Meta Ryu
Smash Apprentice
yes so it;s not new, but this is a serious post. And with the lack of advanced techs for brawl at this early state in it's development I think it's prudent people read this.
Although for a list of techs please go to the appropriate guide forum list etc in the SWF, there's a lot of good references (Shield grabbing, wave-bouncing, lag canceling etc.)
Anyway though what alot of people are learning about now with the advent of Brawl and a large influx of new blood to the smash world (via brawl it self and forums like these) is the importance of mindgames, or "Yomi".
Yomi is a concept based on levels of counters between two players.
Here's an example to make it more clear:
Marth is fighting Fox, Marth knows he wants to hit fox with his strongest attack (aka dragon killer, his F+smash). This want to win via that strong attack his the first level of Yomi. Now through either prior knowledge or experience (aka getting hit by it and going "that freaking hurt!") Fox knows that marth wants to do that attack. Thusly he dashes at Marth, but instead of attacking again jumps up above marths reach and then having dodged dragon slayer comes down with his Dair combo of ridiculusnous. Now Marth (through prior knowledge or experience) learns that Fox knows about his F+smash, and knows he can counter it. So Marth counters fox's counter with a roll to the left and then short hop + Fair to Fox's face. And from that Fox will try to counter his counters counter etc.
Level 1 - Marth wants to use F+Smash
Level 2 - Fox counters with jump and Dair combo^R
LEvel 3 - Marth counters Fox's counter with Fair to the face
Level 4 - Fox unplugs Marths controller
thats a basic exmple of a mindgame, or Yomi levels. You and your opponent actively thinking about what they will do next. From this intensity and a sense of acheivement levels rise exponentially eventually achieveing the high skill level we all strive for that makes smash so awesome.
So in summary, use mindgames, think about what your oppoent will do and how your countering will work. It's like watching a tree grow it's entire life span in the entireity of a few minutes. You see the trunk grow from the roots which are the players basic skill level and the game itself. And then you see it branch out rapidly in many different directions as the Yomi levels create and recreate themselves in many different ways.
If you want to play at a high level, you have to think like a high level player.
Although for a list of techs please go to the appropriate guide forum list etc in the SWF, there's a lot of good references (Shield grabbing, wave-bouncing, lag canceling etc.)
Anyway though what alot of people are learning about now with the advent of Brawl and a large influx of new blood to the smash world (via brawl it self and forums like these) is the importance of mindgames, or "Yomi".
Yomi is a concept based on levels of counters between two players.
Here's an example to make it more clear:
Marth is fighting Fox, Marth knows he wants to hit fox with his strongest attack (aka dragon killer, his F+smash). This want to win via that strong attack his the first level of Yomi. Now through either prior knowledge or experience (aka getting hit by it and going "that freaking hurt!") Fox knows that marth wants to do that attack. Thusly he dashes at Marth, but instead of attacking again jumps up above marths reach and then having dodged dragon slayer comes down with his Dair combo of ridiculusnous. Now Marth (through prior knowledge or experience) learns that Fox knows about his F+smash, and knows he can counter it. So Marth counters fox's counter with a roll to the left and then short hop + Fair to Fox's face. And from that Fox will try to counter his counters counter etc.
Level 1 - Marth wants to use F+Smash
Level 2 - Fox counters with jump and Dair combo^R
LEvel 3 - Marth counters Fox's counter with Fair to the face
Level 4 - Fox unplugs Marths controller
thats a basic exmple of a mindgame, or Yomi levels. You and your opponent actively thinking about what they will do next. From this intensity and a sense of acheivement levels rise exponentially eventually achieveing the high skill level we all strive for that makes smash so awesome.
So in summary, use mindgames, think about what your oppoent will do and how your countering will work. It's like watching a tree grow it's entire life span in the entireity of a few minutes. You see the trunk grow from the roots which are the players basic skill level and the game itself. And then you see it branch out rapidly in many different directions as the Yomi levels create and recreate themselves in many different ways.
If you want to play at a high level, you have to think like a high level player.