Blistering Speed
Smash Champion
ZSS
http://www.smashboards.com/showthread.php?t=182441
A grab release CG posted today, works in the same way as Yoshi's does. Sorry I keep pointing these things out, I feel you guys should be warned!
Bowser
Yep, Bowser can infact Infinite Wario, but there's some strings attached.
First of all, It's done exactly like Yoshi/ZSS's infinite on him (If you know of those >_>) That you just release him, then do a timed regrab, and just repeat adding jab damage each time. The string however is Wario's Double Jump. If he still has it (And realizes that he can use it) Then you have only a fraction of a second to react and grab him in time before he gets away. However if you do (or better yet, grab him in the air when he already wasted it), then he doesn't get it back, and has no chance of escaping.
Some notes is that you need to time the grab. Its not like Dedede where you can just grab instantly after, but the timing (Without his DJ) isn't that hard to figure out. The other thing is that if he Escapes while you are Jabbing, then he will escape to the ground and the Infinite will be ruined.
All of this I tested with Human Players, so it's 100% True information.
Zelda
Yep, Zelda does indeed have an infinite, but it's pretty situational. All you need to do is snag him out of the air, after he already used his Double Jump. Because the Jump is already wasted for Wario, he can't escape. All you need to do is just Jab him a few times, Release, Regrab (You need to time it though, but Zelda's extended Grab Frames makes it extremely easy to do), and Repeat until he's at a High %, then follow it up with a Sweetspoted Fair for the Kill (Which is rather easy to do on Release).
Also note that if you Jab him when he releases, then he'll escape to the ground and the infinite will be broken. Only problem is that I found Zelda's Jab weird, and that sometimes it causes him to escape faster than he should have, and breaking the infinite. This was also tested with a Human, so it does indeed work.
http://www.smashboards.com/showthread.php?t=182441
A grab release CG posted today, works in the same way as Yoshi's does. Sorry I keep pointing these things out, I feel you guys should be warned!
Bowser
Yep, Bowser can infact Infinite Wario, but there's some strings attached.
First of all, It's done exactly like Yoshi/ZSS's infinite on him (If you know of those >_>) That you just release him, then do a timed regrab, and just repeat adding jab damage each time. The string however is Wario's Double Jump. If he still has it (And realizes that he can use it) Then you have only a fraction of a second to react and grab him in time before he gets away. However if you do (or better yet, grab him in the air when he already wasted it), then he doesn't get it back, and has no chance of escaping.
Some notes is that you need to time the grab. Its not like Dedede where you can just grab instantly after, but the timing (Without his DJ) isn't that hard to figure out. The other thing is that if he Escapes while you are Jabbing, then he will escape to the ground and the Infinite will be ruined.
All of this I tested with Human Players, so it's 100% True information.
Zelda
Yep, Zelda does indeed have an infinite, but it's pretty situational. All you need to do is snag him out of the air, after he already used his Double Jump. Because the Jump is already wasted for Wario, he can't escape. All you need to do is just Jab him a few times, Release, Regrab (You need to time it though, but Zelda's extended Grab Frames makes it extremely easy to do), and Repeat until he's at a High %, then follow it up with a Sweetspoted Fair for the Kill (Which is rather easy to do on Release).
Also note that if you Jab him when he releases, then he'll escape to the ground and the infinite will be broken. Only problem is that I found Zelda's Jab weird, and that sometimes it causes him to escape faster than he should have, and breaking the infinite. This was also tested with a Human, so it does indeed work.