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New Technique - mindgame

Meta Ryu

Smash Apprentice
Joined
Apr 12, 2008
Messages
92
Location
Out admist the icy plains of north america
yes so it;s not new, but this is a serious post. And with the lack of advanced techs for brawl at this early state in it's development I think it's prudent people read this.

Although for a list of techs please go to the appropriate guide forum list etc in the SWF, there's a lot of good references (Shield grabbing, wave-bouncing, lag canceling etc.)

Anyway though what alot of people are learning about now with the advent of Brawl and a large influx of new blood to the smash world (via brawl it self and forums like these) is the importance of mindgames, or "Yomi".

Yomi is a concept based on levels of counters between two players.
Here's an example to make it more clear:

Marth is fighting Fox, Marth knows he wants to hit fox with his strongest attack (aka dragon killer, his F+smash). This want to win via that strong attack his the first level of Yomi. Now through either prior knowledge or experience (aka getting hit by it and going "that freaking hurt!") Fox knows that marth wants to do that attack. Thusly he dashes at Marth, but instead of attacking again jumps up above marths reach and then having dodged dragon slayer comes down with his Dair combo of ridiculusnous. Now Marth (through prior knowledge or experience) learns that Fox knows about his F+smash, and knows he can counter it. So Marth counters fox's counter with a roll to the left and then short hop + Fair to Fox's face. And from that Fox will try to counter his counters counter etc.

Level 1 - Marth wants to use F+Smash
Level 2 - Fox counters with jump and Dair combo^R
LEvel 3 - Marth counters Fox's counter with Fair to the face
Level 4 - Fox unplugs Marths controller



thats a basic exmple of a mindgame, or Yomi levels. You and your opponent actively thinking about what they will do next. From this intensity and a sense of acheivement levels rise exponentially eventually achieveing the high skill level we all strive for that makes smash so awesome.

So in summary, use mindgames, think about what your oppoent will do and how your countering will work. It's like watching a tree grow it's entire life span in the entireity of a few minutes. You see the trunk grow from the roots which are the players basic skill level and the game itself. And then you see it branch out rapidly in many different directions as the Yomi levels create and recreate themselves in many different ways.

If you want to play at a high level, you have to think like a high level player.
 

Conda

aka COBBS - Content Creator (Toronto region)
Joined
Mar 1, 2008
Messages
2,185
Location
Toronto
That's not a mindgame. That's playing smart.
 

crescentia

Smash Journeyman
Joined
Jan 13, 2006
Messages
310
It probably would've been better had you just posted a link to the Sirlin article and asked Brawl players what they thought about it.
 

zeionut

Smash Apprentice
Joined
Aug 30, 2007
Messages
135
Location
Bremerton, WA
or like mindgames like wat i do wen i force some one on the ledge through edgeguarding and i know they are goin to get up with a roll so i walk back all the distance i need quickly and start chargin a f-smash with marth and yet the roll like i predicted and i punish
 

chansen

Smash Lord
Joined
Nov 28, 2005
Messages
1,750
Location
Madison, WI
good brawl mind games:

dedede: foxtrotting while holding jethammer
wario: nobody reads the bite, just stand there and let em run right into your jaws
lucas: snake before landing too bat, ugh its so ****.
 

jakeadactyl

Smash Apprentice
Joined
Feb 27, 2008
Messages
175
you should never be planning moves like this, every moment you should be reassessing the best possible move for that moment, not 'omgz drg0n kill3r is so BR00741!" and plan on killing with that.

then your oponent would not be able to plan a counter against your single-note plan
 

Conda

aka COBBS - Content Creator (Toronto region)
Joined
Mar 1, 2008
Messages
2,185
Location
Toronto
A mindgame is doing something, knowing that your opponent will most likely do something in relatiation, and then following up with something that usually punishes them for that.
More or less.


You cannot say "dodging an enemy attack and attacking afterwards" is a mindgame.
 

5150

Banned via Administration
Joined
Mar 5, 2005
Messages
2,386
Location
Madison, WI
you should never be planning moves like this, every moment you should be reassessing the best possible move for that moment, not 'omgz drg0n kill3r is so BR00741!" and plan on killing with that.

then your oponent would not be able to plan a counter against your single-note plan
SCRUB ALERT!!!!!!!!
 

2spec

Smash Rookie
Joined
Apr 1, 2008
Messages
8
Location
CA
the knowledge of which this topic was written upon is vague. mind games is not just about continually countering your opponent. nice try, lol -=]
 

Duker

Smash Journeyman
Joined
Dec 10, 2006
Messages
226
Location
The Cold north
Seems good, but improvisation>>Yomi levels.

BTW :p
Wikipedia said:
Yomi (黄泉), the Japanese word for the underworld in which horrible creatures guard the exits; according to Shinto mythology as related in Kojiki, this is where the dead go to dwell and apparently rot indefinitely. Once one has eaten at the hearth of Yomi it is impossible to return to the land of the living. Yomi is comparable to Hades or hell
 
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