If you hold down you wont grab edges.
In the Falco boards Xonar actually pointed out, that you wont grab the edge with Falco if you hold down and with that you can hold the hitbox active.
Maybe some guys allready know this, but this can be done with almost every B move which normaly grabs the edge.
(I think it doesnt work with tether recoverys and Ice Climbers Up B, and Pit gets pulled down if doing this, stupid xD)
I think this is pretty useful for some characters!
Rob can Up B against the edge without grabbing it.
Ness can Up B against the edge at a certain point and gets reflected, so that he ends up far in the air (mindgames any1? ^^). He also can just ignore the edge and hit some enemy waiting at the ledge.
I see alot of potential for this.
It can also fasten up your game play.
Pika can go with his Up B through the edge and then at the stage with his 2nd part of the Up B. (hard to pull of)
Instead of grabing the edge with a short Up B strike Marth can go through the stage and directly land on it.
Same for GaWs Up B, where this is sometimes really usefull to punishing mistakes of your enemy, beeing unexpected (hammer out of non edgegrab Up B) and he still got the upper hitbox of his up B, which also can hit the enemy.
I think Wolf users allready know, but when you hold down you can always do an illusion through the stage, if you started it at the right position. ^^
Not pretty useful, but diddy can blow up himself with this and SD. xD
DK and Bowser can also have their Up Bs beeing out longer with this. Seems to be useful.
Ganondorf can Side B against the edge and instead of directly grabing it, he will move against it first and then you can grab it at the end of your side b animation.
Same for Fox and Falco, which can have the Up B hitbox beeing out longer.
I know that a lot of player allready know this or use this for some moves, but I think a lot of players doesnt know and I didnt remember this allready beeing figured out in the tactical boards. I never read anything about that here, except in the Falco boards. (I didnt use this, before I saw this at Xonars post in the Falco boards)
So pls no posts like the one of Y462. <<
I think the main uses are going through the edge with a move instead of grabbing it (e.g. GaW Up B, Marth Up B, Pika Side B) and having a hitbox longer out, while moving against the edge (e.g. Falco/Fox/Bowser Up B).
In the Falco boards Xonar actually pointed out, that you wont grab the edge with Falco if you hold down and with that you can hold the hitbox active.
Maybe some guys allready know this, but this can be done with almost every B move which normaly grabs the edge.
(I think it doesnt work with tether recoverys and Ice Climbers Up B, and Pit gets pulled down if doing this, stupid xD)
I think this is pretty useful for some characters!
Rob can Up B against the edge without grabbing it.
Ness can Up B against the edge at a certain point and gets reflected, so that he ends up far in the air (mindgames any1? ^^). He also can just ignore the edge and hit some enemy waiting at the ledge.
I see alot of potential for this.
It can also fasten up your game play.
Pika can go with his Up B through the edge and then at the stage with his 2nd part of the Up B. (hard to pull of)
Instead of grabing the edge with a short Up B strike Marth can go through the stage and directly land on it.
Same for GaWs Up B, where this is sometimes really usefull to punishing mistakes of your enemy, beeing unexpected (hammer out of non edgegrab Up B) and he still got the upper hitbox of his up B, which also can hit the enemy.
I think Wolf users allready know, but when you hold down you can always do an illusion through the stage, if you started it at the right position. ^^
Not pretty useful, but diddy can blow up himself with this and SD. xD
DK and Bowser can also have their Up Bs beeing out longer with this. Seems to be useful.
Ganondorf can Side B against the edge and instead of directly grabing it, he will move against it first and then you can grab it at the end of your side b animation.
Same for Fox and Falco, which can have the Up B hitbox beeing out longer.
I know that a lot of player allready know this or use this for some moves, but I think a lot of players doesnt know and I didnt remember this allready beeing figured out in the tactical boards. I never read anything about that here, except in the Falco boards. (I didnt use this, before I saw this at Xonars post in the Falco boards)
So pls no posts like the one of Y462. <<
I think the main uses are going through the edge with a move instead of grabbing it (e.g. GaW Up B, Marth Up B, Pika Side B) and having a hitbox longer out, while moving against the edge (e.g. Falco/Fox/Bowser Up B).