Ulevo
Smash Master
NOTE: I did not put the thread title as such so as to claim I necessarily found a new technique, but rather to draw attention to something I find very useful, and would like to inform people of if they are already not aware. So please don't go off a cliff with "LAWL u noob OLD" and the like.
For those of you who are familiar with Ganondorf, he has a technique called Thunderstorming. Being a slow character, he has quite a bit of lag on most of his aerials. Thunderstorming is an exception to this, and is the process of using a Dair whlile timing it so the Dair comes out as Ganondorf is jumping, rather than at the peak of a short hop. As a result, Ganon is able to continuously use short hopped Dairs in a quick succession with no lag upon landing. This is known as Thunderstorming. For a better reference, look it up on youtube or in the Ganondorf sub forum.
Now, you may be wondering what this has to do with Squirtle. Well, while I was playing around with him, I noticed that Squirtles Nair is rather useful. It isn't very strong in knockback, but it doesn't have a very unorthadox pattern, and has decent priority. It's also fairly quick coming out. It did however have lag upon landing. However, if you apply the same method as Thunderstorming, the lag is reduced to zero. This creates a VERY good approach that is hard to shield grab, creates good pressure and racks up damage quite well. It also leads into the Standard A combo, Tilts, and Grabs. Oh, it's good to start up after Shellshifting too.
I personally like to refer to it as SHelling, but that is to simplify it as it makes sense. Again, this may be common knowledge or previously known, but I found it very useful in practice and was wanting to contribute to some people looking to improve squirtle game.
For those of you who are familiar with Ganondorf, he has a technique called Thunderstorming. Being a slow character, he has quite a bit of lag on most of his aerials. Thunderstorming is an exception to this, and is the process of using a Dair whlile timing it so the Dair comes out as Ganondorf is jumping, rather than at the peak of a short hop. As a result, Ganon is able to continuously use short hopped Dairs in a quick succession with no lag upon landing. This is known as Thunderstorming. For a better reference, look it up on youtube or in the Ganondorf sub forum.
Now, you may be wondering what this has to do with Squirtle. Well, while I was playing around with him, I noticed that Squirtles Nair is rather useful. It isn't very strong in knockback, but it doesn't have a very unorthadox pattern, and has decent priority. It's also fairly quick coming out. It did however have lag upon landing. However, if you apply the same method as Thunderstorming, the lag is reduced to zero. This creates a VERY good approach that is hard to shield grab, creates good pressure and racks up damage quite well. It also leads into the Standard A combo, Tilts, and Grabs. Oh, it's good to start up after Shellshifting too.
I personally like to refer to it as SHelling, but that is to simplify it as it makes sense. Again, this may be common knowledge or previously known, but I found it very useful in practice and was wanting to contribute to some people looking to improve squirtle game.