ssbbFICTION
Smash Champion
- Joined
- Mar 5, 2008
- Messages
- 2,535
Go craaaaazy- http://www.youtube.com/watch?v=9p3OacvYxV0
(vid is currently processing at 11:23 pacific time on january 11th. give it a few minutes)
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First of all, this is being made on top of my previous thread about a few marth combos I found, 2 of which involve footstools. Well I just found a new one, much better than the others before it . Here it is:
If you footstool your opponent at the correct height from the ground, (poor wario grab release lol) you can quickly side b once to cancel your upward momentum, and quickly drop an untippered fair onto your opponent before they can stand up. Strangely, an untippered fair is both a lock and a forced getup at low percents. Before your opponent can move from the fair (if their percent is a bit higher, they may fly far enough away that it is only a forced getup, not a lock, and at even higher percents the untippered fair will break the footstool completely and simply hit the opponent away) simply jab a few times. The jab is a ground lock on its own but the tippered jab will forced a getup (along with a tippered ftilt). Using a jab -> walk -> jab strategy, marth can obtain a pseudo jab lock for a short distance (untippered) before either tipper ftilting or tipper jabbing. At this point, simply walk a little bit and charge a tippered f smash for great knockback and damage. Should be about a 50 percent combo if you start from zero.
Notes:
If you do not wavebounce the side-b so that the opponent is in front of you, you may have to drop and hit them with the very end of fair so that it will knock them on the ground behind you.
Things to be tested:
1. What other combos can this lead to? jab lock to spike? I don't know
2. What are the percentages of each character
3. Can a second fair be used at lower percentages to continue the lock after the jabs run out of reach?
Test, comment and get back to me
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Random marth combos from previous thread
-On the edge of the stage marth can tipper fair to FF spike any char and its a combo.
Oddly enough, you will die from this combo if you perform it on the ground. I haven't perfected it but i think you may be able to FF double jump dair. Its at low percents. Your opponent is standing near or right on the edge. You do a SHFF fair, then you sort of ledge cancel the fair but since theres no ledgecancelling in brawl you just sorta go through the landing motion and then walk off and then buffer a FF dair. I think that you may be able to do this off of platforms and footstool them at the end of it or even land on the stage. I guess I can post some videos but my wii is in the other room ATM lol. On a side note it seems like (on lighter chars such as metaknight) you might be able to do this onstage, but I haven't tested it enough yet.
EDIT: Tested it, and here are the results
-you can do this off of platforms such as those on battlefield to spike any character from 0- a low percent.
-If you do this off of a platform that is over the edge of a stage (frigate smashville) you actually have time to recover. You may even get a lucky footstool off on the opponent
-At lower percents use uair to foostool spike to mess with people.
U-air to footstool works to my knowledge, as well as u-air to spike which I have also gotten to work. (or uair to side b to grab) then you perform it just like you would any footstool spike, sending them back into the stage, or over the edge (if they DI bady). It stills does some damage and puts them into a bad position.
-At lower percents use uair to footstool and immediately press counter. If they cant react fast enough hold the A button for awhile. Your jabs will lock them until you jab tipper them, which will force a getup. You get a free grab combo or hit.
The u-air to footstool was mentioned earlier, so I'll just get to the other part of the combo. I had some trouble figuring this combo out, simply because marth has no momentum cancelling moves which put him on the ground in time to lock the opponent. The 2 options are to 1.counter, JCing the footstool and landing on the ground with some lag, or 2.quickly sideb and then fastfall, which is harder but has slightly less lag. Your opponent will have already bounced off the ground, but they usually do not react fast enough to immediately roll away out of a seemingly random footstool. Now, I assumed that you all knew that marth's tippered jab and marth's tippered ftilt (maybe dtilt i dont know) are a getup reset and force your opponent to standup. So what I do from there usually is to simply hold the A button. Marth will do his single jab over and over, slowly hitting the opponent away until they are hit with the tippered jab (jab lock animation). Once you see this happen (by the hitlag) you simply run over to them and perform any move, since its an auto standup.
I hope this explains them a bit more. I also had an idea where you would fair to FFdair off of the smashville platform, and since it is over the death zone at some points (not onstage like most platforms) you may be able to do the FF spike to footstool at the end for a flashy kill at 0, but I havent tested it yet.
Hope this helps.
(vid is currently processing at 11:23 pacific time on january 11th. give it a few minutes)
_______________________________________________________________________________
First of all, this is being made on top of my previous thread about a few marth combos I found, 2 of which involve footstools. Well I just found a new one, much better than the others before it . Here it is:
If you footstool your opponent at the correct height from the ground, (poor wario grab release lol) you can quickly side b once to cancel your upward momentum, and quickly drop an untippered fair onto your opponent before they can stand up. Strangely, an untippered fair is both a lock and a forced getup at low percents. Before your opponent can move from the fair (if their percent is a bit higher, they may fly far enough away that it is only a forced getup, not a lock, and at even higher percents the untippered fair will break the footstool completely and simply hit the opponent away) simply jab a few times. The jab is a ground lock on its own but the tippered jab will forced a getup (along with a tippered ftilt). Using a jab -> walk -> jab strategy, marth can obtain a pseudo jab lock for a short distance (untippered) before either tipper ftilting or tipper jabbing. At this point, simply walk a little bit and charge a tippered f smash for great knockback and damage. Should be about a 50 percent combo if you start from zero.
Notes:
If you do not wavebounce the side-b so that the opponent is in front of you, you may have to drop and hit them with the very end of fair so that it will knock them on the ground behind you.
Things to be tested:
1. What other combos can this lead to? jab lock to spike? I don't know
2. What are the percentages of each character
3. Can a second fair be used at lower percentages to continue the lock after the jabs run out of reach?
Test, comment and get back to me
_______________________________________________
Random marth combos from previous thread
-On the edge of the stage marth can tipper fair to FF spike any char and its a combo.
Oddly enough, you will die from this combo if you perform it on the ground. I haven't perfected it but i think you may be able to FF double jump dair. Its at low percents. Your opponent is standing near or right on the edge. You do a SHFF fair, then you sort of ledge cancel the fair but since theres no ledgecancelling in brawl you just sorta go through the landing motion and then walk off and then buffer a FF dair. I think that you may be able to do this off of platforms and footstool them at the end of it or even land on the stage. I guess I can post some videos but my wii is in the other room ATM lol. On a side note it seems like (on lighter chars such as metaknight) you might be able to do this onstage, but I haven't tested it enough yet.
EDIT: Tested it, and here are the results
-you can do this off of platforms such as those on battlefield to spike any character from 0- a low percent.
-If you do this off of a platform that is over the edge of a stage (frigate smashville) you actually have time to recover. You may even get a lucky footstool off on the opponent
-At lower percents use uair to foostool spike to mess with people.
U-air to footstool works to my knowledge, as well as u-air to spike which I have also gotten to work. (or uair to side b to grab) then you perform it just like you would any footstool spike, sending them back into the stage, or over the edge (if they DI bady). It stills does some damage and puts them into a bad position.
-At lower percents use uair to footstool and immediately press counter. If they cant react fast enough hold the A button for awhile. Your jabs will lock them until you jab tipper them, which will force a getup. You get a free grab combo or hit.
The u-air to footstool was mentioned earlier, so I'll just get to the other part of the combo. I had some trouble figuring this combo out, simply because marth has no momentum cancelling moves which put him on the ground in time to lock the opponent. The 2 options are to 1.counter, JCing the footstool and landing on the ground with some lag, or 2.quickly sideb and then fastfall, which is harder but has slightly less lag. Your opponent will have already bounced off the ground, but they usually do not react fast enough to immediately roll away out of a seemingly random footstool. Now, I assumed that you all knew that marth's tippered jab and marth's tippered ftilt (maybe dtilt i dont know) are a getup reset and force your opponent to standup. So what I do from there usually is to simply hold the A button. Marth will do his single jab over and over, slowly hitting the opponent away until they are hit with the tippered jab (jab lock animation). Once you see this happen (by the hitlag) you simply run over to them and perform any move, since its an auto standup.
I hope this explains them a bit more. I also had an idea where you would fair to FFdair off of the smashville platform, and since it is over the death zone at some points (not onstage like most platforms) you may be able to do the FF spike to footstool at the end for a flashy kill at 0, but I havent tested it yet.
Hope this helps.