PadWarrior
Smash Ace
- Joined
- Jun 9, 2013
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- 809
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- Smasboards suck
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I have to be honest here. Not having cut-scenes or a story mode for that reason is absolutely ridiculous. Guess we should stop making games with stories and cut-scenes altogether. While we are at it let's stop making movies and TV shows too.
Actually for a game like Smash Bros it makes sense to an extent. The game was never story based and he wanted cut-scenes to be little rawards when people play through SSE. And in game that isn't even story based it makes sense to a degree. But also like Ulevo said without something like SSE with those kinds of cut-scenes they will have more time to work more the game itself.I have to be honest here. Not having cut-scenes or a story mode for that reason is absolutely ridiculous. Guess we should stop making games with stories and cut-scenes altogether. While we are at it let's stop making movies and TV shows too.
You do realize that the same people who do thing like Cut-scenes and story development don't do the same things as people who do stage and character development, balancing etc... It doesn't make any more sense for smash to not include story any less then it does any other game. It not being about story is relative. It's only as story oriented as he makes it and SSE had a massive room for improvement.Actually for a game like Smash Bros it makes sense to an extent. The game was never story based and he wanted cut-scenes to be little rawards when people play through SSE. And in game that isn't even story based it makes sense to a degree. But also like Ulevo said without something like SSE with those kinds of cut-scenes they will have more time to work more the game itself.
I also agree. I just hope that recruiting newcomers would be challenging this time around. In Brawl, subspace emissary completely ruined 95% of the experience of having to see "new challenger approaching" with the 3 exceptions of wolf, toon link, and jigglypuff. Newcomers should not just join you, you have to fight them after a lot of hardwork so it feels like an accomplishment. Melee had it right, but getting mewtwo took too many battles imo, so it was less challenging and more grinding. I am really hoping they stick to melee roots.Actually for a game like Smash Bros it makes sense to an extent. The game was never story based and he wanted cut-scenes to be little rawards when people play through SSE. And in game that isn't even story based it makes sense to a degree. But also like Ulevo said without something like SSE with those kinds of cut-scenes they will have more time to work more the game itself.
Well, in Sakurai's defense, he did say the 3DS was going to be more single-player oriented. I'm sure we'll have a classic mode in both, and maybe a Melee-esque Adventure Mode, but I think there will be something new for the 3DS version.You do realize that the same people who do thing like Cut-scenes and story development don't do the same things as people who do stage and character development, balancing etc... It doesn't make any more sense for smash to not include story any less then it does any other game. It not being about story is relative. It's only as story oriented as he makes it and SSE had a massive room for improvement.
The way it's being described is that the 3DS version is the only version getting substantial single-player content. That a big disappoint for me if that the case because although I don't be-grieve the existence of the 3DS version I just don't care about it.
And let's not kid our selves about having more resources here. That's just not going to be the case as they are developing 2 whole games concurrently with with seemingly different content.
You de realize Sakurai likes to try and work on everything he wants put into the game right? That means without something like SSE Sakurai can work more on other more important aspects of the game.You do realize that the same people who do thing like Cut-scenes and story development don't do the same things as people who do stage and character development, balancing etc... It doesn't make any more sense for smash to not include story any less then it does any other game. It not being about story is relative. It's only as story oriented as he makes it and SSE had a massive room for improvement.
The way it's being described is that the 3DS version is the only version getting substantial single-player content. That a big disappoint for me if that the case because although I don't be-grieve the existence of the 3DS version I just don't care about it.
And let's not kid our selves about having more resources here. That's just not going to be the case as they are developing 2 whole games concurrently with with seemingly different content.
This post:I have to be honest here. Not having cut-scenes or a story mode for that reason is absolutely ridiculous. Guess we should stop making games with stories and cut-scenes altogether. While we are at it let's stop making movies and TV shows too.
“Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet,” Sakurai said.
“You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I’ve decided against having them.”
I don't understand what he means with customization will this have any effect on competitive play?
He likely just means story mode type cutscenes. Unfortunately, this doesn't bode well for Classic Mode FMVs.So he's removing cutscenes because players have the freedom of seeing them on the internet without playing the game?
Sakurai is really starting to worry me about Smash 4's development with such bizarre reasoning...
At least we know they won't be spending copious amounts of dev time on something they're bad at. Now they'll have more time to work on the online play (hopefully).
I think his point was more that the novelty of the cutscenes wore off shortly after seeing them for the first time and that there's not much of a point in investing a lot of time in something that generally gets a "huh, neat" reaction. Also, let's be honest, the 115 individual cutscenes in Brawl was beyond overkill.So he's removing cutscenes because players have the freedom of seeing them on the internet without playing the game?
Sakurai is really starting to worry me about Smash 4's development with such bizarre reasoning...
It is really good that Sakurai seems to be going with my opnion.hopefully this means we could get this game earlier then everyone is saying with them not having to focus on story mode