I was messing around with zelda and practicing moves you can do twice in the air. There are plenty of things you can do like double bair, double fair (I actually recently found this one out cause I'm bad xD), bair->fair, fair->bair, bair into nair, and etc.
And then I realized there should be enough frames in the short hop to be able to fit an auto cancel up air after a bair.
I haven't seen it in video nor have I seen people talk about it so I think it's probably new tech :D.
The advantages of having this seems pretty amazing to me. Zelda has so many options off of a SH bair whether it's waveland, another bair, naryu's, and etc. Adding the autocancel up air means you have a way to start a combo while pressuring.
Auto cancel up air to me is one of zelda's most reliable ways to get a free LK or other follow ups.
A plus side to this is most people don't know about the autocancel and it looks like nothing is really hitting you so they won't see it coming or DI it well most of the time.
Actually doing it I can't record it to show but according to the frame data. The short hop is 46 frames and bair ends on frame 34. So you use the remaining frames to put out an up air at the end of it. I found that when zelda goes back to straight in the air it's the time to do it.
Another thing I've found is that you can full hop nair into an auto cancel up air. I'm still trying to think of the application of this one though although it's a lot easier to do than the SH bair version.
I'd write more but I feel like the post would get really long and you guys probably would understand it's applications.
Sorry I can't get a giffy cat or videos of this since I don't record stuff. But I hope it's straight forward enough for people to get.
And then I realized there should be enough frames in the short hop to be able to fit an auto cancel up air after a bair.
I haven't seen it in video nor have I seen people talk about it so I think it's probably new tech :D.
The advantages of having this seems pretty amazing to me. Zelda has so many options off of a SH bair whether it's waveland, another bair, naryu's, and etc. Adding the autocancel up air means you have a way to start a combo while pressuring.
Auto cancel up air to me is one of zelda's most reliable ways to get a free LK or other follow ups.
A plus side to this is most people don't know about the autocancel and it looks like nothing is really hitting you so they won't see it coming or DI it well most of the time.
Actually doing it I can't record it to show but according to the frame data. The short hop is 46 frames and bair ends on frame 34. So you use the remaining frames to put out an up air at the end of it. I found that when zelda goes back to straight in the air it's the time to do it.
Another thing I've found is that you can full hop nair into an auto cancel up air. I'm still trying to think of the application of this one though although it's a lot easier to do than the SH bair version.
I'd write more but I feel like the post would get really long and you guys probably would understand it's applications.
Sorry I can't get a giffy cat or videos of this since I don't record stuff. But I hope it's straight forward enough for people to get.
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