Jash
Smash Lord
On topic if I may add my thoughts to the match ups.
Note: Many of you may NOT 100% agree with what I am saying, but these are my thoughts and out of all the studying I have done, I have come to these conclusions.
Kirby: 60-40 TL
The match up is naturally airborne for Kirby, in which Toon Link dominates due to Kirby's lack of range against Toon Links attacks and slow air speed. Toon Link has a easy time escaping Kirby's aerials because of Toon Links fairly decent running speed and the fact that you can *ALWAYS* punish Kirby's landing with your bomb (which is easy since he's 1) Aerially slow 2) Floaty 3) Has no moves that'll penetrate it). ZAIR ***** KIRBY! There is quite possibly absolutely nothing Kirby can do against a WELL TIMED LAND PUNISHING ZAIR. When it comes to recovering back on the stage (which I'm sure is the hardest part about this MU) what I usually do is if I'm recovering horizontally, I would take out a bomb and throw a boomerang TOWARDS THE DIRECTION YOU'RE TRYING TO RECOVER TO. Why? This forces Kirby to attack the Boomerang (because if he doesn't he'll get hit by it if he's chasing you) and therefore have an opening to throw bomb at his attack, giving you enough time to come back to the stage. When it comes to recovering vertically...just try to come back as quick as possible, his Dair is too big (and completely penetrates the bomb due to multiple hits) avoid that situation at all cost. Also Kirby dies fast which is a HUGE plus since Toon Link sorta lacks killing power.
I think I pretty much covered everything (if I didn't, feel free to ask me) I believe Toon Link strongly wins this MU for my reasons above.
This is my conclusion.
Note: Many of you may NOT 100% agree with what I am saying, but these are my thoughts and out of all the studying I have done, I have come to these conclusions.
Kirby: 60-40 TL
The match up is naturally airborne for Kirby, in which Toon Link dominates due to Kirby's lack of range against Toon Links attacks and slow air speed. Toon Link has a easy time escaping Kirby's aerials because of Toon Links fairly decent running speed and the fact that you can *ALWAYS* punish Kirby's landing with your bomb (which is easy since he's 1) Aerially slow 2) Floaty 3) Has no moves that'll penetrate it). ZAIR ***** KIRBY! There is quite possibly absolutely nothing Kirby can do against a WELL TIMED LAND PUNISHING ZAIR. When it comes to recovering back on the stage (which I'm sure is the hardest part about this MU) what I usually do is if I'm recovering horizontally, I would take out a bomb and throw a boomerang TOWARDS THE DIRECTION YOU'RE TRYING TO RECOVER TO. Why? This forces Kirby to attack the Boomerang (because if he doesn't he'll get hit by it if he's chasing you) and therefore have an opening to throw bomb at his attack, giving you enough time to come back to the stage. When it comes to recovering vertically...just try to come back as quick as possible, his Dair is too big (and completely penetrates the bomb due to multiple hits) avoid that situation at all cost. Also Kirby dies fast which is a HUGE plus since Toon Link sorta lacks killing power.
I think I pretty much covered everything (if I didn't, feel free to ask me) I believe Toon Link strongly wins this MU for my reasons above.