Originally Posted by AmigoOne:
Ya, seriously, enough trophies and stickers bull****.
Umm, that's like the point of Smash Bros. Without it, it would be another rehash.
So you're saying that trophies and stickers make the difference between the Smash bro games and not the ACTUAL GAME instead? I know you're not sayng that but it sounds like that's what you're saying.
I'm fine with trophies for the actual characters in the game or the trophies of items, etc but nothing more than that.
What Nintendo had for stickers + trophies in SSBB was nearly characters of the whole Nintendo Franchise.
My suggest for them:
Spend less time making trophies and stickers. and more time working on the actual game.
Use the people they use to make the trophies to help develop the actual game.
(sorry not very educated about all the pro stuf from melee.. except how wavedashing was a glitch and that everyone said in order to be good you needed to use it :/P )
I agree with you--I jsut don't want to see a glitch becoming the center of gameplay again. I remember people would call others noobs for not learning WAvedashing or for striking it down. People just shouldn't be so dependant on a glitch. That's all. I'm all for advanced techniques--just don't make it the only thing good about smash.
Wavedashing wasn't technically a glitch, here's the "technical name for it"
Short jump(intended), airdodge(intended) into the ground, slide from airdodge(also intended).
There's wavedashing. A glitch is like a "bug" or a programming error. Wavedashing is more like an "over abusive feature" rather than a programming error.
Now anyway, I don't care for adding WDing in SSB4, just saying that it's not "technically" a glitch.
Though, of course, as others said, I wouldn't mind more ATs in SSB4.
To keep things from going too off topic, I'm going to quote my earlier suggestions for SSB4
My suggestions for the new SSB4(most of them are just simple suggestions):
1. More work on the actual game instead of too many trophies/stickers.
2. If possible, 6 player mode. No need to adjust any stages or anything, most stages could fit 6 players(it'd be crowded, but it'd fit).
No need to try to rebalance anything either because of 6 players. Add 6 players but keep it simple and don't change anything because of 2 extra players.
3. Make names "colored" in accordance to the player slot. First player should have a "Red" name, second player "Blue", etc.
This only really matters for 4 player FFA mode and if you're sitting far away from the TV and playing with a group people. Sometimes, I forget where the heck my character is, especially hard if someone else is also playing a character that looks like yours.
Simple change.
4. More control customization. Allow you to map "Select" button to "Taunts", so you can free up some space on the D-pad for other controls.
Holding select while pressing the D-pad should activate the taunt instead of just pressing the D-pad.
5. Add all bosses or optional characters, playable, in "Special Brawl"(or whatever SSB4 will be called).
Being able to play as or against master hand or crazy hand at anytime would be fun.
6. Allow you to adjust the appearance rate of assist trophies and pokemons in "items". Like if I wanted to play with only Lyn as an assist trophy, make it possible.
7. Allow you to enable/disable exploding crates/containers.
8. For special brawl/mode - Allow you to set specials only on one player. For example, if I wanted one person to be giant, another person be metal, and another person have flaming curry, it should be an option for this in the new SSB game
Also, my suggestion for Adventure Mode(I KNOW SAKURAI WON'T EXCLUDE ADVENTURE MODE FROM SSB4, so here's a suggestion since he will not exclude it):
1. More boss fights. EPIC boss fights. That's EPIC. Maybe with computer allies too and strategy involved in beating the boss battles.
2. Less platforming and regular enemy fights. These just get repetitive fast. Replace most of these for boss battles(but they must be fun boss fights).
3. NO MAKING YOU PLAY THE WHOLE GAME OVER AGAIN. The last stage in SSE, made you play the whole game over again(basically), don't do that again for SSB4.
Also, if they take more third parties into their games, I'd suggest a stage based off of
this(click), where you characters fight inside a game of someone playing Trauma Center.
Characters can stand on the lacerations and the textbox, the parasites can be damaged and damage you, and the green stuff heals you, the lasers damage you, and the sutures also restore some damage.
So it's like Pictochat stage except with surgery.