that to apply to vs mode
 

mikeyn1gm

Smash Journeyman
Joined
May 7, 2012
Messages
219
sorry i meant AR codes for 1.1, i don't know how to screw around with GCNcrypt lol



Update: OH wait nevermind it was simple............and OH **** IT WORKS!!!!! THANK YOU SO MUCH!, especially with such a quick helpful reply =D
 

♡ⓛⓞⓥⓔ♡

Anti-Illuminati
Joined
Jan 10, 2007
Messages
1,863
Most of these things have been done already. C stick in 1p mode is old news, as well as stadium without transformations

Anyways, great job man :) you seem talented with this stuff
 

MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
Messages
5,384
Location
Umeå, Sweden
_Novi, is there an AR code for PAL c-stick in 1p mode? I doubt it, but has Zauron's Dual 1v1 been converted into PAL as well? That would help me out greatly if I had those.

Or, conversely if someone made a US code that adapts it to PAL then I can use my US copy to play xD, I also doubt that is likely.
 

Zauron

Smash Journeyman
Joined
May 15, 2007
Messages
445
Location
Bothell, WA
Sorry to necro but I just got this in my e-mail a couple days ago, hope its legit and helpful to someone:

Hi. My handle is chromatin. I have ported C-stick smashes in 1P mode code and Disable stage features code for version 1.1 and I am sending these codes with this email.
Code:
'Always report in VS mode (c-stick smashes in 1P mode)
0416B18C 60000000
'Skip functions for creating switches and bullets in Peach's Castle.
041CD23C 4E800020
'Disable update for rising lava in Brinstar.
041D9318 4E800020
'Tree AI never decides to blow wind in Dreamland.
04210CBC 60000000
'Turn off the moving platforms and the water that holds them up in Fountain of Dreams.
041CC240 FC000028
041CC248 4800013C
'Disable update that spawns ships in Corneria.
041DD380 60000000
'Tell the Great Fox's gun to start out dead (so it won't shoot or act as a platform).
041E0CC0 40800430
'Turn off initial bricks appearing in Green Greens.
04213F64 60000000
'Disable update for new bricks falling in Green Greens.
0421639C 60000000
'Disable update for tree (wind and apples) in Green Greens.
04213488 4E800020
'Disable stage transformation timer update in Pokemon Stadium.
041D0EDC 60000000
'Disable update that spawns shy guys in Yoshi's Story.
041E2BE8 60000000
 

Zauron

Smash Journeyman
Joined
May 15, 2007
Messages
445
Location
Bothell, WA
It seems like this thread should me in the Melee Workshop forum don't you think? Should a mod move it maybe?
 

Acryte

Smash Ace
Joined
Mar 30, 2005
Messages
986
That's a good idea. Zauron have you messed around with the melee training hack pack? If you haven't you should check it out. Melee hacking is coming back :)
 

tidus457

Smash Rookie
Joined
Oct 30, 2014
Messages
4
tidus457, post: 17882660, member: 274683"]Hello everyone,
Does anyone have the AR/Gecko code to enable C-stick in 1P mode for the PAL version of the game?
It seems this is included in this mode, and the code is posted on this post:
Code:
http://smashboards.com/threads/integrating-ar-codes-into-the-disc-image.296527/page-2#post-13603067
, However, I can't seem to be able to make it work.

Here is a screen of my gecko configuration:

Code:
http://image.noelshack.com/fichiers/2014/44/1414686946-gecko-conf.jpg
Any help would be greatly appreciated.

Thanks!

PS: I am posting links in "code" as I don't have enough posts to post links.
 
Last edited:

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
tidus457, post: 17882660, member: 274683"]Hello everyone,
Does anyone have the AR/Gecko code to enable C-stick in 1P mode for the PAL version of the game?
It seems this is included in this mode, and the code is posted on this post:
Code:
http://smashboards.com/threads/integrating-ar-codes-into-the-disc-image.296527/page-2#post-13603067
, However, I can't seem to be able to make it work.

Here is a screen of my gecko configuration:

Code:
http://image.noelshack.com/fichiers/2014/44/1414686946-gecko-conf.jpg
Any help would be greatly appreciated.

Thanks!

PS: I am posting links in "code" as I don't have enough posts to post links.
I added it to the Gecko Codes Thread.
Direct all requests there if you can.
 

tidus457

Smash Rookie
Joined
Oct 30, 2014
Messages
4
Thanks! I didn't saw this thread. I still can't seem to make it work, but I will post there.
Thanks again!
 
Last edited:
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