Denzi
Smash Master
Okay, Falco Boards getting right down to business, here's the Snake matchup discussion.
According to past discussions, this is in Snakes favor, but now many think that Falco wins out. Will Falco's chaingrab and damage dealing potential help him KO this heavyweight, or does Snake simply have too many tricks for us to handle?
Falco:
-Has better air game than Snake (who doesn't?)
-Full Chaingrab+Spike
-Quicker ground moves
-Phantasm for quick getaways
-Laser/reflector combo outcamps grenades
Snake:
-Racks up damage quickly with tilts/explosions
-grenades can get him out of a CG unless Falco is near frame-perfect
-Good recovery + C4 saves him from getting 0%-death'd
-Moves that hit through Phantasm (including Utilt for kills)
-can crouch under lasers
-lives forever
Discuss!
Okay basic summary:
According to past discussions, this is in Snakes favor, but now many think that Falco wins out. Will Falco's chaingrab and damage dealing potential help him KO this heavyweight, or does Snake simply have too many tricks for us to handle?
Falco:
-Has better air game than Snake (who doesn't?)
-Full Chaingrab+Spike
-Quicker ground moves
-Phantasm for quick getaways
-Laser/reflector combo outcamps grenades
Snake:
-Racks up damage quickly with tilts/explosions
-grenades can get him out of a CG unless Falco is near frame-perfect
-Good recovery + C4 saves him from getting 0%-death'd
-Moves that hit through Phantasm (including Utilt for kills)
-can crouch under lasers
-lives forever
Discuss!
Okay basic summary:
The reason Falco vs Snake is even or in Falco's favor is Falco's ability to hit snake into bad positions. Firstly, Falco has a 0-50 chain grab into a spike which can cause snake to be off the edge. When he's at that point, the way he recovers will result him to come back at about 80-100%, possibly higher or even dead. If Snake gets spike onto the stage you can predict how he will roll. Again, this can result in him having 80-100% at the end of this. If you don't predict him correctly, oh well he's at about 60ish%.
Your main objective in this match up is to keep snake in the air facing you. When he's in the position, his best options or to air dodge or pull out a grenade. Dash attack up smash is a great move in this match up. It gives close to 30% damage and sends them right above you. If you are incredibly precise with u air those two options won't matter since you can hit him without hitting the grenade and if he air dodges uair you can do another aerial before he has enough time to do anything about it. Snake, being so heavy won't go too far so you should be able to follow up something else. Depending on how well you shut his options down in the air, he can be juggled his entire stock or until killing %.
Killing Snake can be difficult since he can live for so long, but you a have a variety of ways to do so. If you can hit a ground snake with dair, he can't do much except for air dodge. This put you in the perfect position to f smash. If you're afraid to f smash, you can short hop u air to force an air dodge which will give you enough time to u smash. Even if he isn't at killing % when you hit him with a smash, you can chase him in the air and finish him off with a uair or bair depending on where he is in the air. If you can hit him with a smash at about 110 or 120 you should be able to kill him with a uair or bair depending on how high in the air he is.
Whenever you play a Snake he always does a great deal of damage whenever he hits you, but he's not too great on follow up attacks. What I'm saying is once he gives that 20% you're usually put back in a neutral position or in a place where he can't hit you again. Even when he's in complete control of the stage the most damage he'll ever get from follow ups or good predictations is 40% max. Falco on the other hand can give snake anywhere from 20-60% whenever he makes good follow ups and can result in snake being off the stage or above you.