Salocin Katze
Smash Rookie
- Joined
- May 14, 2008
- Messages
- 7
The Official SSB4 Discussion Thread was giving me trouble and not loading so I decided to post my idea as an indipendent thread. This post should be in that thread but it won't load so...
I was watching some Street Fighter and Blazblue videos from EVO 2k9 since EVO 2k10 was announced on SRK. It got me to thinking about the possible directions SSB4 could go in. Since Sakurai has said himself that he will not be heading the development team for SSB4 then obviously a new direction is inevitable. What if the next person to take control of the franchise decided to take control of combos instead of throwing moves in a pot and seeing what comes out.
The idea is that instead of developing the games moves on an individual basis, develop it with the intention of "combos" and strings. This idea is made clear if you are familiar with Street Fighter 4 and it's combo challenge mode. Using this as a visual aid to my idea it should be easy to follow along.
http://www.youtube.com/watch?v=ZiVteDPAxRA
Instead of the strings and combos of all Smash games thus far being developed by the players over months and years of play. Trying to analyse moves that have seemingly unthoughout lauch trajectories. Why not have the developers think of strings and attempt to control these outcomes.
Example:
Ryu (SF4) "Hard Trial Combo" - Focus Attack, Solar Plexus Strike, [Crouch] Hard Punch, Shoryuken, Shinku Hadoken
Mario (SSB4) "?? Trial Combo" - Jab x2, [Crouch Cancel], Grab, Pummel x2, Down Throw [Opponent DI Up], [Short Hop], Up Air, Up Air, Forward Smash
Obvoisly DI would have to be a factor, being a staple of Smash gameplay.
With as the amount of movement Smash has it would be difficult but I think it's an interesting concept. In everygame there are "jury rigged" combos that are possible but the number of them is in direct corrilation with the amount of time put into developing and controlling these inputs and outputs.
If I have not described this well enough then please tell me. It is an odd crossover concept. In writting this I do not think Smash should go in the same direction as all other fighters completely but I think feeding off of simple ideas and concepts is nothing to fear.
Please discuss.
I was watching some Street Fighter and Blazblue videos from EVO 2k9 since EVO 2k10 was announced on SRK. It got me to thinking about the possible directions SSB4 could go in. Since Sakurai has said himself that he will not be heading the development team for SSB4 then obviously a new direction is inevitable. What if the next person to take control of the franchise decided to take control of combos instead of throwing moves in a pot and seeing what comes out.
The idea is that instead of developing the games moves on an individual basis, develop it with the intention of "combos" and strings. This idea is made clear if you are familiar with Street Fighter 4 and it's combo challenge mode. Using this as a visual aid to my idea it should be easy to follow along.
http://www.youtube.com/watch?v=ZiVteDPAxRA
Instead of the strings and combos of all Smash games thus far being developed by the players over months and years of play. Trying to analyse moves that have seemingly unthoughout lauch trajectories. Why not have the developers think of strings and attempt to control these outcomes.
Example:
Ryu (SF4) "Hard Trial Combo" - Focus Attack, Solar Plexus Strike, [Crouch] Hard Punch, Shoryuken, Shinku Hadoken
Mario (SSB4) "?? Trial Combo" - Jab x2, [Crouch Cancel], Grab, Pummel x2, Down Throw [Opponent DI Up], [Short Hop], Up Air, Up Air, Forward Smash
Obvoisly DI would have to be a factor, being a staple of Smash gameplay.
With as the amount of movement Smash has it would be difficult but I think it's an interesting concept. In everygame there are "jury rigged" combos that are possible but the number of them is in direct corrilation with the amount of time put into developing and controlling these inputs and outputs.
If I have not described this well enough then please tell me. It is an odd crossover concept. In writting this I do not think Smash should go in the same direction as all other fighters completely but I think feeding off of simple ideas and concepts is nothing to fear.
Please discuss.