ihatemybrother
Smash Journeyman
You sacrifice some horizontal momentum when you slow down and turn, but ALL of that momentum goes into your next movement. Thats why walking and this are the same speed, no momentum is lost, it is simply transferred onto another action. So you can stay clear of your opponents attack in your slow part, then do a fast walk to a counter attack.I don't understand. It doesn't seem like you gain ANY advantage over just plain walking.
The reason dash dancing was useful was because it kept you in the initial dash state, which had tons of advantages over normal dashing, and was way faster than just walking..
And secondly, the Ice climbers have an Unbeatable approach with this. You can CW to popo ftilt to nana grab. Or CW to Popo d-smash, nana grab, and its a way to desynch in the middle of combat, its relatively fast compared to other de-snychs.