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New SSB64 Code for Brawl

Warchamp7

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Slippi.gg
WAR#912
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Warchamp7
I'm currently making a code for no Metaknight while trying to retain the roster's basic game organization

I already made a code that makes the entire Roster Metaknight (As opposed to the one posted by Yawgmoth which just puts 1 Metaknight on the screen)

Full Metaknight Roster [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 00000024
16161616 16161616
16161616 16161616
16161616 16161616
16161616 16161616
16161629 00000000
Edit, I need to refresh more often lol

Anyway, Yawg has Metaknight 42 times apparently, I have him 36 times (Normal Roster Size)
 

Lord Yawgmoth

Smash Apprentice
Joined
Mar 2, 2008
Messages
175
Location
MA, United States
I'm currently making a code for no Metaknight while trying to retain the roster's basic game organization

I already made a code that makes the entire Roster Metaknight (As opposed to the one posted by Yawgmoth which just puts 1 Metaknight on the screen)
lol

you didn't see my second post, did you?


haha. But, you did put it in a nifty black box, soooooo.... thats good
^.^ and also, you used the correct amount, I wanted to put in ludicrous number, so thats why mine is really long.

Also, my metaknight removal code simply takes him out, I didn't try to organize it all pretty like, so if you feel the need, by all means. : )
 

Warchamp7

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lol

you didn't see my second post, did you?
You didn't catch my edit >:p

Also, my metaknight removal code simply takes him out, I didn't try to organize it all pretty like, so if you feel the need, by all means. : )
Yeah, I'm gonna work on it

Also, you should always credit the code author beside the code
(Spunit262 is the author, modifying values doesn't make it your own code ;))
 

Lord Yawgmoth

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Joined
Mar 2, 2008
Messages
175
Location
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haha,

obviously it isn't my code.
I'm no hacker.


I did catch your edit..... which wasn't there when I posted. : )
[I was refreshing]

and I really should have put his name by the code. You are correct on this point. I just always take all the excessive parts out of the codes when I put them in my wordpad. I didn't think to put it back on. ^.^ sorry.



...and thank you for taking to this with such fervor.
 

Warchamp7

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Switch the positions of ROB and Ice Climbers in this pic, I changed them (Puts ROB near the Mario series :p)



No Metaknight Roster [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 00000024
00050201 03070811
12090C0E 1A06131B
21260D15 14171F25
200B2729 22241018
0A231929 00000000
Also Yawg, sorry for being so harsh about the codes, I kinda run the Brawl code thread on the main Wii hacking forum (Though I don't hack myself) and so I deal with a lot of people stealing a code and changing one value.
(Example: The code to change the size of a piece of a character, someone will make it make Link's sword real big and then claim the code as their own)
 

Hyper_Ridley

Smash Champion
Joined
Dec 21, 2007
Messages
2,292
Location
Hippo Island
I demand Warchamp's latest code be included in Brawl+.

I also would love to see a code that makes the entire roster Fox, the entire stage select screen final destination, and all items are perpetually set to off.
 

Anth0ny

Smash Master
Joined
Oct 14, 2007
Messages
4,061
Location
Toronto, Ontario
Smash 64 roster is too good! Now all we need is the 2 second hitstun, we already have sheild cancelling and Hyrule Castle as custom stages.

Also, I lol'd at the MK-less character select screen. Perhaps a vision of the future?
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421


Melee 2.0 CSS [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 00000024
1500090C 0D05010A
1413070B 1006030E
0224251B 08232012
11212916 1718191A
1F222627 00000000

Melee 2.0 Random (To avoid random crashes) [spunit262]
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00023
06680E80 00000023
1500090C 0D05010A
1413070B 1006030E
0224251B 08232012
11211617 18191A1F
22262700 00000000

If you have a random button in any position except the very last spot you NEED to also use my Custom Random code too or the game could randomly crash.
 

LSDX

Wah!
Joined
Jul 17, 2008
Messages
1,041
Location
Illinois
1). Can this be done with Ocarina or OS Gecko?

2). Is there a step-by-step method to making a custom roster; if so, please inform the public.

Thank you!
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
1). Can this be done with Ocarina or OS Gecko?

2). Is there a step-by-step method to making a custom roster; if so, please inform the public.

Thank you!
1. Yes, That is how it is being done.

2. Ok. Heres the template

Custom CSS [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ
YY Number of characters
ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random

You need to remember that YY is in Hex.

The ZZZZZZZZ part is just the 2 digit number for each character pack together in the basic shape as a code tacking u as many lines of code as are necessary.
 
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